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[ADT] Support const-qualified unique_functions
Summary: This technique should extend to rvalue-qualified etc, but I didn't add any. I removed "volatile" from the future plans, which seems... speculative at best. While here I moved the callbacks object out of the constructor into a variable template, which I believe addresses the fixme there about unused objects. (I'm not a template guru, so it's always possible the old version was designed for compile-time performance in a way I'm missing) Reviewers: kadircet Subscribers: dexonsmith, llvm-commits, chandlerc Tags: #llvm Differential Revision: https://reviews.llvm.org/D82581
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@ -11,11 +11,11 @@
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/// in `<function>`.
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///
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/// It provides `unique_function`, which works like `std::function` but supports
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/// move-only callable objects.
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/// move-only callable objects and const-qualification.
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///
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/// Future plans:
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/// - Add a `function` that provides const, volatile, and ref-qualified support,
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/// which doesn't work with `std::function`.
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/// - Add a `function` that provides ref-qualified support, which doesn't work
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/// with `std::function`.
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/// - Provide support for specifying multiple signatures to type erase callable
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/// objects with an overload set, such as those produced by generic lambdas.
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/// - Expand to include a copyable utility that directly replaces std::function
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@ -37,13 +37,31 @@
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#include "llvm/Support/MemAlloc.h"
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#include "llvm/Support/type_traits.h"
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#include <memory>
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#include <type_traits>
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namespace llvm {
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/// unique_function is a type-erasing functor similar to std::function.
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///
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/// It can hold move-only function objects, like lambdas capturing unique_ptrs.
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/// Accordingly, it is movable but not copyable.
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///
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/// It supports const-qualification:
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/// - unique_function<int() const> has a const operator().
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/// It can only hold functions which themselves have a const operator().
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/// - unique_function<int()> has a non-const operator().
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/// It can hold functions with a non-const operator(), like mutable lambdas.
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template <typename FunctionT> class unique_function;
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template <typename ReturnT, typename... ParamTs>
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class unique_function<ReturnT(ParamTs...)> {
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namespace detail {
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template <typename T>
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using EnableIfTrivial =
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std::enable_if_t<llvm::is_trivially_move_constructible<T>::value &&
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std::is_trivially_destructible<T>::value>;
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template <typename ReturnT, typename... ParamTs> class UniqueFunctionBase {
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protected:
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static constexpr size_t InlineStorageSize = sizeof(void *) * 3;
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// MSVC has a bug and ICEs if we give it a particular dependent value
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@ -113,8 +131,11 @@ class unique_function<ReturnT(ParamTs...)> {
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// For in-line storage, we just provide an aligned character buffer. We
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// provide three pointers worth of storage here.
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typename std::aligned_storage<InlineStorageSize, alignof(void *)>::type
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InlineStorage;
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// This is mutable as an inlined `const unique_function<void() const>` may
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// still modify its own mutable members.
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mutable
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typename std::aligned_storage<InlineStorageSize, alignof(void *)>::type
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InlineStorage;
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} StorageUnion;
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// A compressed pointer to either our dispatching callback or our table of
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@ -137,11 +158,25 @@ class unique_function<ReturnT(ParamTs...)> {
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.template get<NonTrivialCallbacks *>();
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}
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void *getInlineStorage() { return &StorageUnion.InlineStorage; }
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CallPtrT getCallPtr() const {
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return isTrivialCallback() ? getTrivialCallback()
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: getNonTrivialCallbacks()->CallPtr;
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}
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void *getOutOfLineStorage() {
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// These three functions are only const in the narrow sense. They return
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// mutable pointers to function state.
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// This allows unique_function<T const>::operator() to be const, even if the
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// underlying functor may be internally mutable.
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//
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// const callers must ensure they're only used in const-correct ways.
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void *getCalleePtr() const {
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return isInlineStorage() ? getInlineStorage() : getOutOfLineStorage();
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}
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void *getInlineStorage() const { return &StorageUnion.InlineStorage; }
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void *getOutOfLineStorage() const {
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return StorageUnion.OutOfLineStorage.StoragePtr;
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}
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size_t getOutOfLineStorageSize() const {
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return StorageUnion.OutOfLineStorage.Size;
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}
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@ -153,10 +188,11 @@ class unique_function<ReturnT(ParamTs...)> {
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StorageUnion.OutOfLineStorage = {Ptr, Size, Alignment};
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}
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template <typename CallableT>
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static ReturnT CallImpl(void *CallableAddr, AdjustedParamT<ParamTs>... Params) {
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return (*reinterpret_cast<CallableT *>(CallableAddr))(
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std::forward<ParamTs>(Params)...);
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template <typename CalledAsT>
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static ReturnT CallImpl(void *CallableAddr,
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AdjustedParamT<ParamTs>... Params) {
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auto &Func = *reinterpret_cast<CalledAsT *>(CallableAddr);
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return Func(std::forward<ParamTs>(Params)...);
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}
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template <typename CallableT>
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@ -170,11 +206,49 @@ class unique_function<ReturnT(ParamTs...)> {
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reinterpret_cast<CallableT *>(CallableAddr)->~CallableT();
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}
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public:
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unique_function() = default;
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unique_function(std::nullptr_t /*null_callable*/) {}
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// The pointers to call/move/destroy functions are determined for each
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// callable type (and called-as type, which determines the overload chosen).
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// (definitions are out-of-line).
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~unique_function() {
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// By default, we need an object that contains all the different
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// type erased behaviors needed. Create a static instance of the struct type
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// here and each instance will contain a pointer to it.
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template <typename CallableT, typename CalledAs, typename Enable = void>
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static NonTrivialCallbacks Callbacks;
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// See if we can create a trivial callback. We need the callable to be
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// trivially moved and trivially destroyed so that we don't have to store
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// type erased callbacks for those operations.
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template <typename CallableT, typename CalledAs>
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static TrivialCallback
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Callbacks<CallableT, CalledAs, EnableIfTrivial<CallableT>>;
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// A simple tag type so the call-as type to be passed to the constructor.
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template <typename T> struct CalledAs {};
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// Essentially the "main" unique_function constructor, but subclasses
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// provide the qualified type to be used for the call.
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// (We always store a T, even if the call will use a pointer to const T).
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template <typename CallableT, typename CalledAsT>
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UniqueFunctionBase(CallableT Callable, CalledAs<CalledAsT>) {
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bool IsInlineStorage = true;
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void *CallableAddr = getInlineStorage();
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if (sizeof(CallableT) > InlineStorageSize ||
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alignof(CallableT) > alignof(decltype(StorageUnion.InlineStorage))) {
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IsInlineStorage = false;
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// Allocate out-of-line storage. FIXME: Use an explicit alignment
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// parameter in C++17 mode.
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auto Size = sizeof(CallableT);
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auto Alignment = alignof(CallableT);
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CallableAddr = allocate_buffer(Size, Alignment);
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setOutOfLineStorage(CallableAddr, Size, Alignment);
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}
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// Now move into the storage.
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new (CallableAddr) CallableT(std::move(Callable));
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CallbackAndInlineFlag = {&Callbacks<CallableT, CalledAsT>, IsInlineStorage};
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}
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~UniqueFunctionBase() {
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if (!CallbackAndInlineFlag.getPointer())
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return;
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@ -190,7 +264,7 @@ public:
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getOutOfLineStorageAlignment());
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}
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unique_function(unique_function &&RHS) noexcept {
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UniqueFunctionBase(UniqueFunctionBase &&RHS) noexcept {
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// Copy the callback and inline flag.
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CallbackAndInlineFlag = RHS.CallbackAndInlineFlag;
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@ -219,75 +293,85 @@ public:
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#endif
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}
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unique_function &operator=(unique_function &&RHS) noexcept {
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UniqueFunctionBase &operator=(UniqueFunctionBase &&RHS) noexcept {
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if (this == &RHS)
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return *this;
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// Because we don't try to provide any exception safety guarantees we can
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// implement move assignment very simply by first destroying the current
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// object and then move-constructing over top of it.
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this->~unique_function();
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new (this) unique_function(std::move(RHS));
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this->~UniqueFunctionBase();
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new (this) UniqueFunctionBase(std::move(RHS));
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return *this;
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}
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template <typename CallableT> unique_function(CallableT Callable) {
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bool IsInlineStorage = true;
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void *CallableAddr = getInlineStorage();
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if (sizeof(CallableT) > InlineStorageSize ||
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alignof(CallableT) > alignof(decltype(StorageUnion.InlineStorage))) {
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IsInlineStorage = false;
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// Allocate out-of-line storage. FIXME: Use an explicit alignment
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// parameter in C++17 mode.
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auto Size = sizeof(CallableT);
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auto Alignment = alignof(CallableT);
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CallableAddr = allocate_buffer(Size, Alignment);
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setOutOfLineStorage(CallableAddr, Size, Alignment);
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}
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// Now move into the storage.
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new (CallableAddr) CallableT(std::move(Callable));
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// See if we can create a trivial callback. We need the callable to be
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// trivially moved and trivially destroyed so that we don't have to store
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// type erased callbacks for those operations.
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//
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// FIXME: We should use constexpr if here and below to avoid instantiating
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// the non-trivial static objects when unnecessary. While the linker should
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// remove them, it is still wasteful.
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if (llvm::is_trivially_move_constructible<CallableT>::value &&
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std::is_trivially_destructible<CallableT>::value) {
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// We need to create a nicely aligned object. We use a static variable
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// for this because it is a trivial struct.
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static TrivialCallback Callback = { &CallImpl<CallableT> };
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CallbackAndInlineFlag = {&Callback, IsInlineStorage};
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return;
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}
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// Otherwise, we need to point at an object that contains all the different
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// type erased behaviors needed. Create a static instance of the struct type
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// here and then use a pointer to that.
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static NonTrivialCallbacks Callbacks = {
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&CallImpl<CallableT>, &MoveImpl<CallableT>, &DestroyImpl<CallableT>};
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CallbackAndInlineFlag = {&Callbacks, IsInlineStorage};
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}
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ReturnT operator()(ParamTs... Params) {
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void *CallableAddr =
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isInlineStorage() ? getInlineStorage() : getOutOfLineStorage();
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return (isTrivialCallback()
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? getTrivialCallback()
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: getNonTrivialCallbacks()->CallPtr)(CallableAddr, Params...);
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}
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UniqueFunctionBase() = default;
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public:
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explicit operator bool() const {
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return (bool)CallbackAndInlineFlag.getPointer();
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}
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};
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template <typename R, typename... P>
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template <typename CallableT, typename CalledAsT, typename Enable>
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typename UniqueFunctionBase<R, P...>::NonTrivialCallbacks
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UniqueFunctionBase<R, P...>::Callbacks = {
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&CallImpl<CalledAsT>, &MoveImpl<CallableT>, &DestroyImpl<CallableT>};
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template <typename R, typename... P>
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template <typename CallableT, typename CalledAsT>
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typename UniqueFunctionBase<R, P...>::TrivialCallback UniqueFunctionBase<
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R, P...>::Callbacks<CallableT, CalledAsT, EnableIfTrivial<CallableT>>{
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&CallImpl<CalledAsT>};
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} // namespace detail
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template <typename R, typename... P>
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class unique_function<R(P...)> : public detail::UniqueFunctionBase<R, P...> {
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using Base = detail::UniqueFunctionBase<R, P...>;
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public:
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unique_function() = default;
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unique_function(std::nullptr_t) {}
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unique_function(unique_function &&) = default;
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unique_function(const unique_function &) = delete;
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unique_function &operator=(unique_function &&) = default;
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unique_function &operator=(const unique_function &) = delete;
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template <typename CallableT>
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unique_function(CallableT Callable)
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: Base(std::forward<CallableT>(Callable),
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typename Base::template CalledAs<CallableT>{}) {}
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R operator()(P... Params) {
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return this->getCallPtr()(this->getCalleePtr(), Params...);
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}
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};
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template <typename R, typename... P>
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class unique_function<R(P...) const>
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: public detail::UniqueFunctionBase<R, P...> {
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using Base = detail::UniqueFunctionBase<R, P...>;
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public:
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unique_function() = default;
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unique_function(std::nullptr_t) {}
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unique_function(unique_function &&) = default;
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unique_function(const unique_function &) = delete;
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unique_function &operator=(unique_function &&) = default;
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unique_function &operator=(const unique_function &) = delete;
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template <typename CallableT>
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unique_function(CallableT Callable)
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: Base(std::forward<CallableT>(Callable),
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typename Base::template CalledAs<const CallableT>{}) {}
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R operator()(P... Params) const {
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return this->getCallPtr()(this->getCalleePtr(), Params...);
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}
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};
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} // end namespace llvm
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#endif // LLVM_ADT_FUNCTION_H
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#include "gtest/gtest.h"
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#include <memory>
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#include <type_traits>
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using namespace llvm;
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@ -224,4 +225,41 @@ TEST(UniqueFunctionTest, CountForwardingMoves) {
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UnmovableF(X);
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}
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TEST(UniqueFunctionTest, Const) {
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// Can assign from const lambda.
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unique_function<int(int) const> Plus2 = [X(std::make_unique<int>(2))](int Y) {
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return *X + Y;
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};
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EXPECT_EQ(5, Plus2(3));
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// Can call through a const ref.
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const auto &Plus2Ref = Plus2;
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EXPECT_EQ(5, Plus2Ref(3));
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// Can move-construct and assign.
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unique_function<int(int) const> Plus2A = std::move(Plus2);
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EXPECT_EQ(5, Plus2A(3));
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unique_function<int(int) const> Plus2B;
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Plus2B = std::move(Plus2A);
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EXPECT_EQ(5, Plus2B(3));
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// Can convert to non-const function type, but not back.
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unique_function<int(int)> Plus2C = std::move(Plus2B);
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EXPECT_EQ(5, Plus2C(3));
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// Overloaded call operator correctly resolved.
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struct ChooseCorrectOverload {
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StringRef operator()() { return "non-const"; }
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StringRef operator()() const { return "const"; }
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};
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unique_function<StringRef()> ChooseMutable = ChooseCorrectOverload();
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ChooseCorrectOverload A;
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EXPECT_EQ("non-const", ChooseMutable());
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EXPECT_EQ("non-const", A());
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unique_function<StringRef() const> ChooseConst = ChooseCorrectOverload();
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const ChooseCorrectOverload &X = A;
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EXPECT_EQ("const", ChooseConst());
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EXPECT_EQ("const", X());
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}
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} // anonymous namespace
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