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Remove unneeded cast.
llvm-svn: 176776
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c6db6a4d69
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@ -1298,7 +1298,7 @@ class ConstantPoolSDNode : public SDNode {
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: SDNode(isTarget ? ISD::TargetConstantPool : ISD::ConstantPool,
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DebugLoc(),
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getSDVTList(VT)), Offset(o), Alignment(Align), TargetFlags(TF) {
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assert((int)Offset >= 0 && "Offset is too large");
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assert(Offset >= 0 && "Offset is too large");
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Val.ConstVal = c;
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}
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ConstantPoolSDNode(bool isTarget, MachineConstantPoolValue *v,
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@ -1306,7 +1306,7 @@ class ConstantPoolSDNode : public SDNode {
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: SDNode(isTarget ? ISD::TargetConstantPool : ISD::ConstantPool,
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DebugLoc(),
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getSDVTList(VT)), Offset(o), Alignment(Align), TargetFlags(TF) {
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assert((int)Offset >= 0 && "Offset is too large");
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assert(Offset >= 0 && "Offset is too large");
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Val.MachineCPVal = v;
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Offset |= 1 << (sizeof(unsigned)*CHAR_BIT-1);
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}
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@ -1314,7 +1314,7 @@ public:
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bool isMachineConstantPoolEntry() const {
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return (int)Offset < 0;
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return Offset < 0;
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}
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const Constant *getConstVal() const {
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