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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2025-01-31 20:51:52 +01:00

Improving MCJIT/RuntimeDyld thread safety

llvm-svn: 193094
This commit is contained in:
Andrew Kaylor 2013-10-21 17:42:06 +00:00
parent e9f0bff07e
commit 71bf2c88c5
5 changed files with 41 additions and 13 deletions

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@ -153,7 +153,7 @@ protected:
void *(*LazyFunctionCreator)(const std::string &);
public:
/// lock - This lock protects the ExecutionEngine, JIT, JITResolver and
/// lock - This lock protects the ExecutionEngine, MCJIT, JIT, JITResolver and
/// JITEmitter classes. It must be held while changing the internal state of
/// any of those classes.
sys::Mutex lock;

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@ -62,6 +62,7 @@ MCJIT::MCJIT(Module *m, TargetMachine *tm, RTDyldMemoryManager *MM,
}
MCJIT::~MCJIT() {
MutexGuard locked(lock);
Dyld.deregisterEHFrames();
LoadedObjectMap::iterator it, end = LoadedObjects.end();
@ -77,22 +78,23 @@ MCJIT::~MCJIT() {
}
void MCJIT::addModule(Module *M) {
MutexGuard locked(lock);
Modules.push_back(M);
ModuleStates[M] = MCJITModuleState();
}
void MCJIT::setObjectCache(ObjectCache* NewCache) {
MutexGuard locked(lock);
ObjCache = NewCache;
}
ObjectBufferStream* MCJIT::emitObject(Module *M) {
MutexGuard locked(lock);
// This must be a module which has already been added to this MCJIT instance.
assert(std::find(Modules.begin(), Modules.end(), M) != Modules.end());
assert(ModuleStates.find(M) != ModuleStates.end());
// Get a thread lock to make sure we aren't trying to compile multiple times
MutexGuard locked(lock);
// Re-compilation is not supported
assert(!ModuleStates[M].hasBeenEmitted());
@ -127,13 +129,13 @@ ObjectBufferStream* MCJIT::emitObject(Module *M) {
}
void MCJIT::generateCodeForModule(Module *M) {
// Get a thread lock to make sure we aren't trying to load multiple times
MutexGuard locked(lock);
// This must be a module which has already been added to this MCJIT instance.
assert(std::find(Modules.begin(), Modules.end(), M) != Modules.end());
assert(ModuleStates.find(M) != ModuleStates.end());
// Get a thread lock to make sure we aren't trying to load multiple times
MutexGuard locked(lock);
// Re-compilation is not supported
if (ModuleStates[M].hasBeenLoaded())
return;
@ -168,6 +170,8 @@ void MCJIT::generateCodeForModule(Module *M) {
}
void MCJIT::finalizeLoadedModules() {
MutexGuard locked(lock);
// Resolve any outstanding relocations.
Dyld.resolveRelocations();
@ -192,6 +196,8 @@ void MCJIT::finalizeLoadedModules() {
// FIXME: Rename this.
void MCJIT::finalizeObject() {
MutexGuard locked(lock);
// FIXME: This is a temporary hack to get around problems with calling
// finalize multiple times.
bool finalizeNeeded = false;
@ -232,6 +238,8 @@ void MCJIT::finalizeObject() {
}
void MCJIT::finalizeModule(Module *M) {
MutexGuard locked(lock);
// This must be a module which has already been added to this MCJIT instance.
assert(std::find(Modules.begin(), Modules.end(), M) != Modules.end());
assert(ModuleStates.find(M) != ModuleStates.end());
@ -268,6 +276,8 @@ uint64_t MCJIT::getExistingSymbolAddress(const std::string &Name) {
Module *MCJIT::findModuleForSymbol(const std::string &Name,
bool CheckFunctionsOnly) {
MutexGuard locked(lock);
// If it hasn't already been generated, see if it's in one of our modules.
SmallVector<Module *, 1>::iterator end = Modules.end();
SmallVector<Module *, 1>::iterator it;
@ -290,6 +300,8 @@ Module *MCJIT::findModuleForSymbol(const std::string &Name,
uint64_t MCJIT::getSymbolAddress(const std::string &Name,
bool CheckFunctionsOnly)
{
MutexGuard locked(lock);
// First, check to see if we already have this symbol.
uint64_t Addr = getExistingSymbolAddress(Name);
if (Addr)
@ -306,8 +318,6 @@ uint64_t MCJIT::getSymbolAddress(const std::string &Name,
if (ModuleStates[M].hasBeenLoaded())
return 0;
// FIXME: We probably need to make sure we aren't in the process of
// loading or finalizing this module.
generateCodeForModule(M);
// Check the RuntimeDyld table again, it should be there now.
@ -315,6 +325,7 @@ uint64_t MCJIT::getSymbolAddress(const std::string &Name,
}
uint64_t MCJIT::getGlobalValueAddress(const std::string &Name) {
MutexGuard locked(lock);
uint64_t Result = getSymbolAddress(Name, false);
if (Result != 0)
finalizeLoadedModules();
@ -322,6 +333,7 @@ uint64_t MCJIT::getGlobalValueAddress(const std::string &Name) {
}
uint64_t MCJIT::getFunctionAddress(const std::string &Name) {
MutexGuard locked(lock);
uint64_t Result = getSymbolAddress(Name, true);
if (Result != 0)
finalizeLoadedModules();
@ -330,6 +342,7 @@ uint64_t MCJIT::getFunctionAddress(const std::string &Name) {
// Deprecated. Use getFunctionAddress instead.
void *MCJIT::getPointerToFunction(Function *F) {
MutexGuard locked(lock);
if (F->isDeclaration() || F->hasAvailableExternallyLinkage()) {
bool AbortOnFailure = !F->hasExternalWeakLinkage();

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@ -70,10 +70,6 @@ private:
OwningPtr<RTDyldMemoryManager> ClientMM;
};
// FIXME: This makes all kinds of horrible assumptions for the time being,
// like only having one module, not needing to worry about multi-threading,
// blah blah. Purely in get-it-up-and-limping mode for now.
// About Module states:
//
// The purpose of the "added" state is having modules in standby. (added=known

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@ -19,6 +19,7 @@
#include "RuntimeDyldMachO.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/MutexGuard.h"
#include "llvm/Object/ELF.h"
using namespace llvm;
@ -37,6 +38,8 @@ void RuntimeDyldImpl::deregisterEHFrames() {
// Resolve the relocations for all symbols we currently know about.
void RuntimeDyldImpl::resolveRelocations() {
MutexGuard locked(lock);
// First, resolve relocations associated with external symbols.
resolveExternalSymbols();
@ -57,6 +60,7 @@ void RuntimeDyldImpl::resolveRelocations() {
void RuntimeDyldImpl::mapSectionAddress(const void *LocalAddress,
uint64_t TargetAddress) {
MutexGuard locked(lock);
for (unsigned i = 0, e = Sections.size(); i != e; ++i) {
if (Sections[i].Address == LocalAddress) {
reassignSectionAddress(i, TargetAddress);
@ -73,6 +77,8 @@ ObjectImage *RuntimeDyldImpl::createObjectImage(ObjectBuffer *InputBuffer) {
}
ObjectImage *RuntimeDyldImpl::loadObject(ObjectBuffer *InputBuffer) {
MutexGuard locked(lock);
OwningPtr<ObjectImage> obj(createObjectImage(InputBuffer));
if (!obj)
report_fatal_error("Unable to create object image from memory buffer!");

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@ -25,6 +25,7 @@
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/Format.h"
#include "llvm/Support/Host.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/SwapByteOrder.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/system_error.h"
@ -186,6 +187,18 @@ protected:
Triple::ArchType Arch;
bool IsTargetLittleEndian;
// This mutex prevents simultaneously loading objects from two different
// threads. This keeps us from having to protect individual data structures
// and guarantees that section allocation requests to the memory manager
// won't be interleaved between modules. It is also used in mapSectionAddress
// and resolveRelocations to protect write access to internal data structures.
//
// loadObject may be called on the same thread during the handling of of
// processRelocations, and that's OK. The handling of the relocation lists
// is written in such a way as to work correctly if new elements are added to
// the end of the list while the list is being processed.
sys::Mutex lock;
virtual unsigned getMaxStubSize() = 0;
virtual unsigned getStubAlignment() = 0;