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Move AllocInfo structure to a private AllocInfo.h header file.
Make FnAllocState contain vectors of AllocInfo, instead of LLVM Constants. Give doFinalization a method comment, and let it do the work of converting AllocInfos to LLVM Constants. llvm-svn: 9451
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@ -20,6 +20,7 @@
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//
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//===----------------------------------------------------------------------===//
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#include "AllocInfo.h"
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#include "IGNode.h"
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#include "PhyRegAlloc.h"
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#include "RegAllocCommon.h"
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@ -1129,54 +1130,12 @@ void PhyRegAlloc::allocateStackSpace4SpilledLRs() {
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}
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namespace {
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/// AllocInfo - Structure representing one instruction's
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/// operand's-worth of register allocation state. We create tables
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/// made out of these data structures to generate mapping information
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/// for this register allocator. (FIXME: This might move to a header
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/// file at some point.)
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///
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struct AllocInfo {
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unsigned Instruction;
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unsigned Operand;
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unsigned AllocState;
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int Placement;
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AllocInfo (unsigned Instruction_, unsigned Operand_,
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unsigned AllocState_, int Placement_) :
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Instruction (Instruction_), Operand (Operand_),
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AllocState (AllocState_), Placement (Placement_) { }
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/// getConstantType - Return a StructType representing an AllocInfo
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/// object.
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///
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static StructType *getConstantType () {
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std::vector<const Type *> TV;
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TV.push_back (Type::UIntTy);
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TV.push_back (Type::UIntTy);
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TV.push_back (Type::UIntTy);
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TV.push_back (Type::IntTy);
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return StructType::get (TV);
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}
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/// toConstant - Convert this AllocInfo into an LLVM Constant of type
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/// getConstantType(), and return the Constant.
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///
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Constant *toConstant () const {
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StructType *ST = getConstantType ();
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std::vector<Constant *> CV;
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CV.push_back (ConstantUInt::get (Type::UIntTy, Instruction));
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CV.push_back (ConstantUInt::get (Type::UIntTy, Operand));
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CV.push_back (ConstantUInt::get (Type::UIntTy, AllocState));
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CV.push_back (ConstantSInt::get (Type::IntTy, Placement));
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return ConstantStruct::get (ST, CV);
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}
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};
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}
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/// Save the global register allocation decisions made by the register
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/// allocator so that they can be accessed later (sort of like "poor man's
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/// debug info").
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///
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void PhyRegAlloc::saveState () {
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std::vector<Constant *> &state = FnAllocState[Fn];
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std::vector<AllocInfo> &state = FnAllocState[Fn];
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unsigned Insn = 0;
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LiveRangeMapType::const_iterator HMIEnd = LRI->getLiveRangeMap ()->end ();
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for (const_inst_iterator II=inst_begin (Fn), IE=inst_end (Fn); II != IE; ++II)
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@ -1204,11 +1163,11 @@ void PhyRegAlloc::saveState () {
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Placement = L->getSpillOffFromFP ();
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}
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}
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state.push_back (AllocInfo (Insn, i, AllocState,
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Placement).toConstant ());
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state.push_back (AllocInfo (Insn, i, AllocState, Placement));
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}
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}
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/// Check the saved state filled in by saveState(), and abort if it looks
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/// wrong. Only used when debugging.
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///
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@ -1216,6 +1175,11 @@ void PhyRegAlloc::verifySavedState () {
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/// not yet implemented
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}
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/// Finish the job of saveState(), by collapsing FnAllocState into an LLVM
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/// Constant and stuffing it inside the Module. (NOTE: Soon, there will be
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/// other, better ways of storing the saved state; this one is cumbersome and
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/// will never work with the JIT.)
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///
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bool PhyRegAlloc::doFinalization (Module &M) {
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if (!SaveRegAllocState)
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return false; // Nothing to do here, unless we're saving state.
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@ -1234,11 +1198,14 @@ bool PhyRegAlloc::doFinalization (Module &M) {
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if (FnAllocState.find (F) == FnAllocState.end ()) {
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allstate.push_back (ConstantPointerNull::get (PT));
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} else {
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std::vector<Constant *> &state = FnAllocState[F];
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std::vector<AllocInfo> &state = FnAllocState[F];
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// Convert state into an LLVM ConstantArray, and put it in a
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// ConstantStruct (named S) along with its size.
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unsigned Size = state.size ();
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std::vector<Constant *> stateConstants;
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for (unsigned i = 0, s = state.size (); i != s; ++i)
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stateConstants.push_back (state[i].toConstant ());
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unsigned Size = stateConstants.size ();
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ArrayType *AT = ArrayType::get (AllocInfo::getConstantType (), Size);
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std::vector<const Type *> TV;
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TV.push_back (Type::UIntTy);
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@ -1246,7 +1213,7 @@ bool PhyRegAlloc::doFinalization (Module &M) {
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StructType *ST = StructType::get (TV);
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std::vector<Constant *> CV;
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CV.push_back (ConstantUInt::get (Type::UIntTy, Size));
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CV.push_back (ConstantArray::get (AT, state));
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CV.push_back (ConstantArray::get (AT, stateConstants));
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Constant *S = ConstantStruct::get (ST, CV);
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GlobalVariable *GV =
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