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Make directory iterator sentinels free.
This trades some complexity in operator== for not introducing static objects into any functions using recursive directory iterators. llvm-svn: 188081
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@ -869,7 +869,7 @@ public:
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}
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/// Construct end iterator.
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directory_iterator() : State(new detail::DirIterState) {}
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directory_iterator() : State(0) {}
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// No operator++ because we need error_code.
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directory_iterator &increment(error_code &ec) {
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@ -881,6 +881,12 @@ public:
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const directory_entry *operator->() const { return &State->CurrentEntry; }
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bool operator==(const directory_iterator &RHS) const {
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if (State == RHS.State)
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return true;
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if (RHS.State == 0)
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return State->CurrentEntry == directory_entry();
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if (State == 0)
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return RHS.State->CurrentEntry == directory_entry();
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return State->CurrentEntry == RHS.State->CurrentEntry;
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}
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@ -920,7 +926,7 @@ public:
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}
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// No operator++ because we need error_code.
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recursive_directory_iterator &increment(error_code &ec) {
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static const directory_iterator end_itr;
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const directory_iterator end_itr;
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if (State->HasNoPushRequest)
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State->HasNoPushRequest = false;
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@ -967,7 +973,7 @@ public:
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assert(State && "Cannot pop and end itertor!");
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assert(State->Level > 0 && "Cannot pop an iterator with level < 1");
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static const directory_iterator end_itr;
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const directory_iterator end_itr;
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error_code ec;
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do {
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if (ec)
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