diff --git a/docs/CodingStandards.html b/docs/CodingStandards.html deleted file mode 100644 index f92c20baa2b..00000000000 --- a/docs/CodingStandards.html +++ /dev/null @@ -1,1568 +0,0 @@ - - -
- - -This document attempts to describe a few coding standards that are being used -in the LLVM source tree. Although no coding standards should be regarded as -absolute requirements to be followed in all instances, coding standards are -particularly important for large-scale code bases that follow a library-based -design (like LLVM).
- -This document intentionally does not prescribe fixed standards for religious -issues such as brace placement and space usage. For issues like this, follow -the golden rule:
- -- - - -- -
Note that some code bases (e.g. libc++) have really good reasons to deviate -from the coding standards. In the case of libc++, this is because the naming -and other conventions are dictated by the C++ standard. If you think there is -a specific good reason to deviate from the standards here, please bring it up -on the LLVMdev mailing list.
- -There are some conventions that are not uniformly followed in the code base -(e.g. the naming convention). This is because they are relatively new, and a -lot of code was written before they were put in place. Our long term goal is -for the entire codebase to follow the convention, but we explicitly do -not want patches that do large-scale reformating of existing code. OTOH, -it is reasonable to rename the methods of a class if you're about to change it -in some other way. Just do the reformating as a separate commit from the -functionality change.
- -The ultimate goal of these guidelines is the increase readability and -maintainability of our common source base. If you have suggestions for topics to -be included, please mail them to Chris.
- -Comments are one critical part of readability and maintainability. Everyone -knows they should comment their code, and so should you. When writing comments, -write them as English prose, which means they should use proper capitalization, -punctuation, etc. Aim to describe what a code is trying to do and why, not -"how" it does it at a micro level. Here are a few critical things to -document:
- -Every source file should have a header on it that describes the basic -purpose of the file. If a file does not have a header, it should not be -checked into the tree. The standard header looks like this:
- --//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// -// -// The LLVM Compiler Infrastructure -// -// This file is distributed under the University of Illinois Open Source -// License. See LICENSE.TXT for details. -// -//===----------------------------------------------------------------------===// -// -// This file contains the declaration of the Instruction class, which is the -// base class for all of the VM instructions. -// -//===----------------------------------------------------------------------===// --
A few things to note about this particular format: The "-*- C++ --*-" string on the first line is there to tell Emacs that the source file -is a C++ file, not a C file (Emacs assumes .h files are C files by default). -Note that this tag is not necessary in .cpp files. The name of the file is also -on the first line, along with a very short description of the purpose of the -file. This is important when printing out code and flipping though lots of -pages.
- -The next section in the file is a concise note that defines the license -that the file is released under. This makes it perfectly clear what terms the -source code can be distributed under and should not be modified in any way.
- -The main body of the description does not have to be very long in most cases. -Here it's only two lines. If an algorithm is being implemented or something -tricky is going on, a reference to the paper where it is published should be -included, as well as any notes or "gotchas" in the code to watch out for.
- -Classes are one fundamental part of a good object oriented design. As such, -a class definition should have a comment block that explains what the class is -used for and how it works. Every non-trivial class is expected to have a -doxygen comment block.
- - -Methods defined in a class (as well as any global functions) should also be -documented properly. A quick note about what it does and a description of the -borderline behaviour is all that is necessary here (unless something -particularly tricky or insidious is going on). The hope is that people can -figure out how to use your interfaces without reading the code itself.
- -Good things to talk about here are what happens when something unexpected -happens: does the method return null? Abort? Format your hard disk?
- -In general, prefer C++ style (//) comments. They take less space, -require less typing, don't have nesting problems, etc. There are a few cases -when it is useful to use C style (/* */) comments however:
- -To comment out a large block of code, use #if 0 and #endif. -These nest properly and are better behaved in general than C style comments.
- -Immediately after the header file comment (and -include guards if working on a header file), the minimal list of #includes required by the -file should be listed. We prefer these #includes to be listed in this -order:
- -and each category should be sorted by name.
- -The "Main Module Header" file applies to .cpp files -which implement an interface defined by a .h file. This #include -should always be included first regardless of where it lives on the file -system. By including a header file first in the .cpp files that implement the -interfaces, we ensure that the header does not have any hidden dependencies -which are not explicitly #included in the header, but should be. It is also a -form of documentation in the .cpp file to indicate where the interfaces it -implements are defined.
- -Write your code to fit within 80 columns of text. This helps those of us who -like to print out code and look at your code in an xterm without resizing -it.
- -The longer answer is that there must be some limit to the width of the code -in order to reasonably allow developers to have multiple files side-by-side in -windows on a modest display. If you are going to pick a width limit, it is -somewhat arbitrary but you might as well pick something standard. Going with -90 columns (for example) instead of 80 columns wouldn't add any significant -value and would be detrimental to printing out code. Also many other projects -have standardized on 80 columns, so some people have already configured their -editors for it (vs something else, like 90 columns).
- -This is one of many contentious issues in coding standards, but it is not up -for debate.
- -In all cases, prefer spaces to tabs in source files. People have different -preferred indentation levels, and different styles of indentation that they -like; this is fine. What isn't fine is that different editors/viewers expand -tabs out to different tab stops. This can cause your code to look completely -unreadable, and it is not worth dealing with.
- -As always, follow the Golden Rule above: follow the -style of existing code if you are modifying and extending it. If you like four -spaces of indentation, DO NOT do that in the middle of a chunk of code -with two spaces of indentation. Also, do not reindent a whole source file: it -makes for incredible diffs that are absolutely worthless.
- -Okay, in your first year of programming you were told that indentation is -important. If you didn't believe and internalize this then, now is the time. -Just do it.
- -If your code has compiler warnings in it, something is wrong — you -aren't casting values correctly, your have "questionable" constructs in your -code, or you are doing something legitimately wrong. Compiler warnings can -cover up legitimate errors in output and make dealing with a translation unit -difficult.
- -It is not possible to prevent all warnings from all compilers, nor is it -desirable. Instead, pick a standard compiler (like gcc) that provides -a good thorough set of warnings, and stick to it. At least in the case of -gcc, it is possible to work around any spurious errors by changing the -syntax of the code slightly. For example, a warning that annoys me occurs when -I write code like this:
- --if (V = getValue()) { - ... -} --
gcc will warn me that I probably want to use the == -operator, and that I probably mistyped it. In most cases, I haven't, and I -really don't want the spurious errors. To fix this particular problem, I -rewrite the code like this:
- --if ((V = getValue())) { - ... -} --
which shuts gcc up. Any gcc warning that annoys you can -be fixed by massaging the code appropriately.
- -In almost all cases, it is possible and within reason to write completely -portable code. If there are cases where it isn't possible to write portable -code, isolate it behind a well defined (and well documented) interface.
- -In practice, this means that you shouldn't assume much about the host -compiler, and Visual Studio tends to be the lowest common denominator. -If advanced features are used, they should only be an implementation detail of -a library which has a simple exposed API, and preferably be buried in -libSystem.
- -In an effort to reduce code and executable size, LLVM does not use RTTI -(e.g. dynamic_cast<>) or exceptions. These two language features -violate the general C++ principle of "you only pay for what you use", -causing executable bloat even if exceptions are never used in the code base, or -if RTTI is never used for a class. Because of this, we turn them off globally -in the code.
- -That said, LLVM does make extensive use of a hand-rolled form of RTTI that -use templates like isa<>, -cast<>, and dyn_cast<>. This form of RTTI is -opt-in and can be added to any class. It is also substantially more efficient -than dynamic_cast<>.
- -Static constructors and destructors (e.g. global variables whose types have -a constructor or destructor) should not be added to the code base, and should be -removed wherever possible. Besides well known problems -where the order of initialization is undefined between globals in different -source files, the entire concept of static constructors is at odds with the -common use case of LLVM as a library linked into a larger application.
- -Consider the use of LLVM as a JIT linked into another application (perhaps -for OpenGL, custom languages, -shaders in -movies, etc). Due to the design of static constructors, they must be -executed at startup time of the entire application, regardless of whether or -how LLVM is used in that larger application. There are two problems with -this:
- -We would really like for there to be zero cost for linking in an additional -LLVM target or other library into an application, but static constructors -violate this goal.
- -That said, LLVM unfortunately does contain static constructors. It would be -a great project for someone to purge all -static constructors from LLVM, and then enable the --Wglobal-constructors warning flag (when building with Clang) to ensure -we do not regress in the future. -
- -In C++, the class and struct keywords can be used almost -interchangeably. The only difference is when they are used to declare a class: -class makes all members private by default while struct makes -all members public by default.
- -Unfortunately, not all compilers follow the rules and some will generate -different symbols based on whether class or struct was used to -declare the symbol. This can lead to problems at link time.
- -So, the rule for LLVM is to always use the class keyword, unless -all members are public and the type is a C++ -POD type, in -which case struct is allowed.
- -C++ doesn't do too well in the modularity department. There is no real -encapsulation or data hiding (unless you use expensive protocol classes), but it -is what we have to work with. When you write a public header file (in the LLVM -source tree, they live in the top level "include" directory), you are -defining a module of functionality.
- -Ideally, modules should be completely independent of each other, and their -header files should only #include the absolute minimum number of -headers possible. A module is not just a class, a function, or a -namespace: it's -a collection of these that defines an interface. This interface may be -several functions, classes, or data structures, but the important issue is how -they work together.
- -In general, a module should be implemented by one or more .cpp -files. Each of these .cpp files should include the header that defines -their interface first. This ensures that all of the dependences of the module -header have been properly added to the module header itself, and are not -implicit. System headers should be included after user headers for a -translation unit.
- -#include hurts compile time performance. Don't do it unless you -have to, especially in header files.
- -But wait! Sometimes you need to have the definition of a class to use it, or -to inherit from it. In these cases go ahead and #include that header -file. Be aware however that there are many cases where you don't need to have -the full definition of a class. If you are using a pointer or reference to a -class, you don't need the header file. If you are simply returning a class -instance from a prototyped function or method, you don't need it. In fact, for -most cases, you simply don't need the definition of a class. And not -#include'ing speeds up compilation.
- -It is easy to try to go too overboard on this recommendation, however. You -must include all of the header files that you are using — you can -include them either directly or indirectly (through another header file). To -make sure that you don't accidentally forget to include a header file in your -module header, make sure to include your module header first in the -implementation file (as mentioned above). This way there won't be any hidden -dependencies that you'll find out about later.
- -Many modules have a complex implementation that causes them to use more than -one implementation (.cpp) file. It is often tempting to put the -internal communication interface (helper classes, extra functions, etc) in the -public module header file. Don't do this!
- -If you really need to do something like this, put a private header file in -the same directory as the source files, and include it locally. This ensures -that your private interface remains private and undisturbed by outsiders.
- -Note however, that it's okay to put extra implementation methods in a public -class itself. Just make them private (or protected) and all is well.
- -When reading code, keep in mind how much state and how many previous -decisions have to be remembered by the reader to understand a block of code. -Aim to reduce indentation where possible when it doesn't make it more difficult -to understand the code. One great way to do this is by making use of early -exits and the continue keyword in long loops. As an example of using -an early exit from a function, consider this "bad" code:
- --Value *DoSomething(Instruction *I) { - if (!isa<TerminatorInst>(I) && - I->hasOneUse() && SomeOtherThing(I)) { - ... some long code .... - } - - return 0; -} --
This code has several problems if the body of the 'if' is large. -When you're looking at the top of the function, it isn't immediately clear that -this only does interesting things with non-terminator instructions, and -only applies to things with the other predicates. Second, it is relatively -difficult to describe (in comments) why these predicates are important because -the if statement makes it difficult to lay out the comments. Third, -when you're deep within the body of the code, it is indented an extra level. -Finally, when reading the top of the function, it isn't clear what the result is -if the predicate isn't true; you have to read to the end of the function to know -that it returns null.
- -It is much preferred to format the code like this:
- --Value *DoSomething(Instruction *I) { - // Terminators never need 'something' done to them because ... - if (isa<TerminatorInst>(I)) - return 0; - - // We conservatively avoid transforming instructions with multiple uses - // because goats like cheese. - if (!I->hasOneUse()) - return 0; - - // This is really just here for example. - if (!SomeOtherThing(I)) - return 0; - - ... some long code .... -} --
This fixes these problems. A similar problem frequently happens in for -loops. A silly example is something like this:
- -- for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { - if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { - Value *LHS = BO->getOperand(0); - Value *RHS = BO->getOperand(1); - if (LHS != RHS) { - ... - } - } - } --
When you have very, very small loops, this sort of structure is fine. But if -it exceeds more than 10-15 lines, it becomes difficult for people to read and -understand at a glance. The problem with this sort of code is that it gets very -nested very quickly. Meaning that the reader of the code has to keep a lot of -context in their brain to remember what is going immediately on in the loop, -because they don't know if/when the if conditions will have elses etc. -It is strongly preferred to structure the loop like this:
- -- for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { - BinaryOperator *BO = dyn_cast<BinaryOperator>(II); - if (!BO) continue; - - Value *LHS = BO->getOperand(0); - Value *RHS = BO->getOperand(1); - if (LHS == RHS) continue; - - ... - } --
This has all the benefits of using early exits for functions: it reduces -nesting of the loop, it makes it easier to describe why the conditions are true, -and it makes it obvious to the reader that there is no else coming up -that they have to push context into their brain for. If a loop is large, this -can be a big understandability win.
- -For similar reasons above (reduction of indentation and easier reading), -please do not use 'else' or 'else if' after something that -interrupts control flow — like return, break, -continue, goto, etc. For example, this is bad:
- -- case 'J': { - if (Signed) { - Type = Context.getsigjmp_bufType(); - if (Type.isNull()) { - Error = ASTContext::GE_Missing_sigjmp_buf; - return QualType(); - } else { - break; - } - } else { - Type = Context.getjmp_bufType(); - if (Type.isNull()) { - Error = ASTContext::GE_Missing_jmp_buf; - return QualType(); - } else { - break; - } - } - } - } --
It is better to write it like this:
- -- case 'J': - if (Signed) { - Type = Context.getsigjmp_bufType(); - if (Type.isNull()) { - Error = ASTContext::GE_Missing_sigjmp_buf; - return QualType(); - } - } else { - Type = Context.getjmp_bufType(); - if (Type.isNull()) { - Error = ASTContext::GE_Missing_jmp_buf; - return QualType(); - } - } - break; --
Or better yet (in this case) as:
- -- case 'J': - if (Signed) - Type = Context.getsigjmp_bufType(); - else - Type = Context.getjmp_bufType(); - - if (Type.isNull()) { - Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : - ASTContext::GE_Missing_jmp_buf; - return QualType(); - } - break; --
The idea is to reduce indentation and the amount of code you have to keep -track of when reading the code.
- -It is very common to write small loops that just compute a boolean value. -There are a number of ways that people commonly write these, but an example of -this sort of thing is:
- -- bool FoundFoo = false; - for (unsigned i = 0, e = BarList.size(); i != e; ++i) - if (BarList[i]->isFoo()) { - FoundFoo = true; - break; - } - - if (FoundFoo) { - ... - } --
This sort of code is awkward to write, and is almost always a bad sign. -Instead of this sort of loop, we strongly prefer to use a predicate function -(which may be static) that uses -early exits to compute the predicate. We prefer -the code to be structured like this:
- --/// ListContainsFoo - Return true if the specified list has an element that is -/// a foo. -static bool ListContainsFoo(const std::vector<Bar*> &List) { - for (unsigned i = 0, e = List.size(); i != e; ++i) - if (List[i]->isFoo()) - return true; - return false; -} -... - - if (ListContainsFoo(BarList)) { - ... - } --
There are many reasons for doing this: it reduces indentation and factors out -code which can often be shared by other code that checks for the same predicate. -More importantly, it forces you to pick a name for the function, and -forces you to write a comment for it. In this silly example, this doesn't add -much value. However, if the condition is complex, this can make it a lot easier -for the reader to understand the code that queries for this predicate. Instead -of being faced with the in-line details of how we check to see if the BarList -contains a foo, we can trust the function name and continue reading with better -locality.
- -Poorly-chosen names can mislead the reader and cause bugs. We cannot stress -enough how important it is to use descriptive names. Pick names that -match the semantics and role of the underlying entities, within reason. Avoid -abbreviations unless they are well known. After picking a good name, make sure -to use consistent capitalization for the name, as inconsistency requires clients -to either memorize the APIs or to look it up to find the exact spelling.
- -In general, names should be in camel case (e.g. TextFileReader -and isLValue()). Different kinds of declarations have different -rules:
- -Type names (including classes, structs, enums, typedefs, etc) - should be nouns and start with an upper-case letter (e.g. - TextFileReader).
Variable names should be nouns (as they represent state). The - name should be camel case, and start with an upper case letter (e.g. - Leader or Boats).
Function names should be verb phrases (as they represent - actions), and command-like function should be imperative. The name should - be camel case, and start with a lower case letter (e.g. openFile() - or isFoo()).
Enum declarations (e.g. enum Foo {...}) are types, so - they should follow the naming conventions for types. A common use for enums - is as a discriminator for a union, or an indicator of a subclass. When an - enum is used for something like this, it should have a Kind suffix - (e.g. ValueKind).
Enumerators (e.g. enum { Foo, Bar }) and public member - variables should start with an upper-case letter, just like types. - Unless the enumerators are defined in their own small namespace or inside a - class, enumerators should have a prefix corresponding to the enum - declaration name. For example, enum ValueKind { ... }; may contain - enumerators like VK_Argument, VK_BasicBlock, etc. - Enumerators that are just convenience constants are exempt from the - requirement for a prefix. For instance:
- --enum { - MaxSize = 42, - Density = 12 -}; --
As an exception, classes that mimic STL classes can have member names in -STL's style of lower-case words separated by underscores (e.g. begin(), -push_back(), and empty()).
- -Here are some examples of good and bad names:
- --class VehicleMaker { - ... - Factory<Tire> F; // Bad -- abbreviation and non-descriptive. - Factory<Tire> Factory; // Better. - Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one - // kind of factories. -}; - -Vehicle MakeVehicle(VehicleType Type) { - VehicleMaker M; // Might be OK if having a short life-span. - Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information. - Light headlight = M.makeLight("head"); // Good -- descriptive. - ... -} --
Use the "assert" macro to its fullest. Check all of your -preconditions and assumptions, you never know when a bug (not necessarily even -yours) might be caught early by an assertion, which reduces debugging time -dramatically. The "<cassert>" header file is probably already -included by the header files you are using, so it doesn't cost anything to use -it.
- -To further assist with debugging, make sure to put some kind of error message -in the assertion statement, which is printed if the assertion is tripped. This -helps the poor debugger make sense of why an assertion is being made and -enforced, and hopefully what to do about it. Here is one complete example:
- --inline Value *getOperand(unsigned i) { - assert(i < Operands.size() && "getOperand() out of range!"); - return Operands[i]; -} --
Here are more examples:
- --assert(Ty->isPointerType() && "Can't allocate a non pointer type!"); - -assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); - -assert(idx < getNumSuccessors() && "Successor # out of range!"); - -assert(V1.getType() == V2.getType() && "Constant types must be identical!"); - -assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); --
You get the idea.
- -Please be aware that, when adding assert statements, not all compilers are aware of -the semantics of the assert. In some places, asserts are used to indicate a piece of -code that should not be reached. These are typically of the form:
- --assert(0 && "Some helpful error message"); --
When used in a function that returns a value, they should be followed with a return -statement and a comment indicating that this line is never reached. This will prevent -a compiler which is unable to deduce that the assert statement never returns from -generating a warning.
- --assert(0 && "Some helpful error message"); -// Not reached -return 0; --
Another issue is that values used only by assertions will produce an "unused -value" warning when assertions are disabled. For example, this code will -warn:
- --unsigned Size = V.size(); -assert(Size > 42 && "Vector smaller than it should be"); - -bool NewToSet = Myset.insert(Value); -assert(NewToSet && "The value shouldn't be in the set yet"); --
These are two interesting different cases. In the first case, the call to -V.size() is only useful for the assert, and we don't want it executed when -assertions are disabled. Code like this should move the call into the assert -itself. In the second case, the side effects of the call must happen whether -the assert is enabled or not. In this case, the value should be cast to void to -disable the warning. To be specific, it is preferred to write the code like -this:
- --assert(V.size() > 42 && "Vector smaller than it should be"); - -bool NewToSet = Myset.insert(Value); (void)NewToSet; -assert(NewToSet && "The value shouldn't be in the set yet"); --
In LLVM, we prefer to explicitly prefix all identifiers from the standard -namespace with an "std::" prefix, rather than rely on -"using namespace std;".
- -In header files, adding a 'using namespace XXX' directive pollutes -the namespace of any source file that #includes the header. This is -clearly a bad thing.
- -In implementation files (e.g. .cpp files), the rule is more of a stylistic -rule, but is still important. Basically, using explicit namespace prefixes -makes the code clearer, because it is immediately obvious what facilities -are being used and where they are coming from. And more portable, because -namespace clashes cannot occur between LLVM code and other namespaces. The -portability rule is important because different standard library implementations -expose different symbols (potentially ones they shouldn't), and future revisions -to the C++ standard will add more symbols to the std namespace. As -such, we never use 'using namespace std;' in LLVM.
- -The exception to the general rule (i.e. it's not an exception for -the std namespace) is for implementation files. For example, all of -the code in the LLVM project implements code that lives in the 'llvm' namespace. -As such, it is ok, and actually clearer, for the .cpp files to have a -'using namespace llvm;' directive at the top, after the -#includes. This reduces indentation in the body of the file for source -editors that indent based on braces, and keeps the conceptual context cleaner. -The general form of this rule is that any .cpp file that implements -code in any namespace may use that namespace (and its parents'), but should not -use any others.
- -If a class is defined in a header file and has a v-table (either it has -virtual methods or it derives from classes with virtual methods), it must -always have at least one out-of-line virtual method in the class. Without -this, the compiler will copy the vtable and RTTI into every .o file -that #includes the header, bloating .o file sizes and -increasing link times.
- -Because C++ doesn't have a standard "foreach" loop (though it can be -emulated with macros and may be coming in C++'0x) we end up writing a lot of -loops that manually iterate from begin to end on a variety of containers or -through other data structures. One common mistake is to write a loop in this -style:
- -- BasicBlock *BB = ... - for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) - ... use I ... --
The problem with this construct is that it evaluates "BB->end()" -every time through the loop. Instead of writing the loop like this, we strongly -prefer loops to be written so that they evaluate it once before the loop starts. -A convenient way to do this is like so:
- -- BasicBlock *BB = ... - for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) - ... use I ... --
The observant may quickly point out that these two loops may have different -semantics: if the container (a basic block in this case) is being mutated, then -"BB->end()" may change its value every time through the loop and the -second loop may not in fact be correct. If you actually do depend on this -behavior, please write the loop in the first form and add a comment indicating -that you did it intentionally.
- -Why do we prefer the second form (when correct)? Writing the loop in the -first form has two problems. First it may be less efficient than evaluating it -at the start of the loop. In this case, the cost is probably minor — a -few extra loads every time through the loop. However, if the base expression is -more complex, then the cost can rise quickly. I've seen loops where the end -expression was actually something like: "SomeMap[x]->end()" and map -lookups really aren't cheap. By writing it in the second form consistently, you -eliminate the issue entirely and don't even have to think about it.
- -The second (even bigger) issue is that writing the loop in the first form -hints to the reader that the loop is mutating the container (a fact that a -comment would handily confirm!). If you write the loop in the second form, it -is immediately obvious without even looking at the body of the loop that the -container isn't being modified, which makes it easier to read the code and -understand what it does.
- -While the second form of the loop is a few extra keystrokes, we do strongly -prefer it.
- -The use of #include <iostream> in library files is -hereby forbidden, because many common implementations -transparently inject a static constructor into -every translation unit that includes it.
- -Note that using the other stream headers (<sstream> for -example) is not problematic in this regard — -just <iostream>. However, raw_ostream provides various -APIs that are better performing for almost every use than std::ostream -style APIs. Therefore new code should always -use raw_ostream for writing, or -the llvm::MemoryBuffer API for reading files.
- -LLVM includes a lightweight, simple, and efficient stream implementation -in llvm/Support/raw_ostream.h, which provides all of the common -features of std::ostream. All new code should use raw_ostream -instead of ostream.
- -Unlike std::ostream, raw_ostream is not a template and can -be forward declared as class raw_ostream. Public headers should -generally not include the raw_ostream header, but use forward -declarations and constant references to raw_ostream instances.
- -The std::endl modifier, when used with iostreams outputs a -newline to the output stream specified. In addition to doing this, however, it -also flushes the output stream. In other words, these are equivalent:
- --std::cout << std::endl; -std::cout << '\n' << std::flush; --
Most of the time, you probably have no reason to flush the output stream, so -it's better to use a literal '\n'.
- -This section describes preferred low-level formatting guidelines along with -reasoning on why we prefer them.
- - -We prefer to put a space before an open parenthesis only in control flow -statements, but not in normal function call expressions and function-like -macros. For example, this is good:
- --if (x) ... -for (i = 0; i != 100; ++i) ... -while (llvm_rocks) ... - -somefunc(42); -assert(3 != 4 && "laws of math are failing me"); - -a = foo(42, 92) + bar(x); --
and this is bad:
- --if(x) ... -for(i = 0; i != 100; ++i) ... -while(llvm_rocks) ... - -somefunc (42); -assert (3 != 4 && "laws of math are failing me"); - -a = foo (42, 92) + bar (x); --
The reason for doing this is not completely arbitrary. This style makes -control flow operators stand out more, and makes expressions flow better. The -function call operator binds very tightly as a postfix operator. Putting a -space after a function name (as in the last example) makes it appear that the -code might bind the arguments of the left-hand-side of a binary operator with -the argument list of a function and the name of the right side. More -specifically, it is easy to misread the "a" example as:
- --a = foo ((42, 92) + bar) (x); --
when skimming through the code. By avoiding a space in a function, we avoid -this misinterpretation.
- -Hard fast rule: Preincrement (++X) may be no slower than -postincrement (X++) and could very well be a lot faster than it. Use -preincrementation whenever possible.
- -The semantics of postincrement include making a copy of the value being -incremented, returning it, and then preincrementing the "work value". For -primitive types, this isn't a big deal... but for iterators, it can be a huge -issue (for example, some iterators contains stack and set objects in them... -copying an iterator could invoke the copy ctor's of these as well). In general, -get in the habit of always using preincrement, and you won't have a problem.
- --In general, we strive to reduce indentation wherever possible. This is useful -because we want code to fit into 80 columns without -wrapping horribly, but also because it makes it easier to understand the code. -Namespaces are a funny thing: they are often large, and we often desire to put -lots of stuff into them (so they can be large). Other times they are tiny, -because they just hold an enum or something similar. In order to balance this, -we use different approaches for small versus large namespaces. -
- --If a namespace definition is small and easily fits on a screen (say, -less than 35 lines of code), then you should indent its body. Here's an -example: -
- --namespace llvm { - namespace X86 { - /// RelocationType - An enum for the x86 relocation codes. Note that - /// the terminology here doesn't follow x86 convention - word means - /// 32-bit and dword means 64-bit. - enum RelocationType { - /// reloc_pcrel_word - PC relative relocation, add the relocated value to - /// the value already in memory, after we adjust it for where the PC is. - reloc_pcrel_word = 0, - - /// reloc_picrel_word - PIC base relative relocation, add the relocated - /// value to the value already in memory, after we adjust it for where the - /// PIC base is. - reloc_picrel_word = 1, - - /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just - /// add the relocated value to the value already in memory. - reloc_absolute_word = 2, - reloc_absolute_dword = 3 - }; - } -} --
Since the body is small, indenting adds value because it makes it very clear -where the namespace starts and ends, and it is easy to take the whole thing in -in one "gulp" when reading the code. If the blob of code in the namespace is -larger (as it typically is in a header in the llvm or clang namespaces), do not -indent the code, and add a comment indicating what namespace is being closed. -For example:
- --namespace llvm { -namespace knowledge { - -/// Grokable - This class represents things that Smith can have an intimate -/// understanding of and contains the data associated with it. -class Grokable { -... -public: - explicit Grokable() { ... } - virtual ~Grokable() = 0; - - ... - -}; - -} // end namespace knowledge -} // end namespace llvm --
Because the class is large, we don't expect that the reader can easily -understand the entire concept in a glance, and the end of the file (where the -namespaces end) may be a long ways away from the place they open. As such, -indenting the contents of the namespace doesn't add any value, and detracts from -the readability of the class. In these cases it is best to not indent -the contents of the namespace.
- -After talking about namespaces in general, you may be wondering about -anonymous namespaces in particular. -Anonymous namespaces are a great language feature that tells the C++ compiler -that the contents of the namespace are only visible within the current -translation unit, allowing more aggressive optimization and eliminating the -possibility of symbol name collisions. Anonymous namespaces are to C++ as -"static" is to C functions and global variables. While "static" is available -in C++, anonymous namespaces are more general: they can make entire classes -private to a file.
- -The problem with anonymous namespaces is that they naturally want to -encourage indentation of their body, and they reduce locality of reference: if -you see a random function definition in a C++ file, it is easy to see if it is -marked static, but seeing if it is in an anonymous namespace requires scanning -a big chunk of the file.
- -Because of this, we have a simple guideline: make anonymous namespaces as -small as possible, and only use them for class declarations. For example, this -is good:
- --namespace { - class StringSort { - ... - public: - StringSort(...) - bool operator<(const char *RHS) const; - }; -} // end anonymous namespace - -static void Helper() { - ... -} - -bool StringSort::operator<(const char *RHS) const { - ... -} - --
This is bad:
- - --namespace { -class StringSort { -... -public: - StringSort(...) - bool operator<(const char *RHS) const; -}; - -void Helper() { - ... -} - -bool StringSort::operator<(const char *RHS) const { - ... -} - -} // end anonymous namespace - --
This is bad specifically because if you're looking at "Helper" in the middle -of a large C++ file, that you have no immediate way to tell if it is local to -the file. When it is marked static explicitly, this is immediately obvious. -Also, there is no reason to enclose the definition of "operator<" in the -namespace just because it was declared there. -
- -A lot of these comments and recommendations have been culled for other -sources. Two particularly important books for our work are:
- -If you get some free time, and you haven't read them: do so, you might learn -something.
- -