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[MachineValueTypes] Add blank lines between floating point vectors with different element types. NFC
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@ -129,6 +129,7 @@ namespace llvm {
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v32f16 = 74, // 32 x f16
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v64f16 = 75, // 64 x f16
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v128f16 = 76, // 128 x f16
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v2bf16 = 77, // 2 x bf16
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v3bf16 = 78, // 3 x bf16
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v4bf16 = 79, // 4 x bf16
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@ -137,6 +138,7 @@ namespace llvm {
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v32bf16 = 82, // 32 x bf16
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v64bf16 = 83, // 64 x bf16
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v128bf16 = 84, // 128 x bf16
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v1f32 = 85, // 1 x f32
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v2f32 = 86, // 2 x f32
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v3f32 = 87, // 3 x f32
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@ -151,6 +153,7 @@ namespace llvm {
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v512f32 = 96, // 512 x f32
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v1024f32 = 97, // 1024 x f32
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v2048f32 = 98, // 2048 x f32
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v1f64 = 99, // 1 x f64
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v2f64 = 100, // 2 x f64
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v4f64 = 101, // 4 x f64
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@ -213,15 +216,18 @@ namespace llvm {
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nxv8f16 = 143, // n x 8 x f16
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nxv16f16 = 144, // n x 16 x f16
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nxv32f16 = 145, // n x 32 x f16
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nxv1bf16 = 146, // n x 1 x bf16
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nxv2bf16 = 147, // n x 2 x bf16
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nxv4bf16 = 148, // n x 4 x bf16
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nxv8bf16 = 149, // n x 8 x bf16
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nxv1f32 = 150, // n x 1 x f32
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nxv2f32 = 151, // n x 2 x f32
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nxv4f32 = 152, // n x 4 x f32
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nxv8f32 = 153, // n x 8 x f32
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nxv16f32 = 154, // n x 16 x f32
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nxv1f64 = 155, // n x 1 x f64
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nxv2f64 = 156, // n x 2 x f64
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nxv4f64 = 157, // n x 4 x f64
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