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https://github.com/RPCS3/llvm-mirror.git
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Switch StringMap from an array of structures to a structure of arrays.
- -25% memory usage of the main table on x86_64 (was wasted in struct padding). - no significant performance change. llvm-svn: 147294
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@ -51,20 +51,11 @@ public:
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/// StringMapImpl - This is the base class of StringMap that is shared among
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/// all of its instantiations.
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class StringMapImpl {
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public:
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/// ItemBucket - The hash table consists of an array of these. If Item is
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/// non-null, this is an extant entry, otherwise, it is a hole.
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struct ItemBucket {
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/// FullHashValue - This remembers the full hash value of the key for
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/// easy scanning.
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unsigned FullHashValue;
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/// Item - This is a pointer to the actual item object.
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StringMapEntryBase *Item;
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};
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protected:
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ItemBucket *TheTable;
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// Array of NumBuckets pointers to entries, null pointers are holes.
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// TheTable[NumBuckets] contains a sentinel value for easy iteration. Follwed
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// by an array of the actual hash values as unsigned integers.
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StringMapEntryBase **TheTable;
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unsigned NumBuckets;
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unsigned NumItems;
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unsigned NumTombstones;
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@ -320,13 +311,13 @@ public:
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/// insert it and return true.
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bool insert(MapEntryTy *KeyValue) {
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unsigned BucketNo = LookupBucketFor(KeyValue->getKey());
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ItemBucket &Bucket = TheTable[BucketNo];
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if (Bucket.Item && Bucket.Item != getTombstoneVal())
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StringMapEntryBase *&Bucket = TheTable[BucketNo];
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if (Bucket && Bucket != getTombstoneVal())
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return false; // Already exists in map.
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if (Bucket.Item == getTombstoneVal())
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if (Bucket == getTombstoneVal())
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--NumTombstones;
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Bucket.Item = KeyValue;
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Bucket = KeyValue;
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++NumItems;
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assert(NumItems + NumTombstones <= NumBuckets);
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@ -340,10 +331,11 @@ public:
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// Zap all values, resetting the keys back to non-present (not tombstone),
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// which is safe because we're removing all elements.
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for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
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if (I->Item && I->Item != getTombstoneVal()) {
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static_cast<MapEntryTy*>(I->Item)->Destroy(Allocator);
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I->Item = 0;
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for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
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StringMapEntryBase *&Bucket = TheTable[I];
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if (Bucket && Bucket != getTombstoneVal()) {
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static_cast<MapEntryTy*>(Bucket)->Destroy(Allocator);
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Bucket = 0;
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}
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}
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@ -357,21 +349,21 @@ public:
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template <typename InitTy>
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MapEntryTy &GetOrCreateValue(StringRef Key, InitTy Val) {
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unsigned BucketNo = LookupBucketFor(Key);
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ItemBucket &Bucket = TheTable[BucketNo];
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if (Bucket.Item && Bucket.Item != getTombstoneVal())
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return *static_cast<MapEntryTy*>(Bucket.Item);
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StringMapEntryBase *&Bucket = TheTable[BucketNo];
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if (Bucket && Bucket != getTombstoneVal())
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return *static_cast<MapEntryTy*>(Bucket);
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MapEntryTy *NewItem =
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MapEntryTy::Create(Key.begin(), Key.end(), Allocator, Val);
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if (Bucket.Item == getTombstoneVal())
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if (Bucket == getTombstoneVal())
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--NumTombstones;
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++NumItems;
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assert(NumItems + NumTombstones <= NumBuckets);
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// Fill in the bucket for the hash table. The FullHashValue was already
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// filled in by LookupBucketFor.
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Bucket.Item = NewItem;
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Bucket = NewItem;
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RehashTable();
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return *NewItem;
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@ -410,21 +402,21 @@ public:
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template<typename ValueTy>
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class StringMapConstIterator {
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protected:
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StringMapImpl::ItemBucket *Ptr;
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StringMapEntryBase **Ptr;
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public:
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typedef StringMapEntry<ValueTy> value_type;
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explicit StringMapConstIterator(StringMapImpl::ItemBucket *Bucket,
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explicit StringMapConstIterator(StringMapEntryBase **Bucket,
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bool NoAdvance = false)
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: Ptr(Bucket) {
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if (!NoAdvance) AdvancePastEmptyBuckets();
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}
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const value_type &operator*() const {
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return *static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
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return *static_cast<StringMapEntry<ValueTy>*>(*Ptr);
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}
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const value_type *operator->() const {
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return static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
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return static_cast<StringMapEntry<ValueTy>*>(*Ptr);
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}
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bool operator==(const StringMapConstIterator &RHS) const {
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@ -445,7 +437,7 @@ public:
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private:
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void AdvancePastEmptyBuckets() {
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while (Ptr->Item == 0 || Ptr->Item == StringMapImpl::getTombstoneVal())
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while (*Ptr == 0 || *Ptr == StringMapImpl::getTombstoneVal())
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++Ptr;
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}
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};
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@ -453,15 +445,15 @@ private:
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template<typename ValueTy>
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class StringMapIterator : public StringMapConstIterator<ValueTy> {
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public:
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explicit StringMapIterator(StringMapImpl::ItemBucket *Bucket,
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explicit StringMapIterator(StringMapEntryBase **Bucket,
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bool NoAdvance = false)
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: StringMapConstIterator<ValueTy>(Bucket, NoAdvance) {
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}
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StringMapEntry<ValueTy> &operator*() const {
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return *static_cast<StringMapEntry<ValueTy>*>(this->Ptr->Item);
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return *static_cast<StringMapEntry<ValueTy>*>(*this->Ptr);
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}
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StringMapEntry<ValueTy> *operator->() const {
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return static_cast<StringMapEntry<ValueTy>*>(this->Ptr->Item);
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return static_cast<StringMapEntry<ValueTy>*>(*this->Ptr);
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}
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};
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@ -39,11 +39,13 @@ void StringMapImpl::init(unsigned InitSize) {
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NumItems = 0;
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NumTombstones = 0;
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TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket));
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TheTable = (StringMapEntryBase **)calloc(NumBuckets+1,
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sizeof(StringMapEntryBase **) +
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sizeof(unsigned));
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// Allocate one extra bucket, set it to look filled so the iterators stop at
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// end.
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TheTable[NumBuckets].Item = (StringMapEntryBase*)2;
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TheTable[NumBuckets] = (StringMapEntryBase*)2;
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}
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@ -60,29 +62,29 @@ unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
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}
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unsigned FullHashValue = HashString(Name);
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unsigned BucketNo = FullHashValue & (HTSize-1);
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unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
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unsigned ProbeAmt = 1;
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int FirstTombstone = -1;
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while (1) {
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ItemBucket &Bucket = TheTable[BucketNo];
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StringMapEntryBase *BucketItem = Bucket.Item;
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StringMapEntryBase *BucketItem = TheTable[BucketNo];
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// If we found an empty bucket, this key isn't in the table yet, return it.
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if (BucketItem == 0) {
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// If we found a tombstone, we want to reuse the tombstone instead of an
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// empty bucket. This reduces probing.
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if (FirstTombstone != -1) {
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TheTable[FirstTombstone].FullHashValue = FullHashValue;
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HashTable[FirstTombstone] = FullHashValue;
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return FirstTombstone;
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}
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Bucket.FullHashValue = FullHashValue;
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HashTable[BucketNo] = FullHashValue;
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return BucketNo;
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}
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if (BucketItem == getTombstoneVal()) {
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// Skip over tombstones. However, remember the first one we see.
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if (FirstTombstone == -1) FirstTombstone = BucketNo;
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} else if (Bucket.FullHashValue == FullHashValue) {
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} else if (HashTable[BucketNo] == FullHashValue) {
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// If the full hash value matches, check deeply for a match. The common
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// case here is that we are only looking at the buckets (for item info
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// being non-null and for the full hash value) not at the items. This
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@ -115,18 +117,18 @@ int StringMapImpl::FindKey(StringRef Key) const {
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if (HTSize == 0) return -1; // Really empty table?
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unsigned FullHashValue = HashString(Key);
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unsigned BucketNo = FullHashValue & (HTSize-1);
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unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
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unsigned ProbeAmt = 1;
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while (1) {
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ItemBucket &Bucket = TheTable[BucketNo];
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StringMapEntryBase *BucketItem = Bucket.Item;
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StringMapEntryBase *BucketItem = TheTable[BucketNo];
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// If we found an empty bucket, this key isn't in the table yet, return.
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if (BucketItem == 0)
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return -1;
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if (BucketItem == getTombstoneVal()) {
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// Ignore tombstones.
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} else if (Bucket.FullHashValue == FullHashValue) {
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} else if (HashTable[BucketNo] == FullHashValue) {
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// If the full hash value matches, check deeply for a match. The common
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// case here is that we are only looking at the buckets (for item info
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// being non-null and for the full hash value) not at the items. This
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@ -165,8 +167,8 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
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int Bucket = FindKey(Key);
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if (Bucket == -1) return 0;
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StringMapEntryBase *Result = TheTable[Bucket].Item;
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TheTable[Bucket].Item = getTombstoneVal();
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StringMapEntryBase *Result = TheTable[Bucket];
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TheTable[Bucket] = getTombstoneVal();
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--NumItems;
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++NumTombstones;
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assert(NumItems + NumTombstones <= NumBuckets);
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@ -180,6 +182,7 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
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/// the appropriate mod-of-hashtable-size.
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void StringMapImpl::RehashTable() {
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unsigned NewSize;
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unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
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// If the hash table is now more than 3/4 full, or if fewer than 1/8 of
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// the buckets are empty (meaning that many are filled with tombstones),
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@ -194,19 +197,23 @@ void StringMapImpl::RehashTable() {
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// Allocate one extra bucket which will always be non-empty. This allows the
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// iterators to stop at end.
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ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
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NewTableArray[NewSize].Item = (StringMapEntryBase*)2;
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StringMapEntryBase **NewTableArray =
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(StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
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sizeof(unsigned));
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unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
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NewTableArray[NewSize] = (StringMapEntryBase*)2;
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// Rehash all the items into their new buckets. Luckily :) we already have
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// the hash values available, so we don't have to rehash any strings.
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for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
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if (IB->Item && IB->Item != getTombstoneVal()) {
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for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
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StringMapEntryBase *Bucket = TheTable[I];
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if (Bucket && Bucket != getTombstoneVal()) {
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// Fast case, bucket available.
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unsigned FullHash = IB->FullHashValue;
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unsigned FullHash = HashTable[I];
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unsigned NewBucket = FullHash & (NewSize-1);
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if (NewTableArray[NewBucket].Item == 0) {
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NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
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NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
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if (NewTableArray[NewBucket] == 0) {
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NewTableArray[FullHash & (NewSize-1)] = Bucket;
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NewHashArray[FullHash & (NewSize-1)] = FullHash;
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continue;
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}
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@ -214,11 +221,11 @@ void StringMapImpl::RehashTable() {
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unsigned ProbeSize = 1;
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do {
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NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
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} while (NewTableArray[NewBucket].Item);
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} while (NewTableArray[NewBucket]);
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// Finally found a slot. Fill it in.
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NewTableArray[NewBucket].Item = IB->Item;
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NewTableArray[NewBucket].FullHashValue = FullHash;
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NewTableArray[NewBucket] = Bucket;
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NewHashArray[NewBucket] = FullHash;
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}
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}
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