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Improving MCJIT/RuntimeDyld thread safety
llvm-svn: 193094
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e9f0bff07e
commit
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@ -153,7 +153,7 @@ protected:
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void *(*LazyFunctionCreator)(const std::string &);
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public:
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/// lock - This lock protects the ExecutionEngine, JIT, JITResolver and
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/// lock - This lock protects the ExecutionEngine, MCJIT, JIT, JITResolver and
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/// JITEmitter classes. It must be held while changing the internal state of
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/// any of those classes.
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sys::Mutex lock;
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@ -62,6 +62,7 @@ MCJIT::MCJIT(Module *m, TargetMachine *tm, RTDyldMemoryManager *MM,
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}
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MCJIT::~MCJIT() {
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MutexGuard locked(lock);
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Dyld.deregisterEHFrames();
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LoadedObjectMap::iterator it, end = LoadedObjects.end();
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@ -77,22 +78,23 @@ MCJIT::~MCJIT() {
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}
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void MCJIT::addModule(Module *M) {
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MutexGuard locked(lock);
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Modules.push_back(M);
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ModuleStates[M] = MCJITModuleState();
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}
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void MCJIT::setObjectCache(ObjectCache* NewCache) {
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MutexGuard locked(lock);
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ObjCache = NewCache;
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}
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ObjectBufferStream* MCJIT::emitObject(Module *M) {
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MutexGuard locked(lock);
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// This must be a module which has already been added to this MCJIT instance.
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assert(std::find(Modules.begin(), Modules.end(), M) != Modules.end());
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assert(ModuleStates.find(M) != ModuleStates.end());
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// Get a thread lock to make sure we aren't trying to compile multiple times
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MutexGuard locked(lock);
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// Re-compilation is not supported
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assert(!ModuleStates[M].hasBeenEmitted());
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@ -127,13 +129,13 @@ ObjectBufferStream* MCJIT::emitObject(Module *M) {
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}
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void MCJIT::generateCodeForModule(Module *M) {
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// Get a thread lock to make sure we aren't trying to load multiple times
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MutexGuard locked(lock);
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// This must be a module which has already been added to this MCJIT instance.
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assert(std::find(Modules.begin(), Modules.end(), M) != Modules.end());
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assert(ModuleStates.find(M) != ModuleStates.end());
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// Get a thread lock to make sure we aren't trying to load multiple times
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MutexGuard locked(lock);
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// Re-compilation is not supported
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if (ModuleStates[M].hasBeenLoaded())
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return;
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@ -168,6 +170,8 @@ void MCJIT::generateCodeForModule(Module *M) {
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}
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void MCJIT::finalizeLoadedModules() {
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MutexGuard locked(lock);
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// Resolve any outstanding relocations.
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Dyld.resolveRelocations();
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@ -192,6 +196,8 @@ void MCJIT::finalizeLoadedModules() {
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// FIXME: Rename this.
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void MCJIT::finalizeObject() {
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MutexGuard locked(lock);
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// FIXME: This is a temporary hack to get around problems with calling
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// finalize multiple times.
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bool finalizeNeeded = false;
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@ -232,6 +238,8 @@ void MCJIT::finalizeObject() {
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}
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void MCJIT::finalizeModule(Module *M) {
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MutexGuard locked(lock);
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// This must be a module which has already been added to this MCJIT instance.
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assert(std::find(Modules.begin(), Modules.end(), M) != Modules.end());
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assert(ModuleStates.find(M) != ModuleStates.end());
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@ -268,6 +276,8 @@ uint64_t MCJIT::getExistingSymbolAddress(const std::string &Name) {
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Module *MCJIT::findModuleForSymbol(const std::string &Name,
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bool CheckFunctionsOnly) {
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MutexGuard locked(lock);
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// If it hasn't already been generated, see if it's in one of our modules.
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SmallVector<Module *, 1>::iterator end = Modules.end();
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SmallVector<Module *, 1>::iterator it;
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@ -290,6 +300,8 @@ Module *MCJIT::findModuleForSymbol(const std::string &Name,
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uint64_t MCJIT::getSymbolAddress(const std::string &Name,
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bool CheckFunctionsOnly)
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{
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MutexGuard locked(lock);
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// First, check to see if we already have this symbol.
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uint64_t Addr = getExistingSymbolAddress(Name);
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if (Addr)
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@ -306,8 +318,6 @@ uint64_t MCJIT::getSymbolAddress(const std::string &Name,
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if (ModuleStates[M].hasBeenLoaded())
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return 0;
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// FIXME: We probably need to make sure we aren't in the process of
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// loading or finalizing this module.
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generateCodeForModule(M);
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// Check the RuntimeDyld table again, it should be there now.
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@ -315,6 +325,7 @@ uint64_t MCJIT::getSymbolAddress(const std::string &Name,
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}
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uint64_t MCJIT::getGlobalValueAddress(const std::string &Name) {
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MutexGuard locked(lock);
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uint64_t Result = getSymbolAddress(Name, false);
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if (Result != 0)
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finalizeLoadedModules();
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@ -322,6 +333,7 @@ uint64_t MCJIT::getGlobalValueAddress(const std::string &Name) {
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}
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uint64_t MCJIT::getFunctionAddress(const std::string &Name) {
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MutexGuard locked(lock);
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uint64_t Result = getSymbolAddress(Name, true);
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if (Result != 0)
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finalizeLoadedModules();
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@ -330,6 +342,7 @@ uint64_t MCJIT::getFunctionAddress(const std::string &Name) {
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// Deprecated. Use getFunctionAddress instead.
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void *MCJIT::getPointerToFunction(Function *F) {
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MutexGuard locked(lock);
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if (F->isDeclaration() || F->hasAvailableExternallyLinkage()) {
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bool AbortOnFailure = !F->hasExternalWeakLinkage();
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@ -70,10 +70,6 @@ private:
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OwningPtr<RTDyldMemoryManager> ClientMM;
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};
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// FIXME: This makes all kinds of horrible assumptions for the time being,
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// like only having one module, not needing to worry about multi-threading,
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// blah blah. Purely in get-it-up-and-limping mode for now.
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// About Module states:
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//
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// The purpose of the "added" state is having modules in standby. (added=known
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@ -19,6 +19,7 @@
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#include "RuntimeDyldMachO.h"
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#include "llvm/Support/FileSystem.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/MutexGuard.h"
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#include "llvm/Object/ELF.h"
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using namespace llvm;
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@ -37,6 +38,8 @@ void RuntimeDyldImpl::deregisterEHFrames() {
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// Resolve the relocations for all symbols we currently know about.
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void RuntimeDyldImpl::resolveRelocations() {
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MutexGuard locked(lock);
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// First, resolve relocations associated with external symbols.
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resolveExternalSymbols();
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@ -57,6 +60,7 @@ void RuntimeDyldImpl::resolveRelocations() {
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void RuntimeDyldImpl::mapSectionAddress(const void *LocalAddress,
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uint64_t TargetAddress) {
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MutexGuard locked(lock);
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for (unsigned i = 0, e = Sections.size(); i != e; ++i) {
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if (Sections[i].Address == LocalAddress) {
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reassignSectionAddress(i, TargetAddress);
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@ -73,6 +77,8 @@ ObjectImage *RuntimeDyldImpl::createObjectImage(ObjectBuffer *InputBuffer) {
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}
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ObjectImage *RuntimeDyldImpl::loadObject(ObjectBuffer *InputBuffer) {
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MutexGuard locked(lock);
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OwningPtr<ObjectImage> obj(createObjectImage(InputBuffer));
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if (!obj)
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report_fatal_error("Unable to create object image from memory buffer!");
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@ -25,6 +25,7 @@
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/Format.h"
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#include "llvm/Support/Host.h"
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#include "llvm/Support/Mutex.h"
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#include "llvm/Support/SwapByteOrder.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/system_error.h"
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@ -186,6 +187,18 @@ protected:
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Triple::ArchType Arch;
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bool IsTargetLittleEndian;
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// This mutex prevents simultaneously loading objects from two different
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// threads. This keeps us from having to protect individual data structures
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// and guarantees that section allocation requests to the memory manager
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// won't be interleaved between modules. It is also used in mapSectionAddress
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// and resolveRelocations to protect write access to internal data structures.
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//
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// loadObject may be called on the same thread during the handling of of
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// processRelocations, and that's OK. The handling of the relocation lists
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// is written in such a way as to work correctly if new elements are added to
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// the end of the list while the list is being processed.
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sys::Mutex lock;
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virtual unsigned getMaxStubSize() = 0;
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virtual unsigned getStubAlignment() = 0;
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