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Store State objects by value in TableGen's DFAPacketizerEmitter
Removes some extra manual dynamic memory allocation/management. It does get a bit quirky having to make State's members mutable and pointers/references to const rather than non-const, but that's a necessary workaround to dealing with the std::set elements. llvm-svn: 206807
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@ -82,11 +82,13 @@ namespace {
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class State {
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public:
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static int currentStateNum;
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int stateNum;
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bool isInitial;
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std::set<unsigned> stateInfo;
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typedef std::map<unsigned, State *> TransitionMap;
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TransitionMap Transitions;
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// stateNum is the only member used for equality/ordering, all other members
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// can be mutated even in const State objects.
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const int stateNum;
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mutable bool isInitial;
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mutable std::set<unsigned> stateInfo;
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typedef std::map<unsigned, const State *> TransitionMap;
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mutable TransitionMap Transitions;
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State();
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State(const State &S);
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@ -108,16 +110,16 @@ class State {
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// AddInsnClass - Return all combinations of resource reservation
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// which are possible from this state (PossibleStates).
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//
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void AddInsnClass(unsigned InsnClass, std::set<unsigned> &PossibleStates);
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void AddInsnClass(unsigned InsnClass, std::set<unsigned> &PossibleStates) const;
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//
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// addTransition - Add a transition from this state given the input InsnClass
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//
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void addTransition(unsigned InsnClass, State *To);
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void addTransition(unsigned InsnClass, const State *To) const;
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//
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// hasTransition - Returns true if there is a transition from this state
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// given the input InsnClass
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//
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bool hasTransition(unsigned InsnClass);
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bool hasTransition(unsigned InsnClass) const;
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};
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} // End anonymous namespace.
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@ -128,10 +130,9 @@ namespace {
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class DFA {
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public:
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DFA();
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~DFA();
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// Set of states. Need to keep this sorted to emit the transition table.
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typedef std::set<State *, less_ptr<State> > StateSet;
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typedef std::set<State> StateSet;
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StateSet states;
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State *currentState;
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@ -139,7 +140,7 @@ public:
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//
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// Modify the DFA.
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//
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void addState(State *);
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const State &newState();
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//
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// writeTable: Print out a table representing the DFA.
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@ -162,14 +163,10 @@ State::State(const State &S) :
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DFA::DFA(): currentState(nullptr) {}
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DFA::~DFA() {
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DeleteContainerPointers(states);
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}
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//
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// addTransition - Add a transition from this state given the input InsnClass
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//
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void State::addTransition(unsigned InsnClass, State *To) {
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void State::addTransition(unsigned InsnClass, const State *To) const {
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assert(!Transitions.count(InsnClass) &&
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"Cannot have multiple transitions for the same input");
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Transitions[InsnClass] = To;
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@ -179,7 +176,7 @@ void State::addTransition(unsigned InsnClass, State *To) {
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// hasTransition - Returns true if there is a transition from this state
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// given the input InsnClass
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//
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bool State::hasTransition(unsigned InsnClass) {
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bool State::hasTransition(unsigned InsnClass) const {
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return Transitions.count(InsnClass) > 0;
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}
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@ -188,7 +185,7 @@ bool State::hasTransition(unsigned InsnClass) {
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// which are possible from this state (PossibleStates).
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//
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void State::AddInsnClass(unsigned InsnClass,
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std::set<unsigned> &PossibleStates) {
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std::set<unsigned> &PossibleStates) const {
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//
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// Iterate over all resource states in currentState.
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//
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@ -247,9 +244,10 @@ bool State::canAddInsnClass(unsigned InsnClass) const {
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}
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void DFA::addState(State *S) {
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assert(!states.count(S) && "State already exists");
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states.insert(S);
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const State &DFA::newState() {
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auto IterPair = states.emplace();
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assert(IterPair.second && "State already exists");
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return *IterPair.first;
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}
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@ -285,16 +283,16 @@ void DFA::writeTableAndAPI(raw_ostream &OS, const std::string &TargetName) {
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// to construct the StateEntry table.
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int ValidTransitions = 0;
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for (unsigned i = 0; i < states.size(); ++i, ++SI) {
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assert (((*SI)->stateNum == (int) i) && "Mismatch in state numbers");
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assert ((SI->stateNum == (int) i) && "Mismatch in state numbers");
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StateEntry[i] = ValidTransitions;
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for (State::TransitionMap::iterator
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II = (*SI)->Transitions.begin(), IE = (*SI)->Transitions.end();
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II = SI->Transitions.begin(), IE = SI->Transitions.end();
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II != IE; ++II) {
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OS << "{" << II->first << ", "
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<< II->second->stateNum
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<< "}, ";
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}
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ValidTransitions += (*SI)->Transitions.size();
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ValidTransitions += SI->Transitions.size();
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// If there are no valid transitions from this stage, we need a sentinel
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// transition.
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@ -440,12 +438,11 @@ void DFAPacketizerEmitter::run(raw_ostream &OS) {
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// Run a worklist algorithm to generate the DFA.
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//
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DFA D;
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State *Initial = new State;
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const State *Initial = &D.newState();
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Initial->isInitial = true;
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Initial->stateInfo.insert(0x0);
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D.addState(Initial);
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SmallVector<State*, 32> WorkList;
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std::map<std::set<unsigned>, State*> Visited;
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SmallVector<const State*, 32> WorkList;
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std::map<std::set<unsigned>, const State*> Visited;
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WorkList.push_back(Initial);
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@ -467,7 +464,7 @@ void DFAPacketizerEmitter::run(raw_ostream &OS) {
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// Add S' to Visited
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//
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while (!WorkList.empty()) {
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State *current = WorkList.pop_back_val();
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const State *current = WorkList.pop_back_val();
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for (DenseSet<unsigned>::iterator CI = allInsnClasses.begin(),
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CE = allInsnClasses.end(); CI != CE; ++CI) {
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unsigned InsnClass = *CI;
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@ -479,7 +476,7 @@ void DFAPacketizerEmitter::run(raw_ostream &OS) {
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//
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if (!current->hasTransition(InsnClass) &&
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current->canAddInsnClass(InsnClass)) {
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State *NewState = nullptr;
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const State *NewState;
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current->AddInsnClass(InsnClass, NewStateResources);
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assert(NewStateResources.size() && "New states must be generated");
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@ -487,13 +484,12 @@ void DFAPacketizerEmitter::run(raw_ostream &OS) {
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// If we have seen this state before, then do not create a new state.
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//
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//
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std::map<std::set<unsigned>, State*>::iterator VI;
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if ((VI = Visited.find(NewStateResources)) != Visited.end())
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auto VI = Visited.find(NewStateResources);
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if (VI != Visited.end())
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NewState = VI->second;
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else {
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NewState = new State;
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NewState = &D.newState();
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NewState->stateInfo = NewStateResources;
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D.addState(NewState);
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Visited[NewStateResources] = NewState;
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WorkList.push_back(NewState);
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}
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