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Make Allocate<T>() return a T* instead of a void*. And use
static_cast instead of reinterpret_cast. llvm-svn: 52686
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@ -25,12 +25,14 @@ public:
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~MallocAllocator() {}
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void Reset() {}
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void *Allocate(size_t Size, size_t Alignment) { return malloc(Size); }
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template <typename T>
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void *Allocate() { return reinterpret_cast<T*>(malloc(sizeof(T))); }
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T *Allocate() { return static_cast<T*>(malloc(sizeof(T))); }
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void Deallocate(void *Ptr) { free(Ptr); }
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void PrintStats() const {}
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};
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@ -45,15 +47,16 @@ public:
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~BumpPtrAllocator();
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void Reset();
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void *Allocate(size_t Size, size_t Alignment);
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template <typename T>
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void *Allocate() {
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return reinterpret_cast<T*>(Allocate(sizeof(T),AlignOf<T>::Alignment));
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T *Allocate() {
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return static_cast<T*>(Allocate(sizeof(T),AlignOf<T>::Alignment));
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}
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void Deallocate(void *Ptr) {}
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void PrintStats() const;
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};
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