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Add an option to disable codegen prepare critical edge splitting. In theory, PHI elimination is already doing all (most?) of the splitting needed. But machine-licm and machine-sink seem to miss some important optimizations when splitting is disabled.
llvm-svn: 111224
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2bf87a1c77
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@ -33,6 +33,7 @@
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/GetElementPtrTypeIterator.h"
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#include "llvm/Support/PatternMatch.h"
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@ -41,6 +42,11 @@
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using namespace llvm;
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using namespace llvm::PatternMatch;
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static cl::opt<bool>
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CriticalEdgeSplit("cgp-critical-edge-splitting",
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cl::desc("Split critical edges during codegen prepare"),
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cl::init(true), cl::Hidden);
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namespace {
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class CodeGenPrepare : public FunctionPass {
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/// TLI - Keep a pointer of a TargetLowering to consult for determining
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@ -891,12 +897,14 @@ bool CodeGenPrepare::OptimizeBlock(BasicBlock &BB) {
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bool MadeChange = false;
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// Split all critical edges where the dest block has a PHI.
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TerminatorInst *BBTI = BB.getTerminator();
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if (BBTI->getNumSuccessors() > 1 && !isa<IndirectBrInst>(BBTI)) {
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for (unsigned i = 0, e = BBTI->getNumSuccessors(); i != e; ++i) {
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BasicBlock *SuccBB = BBTI->getSuccessor(i);
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if (isa<PHINode>(SuccBB->begin()) && isCriticalEdge(BBTI, i, true))
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SplitEdgeNicely(BBTI, i, BackEdges, this);
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if (CriticalEdgeSplit) {
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TerminatorInst *BBTI = BB.getTerminator();
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if (BBTI->getNumSuccessors() > 1 && !isa<IndirectBrInst>(BBTI)) {
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for (unsigned i = 0, e = BBTI->getNumSuccessors(); i != e; ++i) {
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BasicBlock *SuccBB = BBTI->getSuccessor(i);
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if (isa<PHINode>(SuccBB->begin()) && isCriticalEdge(BBTI, i, true))
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SplitEdgeNicely(BBTI, i, BackEdges, this);
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}
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}
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}
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