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[ConstantFolding] update test checks FP min/max intrinsics
There's a slight difference in functionality with the new CHECK lines: before, we allowed either -0.0 or 0.0 for maxnum/minnum. That matches the definition, but we should always get a deterministic result from constant folding within the compiler, so now we assert that we got the single expected result in all cases.
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@ -1,136 +1,126 @@
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -instcombine -S -o - %s | FileCheck %s
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; Tests that constant folding of min and max operations works as expected.
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declare float @llvm.minnum.f32(float, float)
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declare float @llvm.maxnum.f32(float, float)
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declare <4 x float> @llvm.minnum.v4f32(<4 x float>, <4 x float>)
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declare float @llvm.maxnum.f32(float, float)
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declare <4 x float> @llvm.maxnum.v4f32(<4 x float>, <4 x float>)
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declare float @llvm.minimum.f32(float, float)
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declare float @llvm.maximum.f32(float, float)
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declare <4 x float> @llvm.minimum.v4f32(<4 x float>, <4 x float>)
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declare float @llvm.maximum.f32(float, float)
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declare <4 x float> @llvm.maximum.v4f32(<4 x float>, <4 x float>)
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; CHECK: define float @minnum_float() {
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define float @minnum_float() {
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; CHECK-NEXT: ret float 5.000000e+00
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; CHECK-LABEL: @minnum_float(
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; CHECK-NEXT: ret float 5.000000e+00
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;
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%1 = call float @llvm.minnum.f32(float 5.0, float 42.0)
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ret float %1
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}
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; Check that minnum constant folds to propagate non-NaN or smaller argument
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; CHECK: define <4 x float> @minnum_float_vec() {
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define <4 x float> @minnum_float_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 5.000000e+00,
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; CHECK-SAME: float 4.200000e+01, float 5.000000e+00>
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%1 = call <4 x float> @llvm.minnum.v4f32(
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<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
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<4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
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)
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; CHECK-LABEL: @minnum_float_vec(
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 5.000000e+00, float 4.200000e+01, float 5.000000e+00>
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;
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%1 = call <4 x float> @llvm.minnum.v4f32(<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>, <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>)
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ret <4 x float> %1
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}
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; Check that minnum constant folds to propagate one of its argument zeros
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; CHECK: define <4 x float> @minnum_float_zeros_vec() {
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define <4 x float> @minnum_float_zeros_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float {{-?}}0.000000e+00,
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; CHECK-SAME: float {{-?}}0.000000e+00, float -0.000000e+00>
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%1 = call <4 x float> @llvm.minnum.v4f32(
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<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
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<4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
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)
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; CHECK-LABEL: @minnum_float_zeros_vec(
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float -0.000000e+00, float 0.000000e+00, float -0.000000e+00>
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;
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%1 = call <4 x float> @llvm.minnum.v4f32(<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>, <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>)
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ret <4 x float> %1
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}
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; CHECK: define float @maxnum_float() {
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define float @maxnum_float() {
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; CHECK-NEXT: ret float 4.200000e+01
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; CHECK-LABEL: @maxnum_float(
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; CHECK-NEXT: ret float 4.200000e+01
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;
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%1 = call float @llvm.maxnum.f32(float 5.0, float 42.0)
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ret float %1
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}
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; Check that maxnum constant folds to propagate non-NaN or greater argument
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; CHECK: define <4 x float> @maxnum_float_vec() {
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define <4 x float> @maxnum_float_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 5.000000e+00,
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; CHECK-SAME: float 4.200000e+01, float 4.200000e+01>
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%1 = call <4 x float> @llvm.maxnum.v4f32(
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<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
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<4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
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)
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; CHECK-LABEL: @maxnum_float_vec(
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 5.000000e+00, float 4.200000e+01, float 4.200000e+01>
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;
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%1 = call <4 x float> @llvm.maxnum.v4f32(<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>, <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>)
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ret <4 x float> %1
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}
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; Check that maxnum constant folds to propagate one of its argument zeros
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; CHECK: define <4 x float> @maxnum_float_zeros_vec() {
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define <4 x float> @maxnum_float_zeros_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float {{-?}}0.000000e+00,
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; CHECK-SAME: float {{-?}}0.000000e+00, float -0.000000e+00>
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%1 = call <4 x float> @llvm.maxnum.v4f32(
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<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
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<4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
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)
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; CHECK-LABEL: @maxnum_float_zeros_vec(
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float -0.000000e+00, float 0.000000e+00, float -0.000000e+00>
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;
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%1 = call <4 x float> @llvm.maxnum.v4f32(<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>, <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>)
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ret <4 x float> %1
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}
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; CHECK: define float @minimum_float() {
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define float @minimum_float() {
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; CHECK-NEXT: ret float 5.000000e+00
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; CHECK-LABEL: @minimum_float(
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; CHECK-NEXT: ret float 5.000000e+00
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;
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%1 = call float @llvm.minimum.f32(float 5.0, float 42.0)
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ret float %1
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}
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; Check that minimum propagates its NaN or smaller argument
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; CHECK: define <4 x float> @minimum_float_vec() {
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define <4 x float> @minimum_float_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000,
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; CHECK-SAME: float 0x7FF8000000000000, float 5.000000e+00>
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%1 = call <4 x float> @llvm.minimum.v4f32(
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<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
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<4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
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)
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; CHECK-LABEL: @minimum_float_vec(
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 0x7FF8000000000000, float 5.000000e+00>
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;
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%1 = call <4 x float> @llvm.minimum.v4f32(<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>, <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>)
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ret <4 x float> %1
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}
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; Check that minimum treats -0.0 as smaller than 0.0 while constant folding
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; CHECK: define <4 x float> @minimum_float_zeros_vec() {
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define <4 x float> @minimum_float_zeros_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float -0.000000e+00,
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; CHECK-SAME: float -0.000000e+00, float -0.000000e+00>
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%1 = call <4 x float> @llvm.minimum.v4f32(
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<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
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<4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
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)
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; CHECK-LABEL: @minimum_float_zeros_vec(
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>
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;
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%1 = call <4 x float> @llvm.minimum.v4f32(<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>, <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>)
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ret <4 x float> %1
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}
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; CHECK: define float @maximum_float() {
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define float @maximum_float() {
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; CHECK-NEXT: ret float 4.200000e+01
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; CHECK-LABEL: @maximum_float(
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; CHECK-NEXT: ret float 4.200000e+01
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;
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%1 = call float @llvm.maximum.f32(float 5.0, float 42.0)
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ret float %1
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}
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; Check that maximum propagates its NaN or greater argument
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; CHECK: define <4 x float> @maximum_float_vec() {
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define <4 x float> @maximum_float_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000,
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; CHECK-SAME: float 0x7FF8000000000000, float 4.200000e+01>
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%1 = call <4 x float> @llvm.maximum.v4f32(
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<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
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<4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
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)
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; CHECK-LABEL: @maximum_float_vec(
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; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 0x7FF8000000000000, float 4.200000e+01>
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;
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%1 = call <4 x float> @llvm.maximum.v4f32(<4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>, <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>)
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ret <4 x float> %1
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}
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; Check that maximum treats -0.0 as smaller than 0.0 while constant folding
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; CHECK: define <4 x float> @maximum_float_zeros_vec() {
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define <4 x float> @maximum_float_zeros_vec() {
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float 0.000000e+00,
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; CHECK-SAME: float 0.000000e+00, float -0.000000e+00>
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%1 = call <4 x float> @llvm.maximum.v4f32(
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<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
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<4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
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)
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; CHECK-LABEL: @maximum_float_zeros_vec(
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; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float -0.000000e+00>
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;
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%1 = call <4 x float> @llvm.maximum.v4f32(<4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>, <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>)
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ret <4 x float> %1
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}
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