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Switched to rendering after allocation (but before rewriting) in PBQP.

Updated renderer to use allocation information from VirtRegMap (if
available) to render spilled intervals differently.

llvm-svn: 108815
This commit is contained in:
Lang Hames 2010-07-20 07:41:44 +00:00
parent 71a1a1a937
commit 7be6158391
3 changed files with 77 additions and 38 deletions

View File

@ -865,11 +865,10 @@ bool PBQPRegAlloc::runOnMachineFunction(MachineFunction &MF) {
lis = &getAnalysis<LiveIntervals>();
lss = &getAnalysis<LiveStacks>();
loopInfo = &getAnalysis<MachineLoopInfo>();
RenderMachineFunction *rmf = &getAnalysis<RenderMachineFunction>();
vrm = &getAnalysis<VirtRegMap>();
RenderMachineFunction *rmf = &getAnalysis<RenderMachineFunction>();
rmf->renderMachineFunction("Prior to PBQP register allocation.");
DEBUG(dbgs() << "PBQP Register Allocating for " << mf->getFunction()->getName() << "\n");
@ -907,6 +906,8 @@ bool PBQPRegAlloc::runOnMachineFunction(MachineFunction &MF) {
// Finalise allocation, allocate empty ranges.
finalizeAlloc();
rmf->renderMachineFunction("After PBQP register allocation.", vrm);
vregIntervalsToAlloc.clear();
emptyVRegIntervals.clear();
li2Node.clear();

View File

@ -11,6 +11,8 @@
#include "RenderMachineFunction.h"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/Module.h"
#include "llvm/ADT/SmallVector.h"
@ -511,6 +513,50 @@ namespace llvm {
return r;
}
RenderMachineFunction::LiveState
RenderMachineFunction::getLiveStateAt(const LiveInterval *li,
SlotIndex i) const {
const MachineInstr *mi = sis->getInstructionFromIndex(i);
if (li->liveAt(i)) {
if (mi == 0) {
if (vrm == 0 ||
(vrm->getStackSlot(li->reg) == VirtRegMap::NO_STACK_SLOT)) {
return AliveReg;
} else {
return AliveStack;
}
} else {
if (i.getSlot() == SlotIndex::DEF &&
mi->definesRegister(li->reg, tri)) {
return Defined;
} else if (i.getSlot() == SlotIndex::USE &&
mi->readsRegister(li->reg)) {
return Used;
} else {
if (vrm == 0 ||
(vrm->getStackSlot(li->reg) == VirtRegMap::NO_STACK_SLOT)) {
return AliveReg;
} else {
return AliveStack;
}
}
}
}
return Dead;
}
/// \brief Render a machine instruction.
template <typename OStream>
void RenderMachineFunction::renderMachineInstr(OStream &os,
const MachineInstr *mi) const {
std::string s;
raw_string_ostream oss(s);
oss << *mi;
os << escapeChars(oss.str());
}
template <typename OStream, typename T>
void RenderMachineFunction::renderVertical(const std::string &indent,
OStream &os,
@ -557,7 +603,8 @@ namespace llvm {
<< indent << " table.code td.l-na { background-color: #ffffff; }\n"
<< indent << " table.code td.l-def { background-color: #ff0000; }\n"
<< indent << " table.code td.l-use { background-color: #ffff00; }\n"
<< indent << " table.code td.l-sa { background-color: #000000; }\n"
<< indent << " table.code td.l-sar { background-color: #000000; }\n"
<< indent << " table.code td.l-sas { background-color: #770000; }\n"
<< indent << " table.code th { border-width: 0px; "
"border-style: solid; }\n"
<< indent << "</style>\n";
@ -663,7 +710,9 @@ namespace llvm {
if (i == sis->getMBBStartIdx(mbb)) {
os << indent << " BB#" << mbb->getNumber() << ":&nbsp;\n";
} else if (mi != 0) {
os << indent << " &nbsp;&nbsp;" << escapeChars(mi) << "\n";
os << indent << " &nbsp;&nbsp;";
renderMachineInstr(os, mi);
os << "\n";
} else {
os << indent << " &nbsp;\n";
}
@ -706,22 +755,13 @@ namespace llvm {
liItr != liEnd; ++liItr) {
const LiveInterval *li = *liItr;
os << indent << " <td class=\"";
if (li->liveAt(i)) {
if (mi == 0) {
os << "l-sa";
} else {
if (i.getSlot() == SlotIndex::DEF &&
mi->definesRegister(li->reg, tri)) {
os << "l-def";
} else if (i.getSlot() == SlotIndex::USE &&
mi->readsRegister(li->reg)) {
os << "l-use";
} else {
os << "l-sa";
}
}
} else {
os << "l-na";
switch (getLiveStateAt(li, i)) {
case Dead: os << "l-na"; break;
case Defined: os << "l-def"; break;
case Used: os << "l-use"; break;
case AliveReg: os << "l-sar"; break;
case AliveStack: os << "l-sas"; break;
default: assert(false && "Unrecognised live state."); break;
}
os << "\"></td>\n";
}
@ -797,10 +837,12 @@ namespace llvm {
void RenderMachineFunction::renderMachineFunction(
const char *renderContextStr,
const VirtRegMap *vrm,
const char *renderSuffix) {
if (!ro.shouldRenderCurrentMachineFunction())
return;
this->vrm = vrm;
trei.reset();
std::string rpFileName(mf->getFunction()->getName().str() +
@ -815,20 +857,8 @@ namespace llvm {
ro.resetRenderSpecificOptions();
}
void RenderMachineFunction::setupRenderingOptions() {
}
std::string RenderMachineFunction::escapeChars(const std::string &s) const {
return escapeChars(s.begin(), s.end());
}
std::string RenderMachineFunction::escapeChars(const MachineInstr *mi) const {
std::string s;
raw_string_ostream os(s);
os << *mi;
std::string s2 = os.str();
return escapeChars(s2);
}
}

View File

@ -30,7 +30,7 @@ namespace llvm {
class MachineRegisterInfo;
class TargetRegisterClass;
class TargetRegisterInfo;
class VirtRegMap;
/// \brief Provide extra information about the physical and virtual registers
/// in the function being compiled.
@ -212,10 +212,14 @@ namespace llvm {
/// codegen pipeline) this function was rendered
/// from. Set it to something like
/// "Pre-register-allocation".
/// @param vrm If non-null the VRM will be queried to determine
/// whether a virtual register was allocated to a
/// physical register or spilled.
/// @param renderFilePrefix This string will be appended to the function
/// name (before the output file suffix) to enable
/// multiple renderings from the same function.
void renderMachineFunction(const char *renderContextStr,
const VirtRegMap *vrm = 0,
const char *renderSuffix = 0);
private:
@ -227,19 +231,26 @@ namespace llvm {
const TargetRegisterInfo *tri;
LiveIntervals *lis;
SlotIndexes *sis;
const VirtRegMap *vrm;
TargetRegisterExtraInfo trei;
MFRenderingOptions ro;
// ---------- Utility functions ----------
// Utilities.
typedef enum { Dead, Defined, Used, AliveReg, AliveStack } LiveState;
void setupRenderingOptions();
LiveState getLiveStateAt(const LiveInterval *li, SlotIndex i) const;
// ---------- Rendering methods ----------
template <typename Iterator>
std::string escapeChars(Iterator sBegin, Iterator sEnd) const;
/// \brief Render a machine instruction.
template <typename OStream>
void renderMachineInstr(OStream &os,
const MachineInstr *mi) const;
/// \brief Render vertical text.
template <typename OStream, typename T>
void renderVertical(const std::string &indent,
@ -282,9 +293,6 @@ namespace llvm {
const char * const renderContextStr) const;
std::string escapeChars(const std::string &s) const;
std::string escapeChars(const MachineInstr *mi) const;
};
}