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Use a name mangler object to uniquify names and remove nonstandard

characters from them.

llvm-svn: 22371
This commit is contained in:
Chris Lattner 2005-07-11 03:11:47 +00:00
parent fada9c1e1f
commit 8c10fbf3cc

View File

@ -35,6 +35,7 @@
#include "llvm/CodeGen/ELFWriter.h"
#include "llvm/Module.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/Mangler.h"
using namespace llvm;
ELFWriter::ELFWriter(std::ostream &o, TargetMachine &tm) : O(o), TM(tm) {
@ -48,6 +49,8 @@ ELFWriter::ELFWriter(std::ostream &o, TargetMachine &tm) : O(o), TM(tm) {
// doInitialization - Emit the file header and all of the global variables for
// the module to the ELF file.
bool ELFWriter::doInitialization(Module &M) {
Mang = new Mangler(M);
outbyte(0x7F); // EI_MAG0
outbyte('E'); // EI_MAG1
outbyte('L'); // EI_MAG2
@ -225,6 +228,9 @@ bool ELFWriter::doFinalization(Module &M) {
// Free the output buffer.
std::vector<unsigned char>().swap(OutputBuffer);
// Release the name mangler object.
delete Mang; Mang = 0;
return false;
}
@ -246,8 +252,8 @@ void ELFWriter::EmitSymbolTable() {
SymbolTable[0].NameIdx = 0;
unsigned Index = 1;
for (unsigned i = 1, e = SymbolTable.size(); i != e; ++i) {
// FIXME: USE A MANGLER!!
const std::string &Name = SymbolTable[i].GV->getName();
// Use the name mangler to uniquify the LLVM symbol.
std::string Name = Mang->getValueName(SymbolTable[i].GV);
if (Name.empty()) {
SymbolTable[i].NameIdx = 0;