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[X86][AVX] Tweaked shuffle stack folding tests
To avoid alternative lowerings. llvm-svn: 251986
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@ -1494,7 +1494,7 @@ define <8 x float> @stack_fold_shufps_ymm(<8 x float> %a0, <8 x float> %a1) {
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;CHECK-LABEL: stack_fold_shufps_ymm
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;CHECK: vshufps $148, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
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%2 = shufflevector <8 x float> %a0, <8 x float> %a1, <8 x i32> <i32 0, i32 1, i32 9, i32 10, i32 undef, i32 undef, i32 undef, i32 undef>
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%2 = shufflevector <8 x float> %a0, <8 x float> %a1, <8 x i32> <i32 0, i32 1, i32 9, i32 10, i32 4, i32 5, i32 13, i32 14>
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ret <8 x float> %2
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}
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@ -447,9 +447,9 @@ declare <8 x i32> @llvm.x86.avx2.permd(<8 x i32>, <8 x i32>) nounwind readonly
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define <4 x double> @stack_fold_permpd(<4 x double> %a0) {
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;CHECK-LABEL: stack_fold_permpd
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;CHECK: vpermpd $255, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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;CHECK: vpermpd $235, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
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%2 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
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%2 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> <i32 3, i32 2, i32 2, i32 3>
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; fadd forces execution domain
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%3 = fadd <4 x double> %2, <double 0x0, double 0x0, double 0x0, double 0x0>
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ret <4 x double> %3
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@ -466,9 +466,9 @@ declare <8 x float> @llvm.x86.avx2.permps(<8 x float>, <8 x float>) nounwind rea
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define <4 x i64> @stack_fold_permq(<4 x i64> %a0) {
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;CHECK-LABEL: stack_fold_permq
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;CHECK: vpermq $255, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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;CHECK: vpermq $235, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
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%2 = shufflevector <4 x i64> %a0, <4 x i64> undef, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
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%2 = shufflevector <4 x i64> %a0, <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 2, i32 3>
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; add forces execution domain
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%3 = add <4 x i64> %2, <i64 1, i64 1, i64 1, i64 1>
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ret <4 x i64> %3
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