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[x86] Fix a large collection of bugs that crept in as I fleshed out the

AVX support.

New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[

These were all detected by fuzz-testing. (I <3 fuzz testing.)

llvm-svn: 218522
This commit is contained in:
Chandler Carruth 2014-09-26 17:11:02 +00:00
parent eb17383852
commit 9381e0fa4c
3 changed files with 113 additions and 13 deletions

View File

@ -7986,9 +7986,17 @@ static SDValue lowerVectorShuffleWithSHUPFS(SDLoc DL, MVT VT,
} else if (NumV2Elements == 2) {
if (Mask[0] < 4 && Mask[1] < 4) {
// Handle the easy case where we have V1 in the low lanes and V2 in the
// high lanes. We never see this reversed because we sort the shuffle.
// high lanes.
NewMask[2] -= 4;
NewMask[3] -= 4;
} else if (Mask[2] < 4 && Mask[3] < 4) {
// We also handle the reversed case because this utility may get called
// when we detect a SHUFPS pattern but can't easily commute the shuffle to
// arrange things in the right direction.
NewMask[0] -= 4;
NewMask[1] -= 4;
HighV = V1;
LowV = V2;
} else {
// We have a mixture of V1 and V2 in both low and high lanes. Rather than
// trying to place elements directly, just blend them and set up the final
@ -9392,7 +9400,7 @@ static SDValue lowerVectorShuffleAsLanePermuteAndBlend(SDLoc DL, MVT VT,
SmallVector<int, 32> FlippedBlendMask;
for (int i = 0, Size = Mask.size(); i < Size; ++i)
FlippedBlendMask.push_back(
Mask[i] < 0 ? -1 : ((Mask[i] / LaneSize == i / LaneSize)
Mask[i] < 0 ? -1 : (((Mask[i] % Size) / LaneSize == i / LaneSize)
? Mask[i]
: Mask[i] % LaneSize +
(i / LaneSize) * LaneSize + Size));
@ -9469,15 +9477,19 @@ static SDValue lowerV4F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
return Blend;
// Check if the blend happens to exactly fit that of SHUFPD.
if (Mask[0] < 4 && (Mask[1] == -1 || Mask[1] >= 4) &&
Mask[2] < 4 && (Mask[3] == -1 || Mask[3] >= 4)) {
if ((Mask[0] == -1 || Mask[0] < 2) &&
(Mask[1] == -1 || (Mask[1] >= 4 && Mask[1] < 6)) &&
(Mask[2] == -1 || (Mask[2] >= 2 && Mask[2] < 4)) &&
(Mask[3] == -1 || Mask[3] >= 6)) {
unsigned SHUFPDMask = (Mask[0] == 1) | ((Mask[1] == 5) << 1) |
((Mask[2] == 3) << 2) | ((Mask[3] == 7) << 3);
return DAG.getNode(X86ISD::SHUFP, DL, MVT::v4f64, V1, V2,
DAG.getConstant(SHUFPDMask, MVT::i8));
}
if ((Mask[0] == -1 || Mask[0] >= 4) && Mask[1] < 4 &&
(Mask[2] == -1 || Mask[2] >= 4) && Mask[3] < 4) {
if ((Mask[0] == -1 || (Mask[0] >= 4 && Mask[0] < 6)) &&
(Mask[1] == -1 || Mask[1] < 2) &&
(Mask[2] == -1 || Mask[2] >= 6) &&
(Mask[3] == -1 || (Mask[3] >= 2 && Mask[3] < 4))) {
unsigned SHUFPDMask = (Mask[0] == 5) | ((Mask[1] == 1) << 1) |
((Mask[2] == 7) << 2) | ((Mask[3] == 3) << 3);
return DAG.getNode(X86ISD::SHUFP, DL, MVT::v4f64, V2, V1,
@ -9564,8 +9576,10 @@ static SDValue lowerV8F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
// If the shuffle mask is repeated in each 128-bit lane, we have many more
// options to efficiently lower the shuffle.
SmallVector<int, 2> RepeatedMask;
SmallVector<int, 4> RepeatedMask;
if (is128BitLaneRepeatedShuffleMask(MVT::v8f32, Mask, RepeatedMask)) {
assert(RepeatedMask.size() == 4 &&
"Repeated masks must be half the mask width!");
if (isSingleInputShuffleMask(Mask))
return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v8f32, V1,
getV4X86ShuffleImm8ForMask(RepeatedMask, DAG));
@ -9577,12 +9591,12 @@ static SDValue lowerV8F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8f32, V1, V2);
// Otherwise, fall back to a SHUFPS sequence. Here it is important that we
// have already handled any direct blends.
int SHUFPSMask[] = {Mask[0], Mask[1], Mask[2], Mask[3]};
for (int &M : SHUFPSMask)
if (M >= 8)
M -= 4;
return lowerVectorShuffleWithSHUPFS(DL, MVT::v8f32, SHUFPSMask, V1, V2, DAG);
// have already handled any direct blends. We also need to squash the
// repeated mask into a simulated v4f32 mask.
for (int i = 0; i < 4; ++i)
if (RepeatedMask[i] >= 8)
RepeatedMask[i] -= 4;
return lowerVectorShuffleWithSHUPFS(DL, MVT::v8f32, RepeatedMask, V1, V2, DAG);
}
// If we have a single input shuffle with different shuffle patterns in the

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@ -566,6 +566,46 @@ define <4 x i64> @shuffle_v4i64_4015(<4 x i64> %a, <4 x i64> %b) {
ret <4 x i64> %shuffle
}
define <4 x i64> @shuffle_v4i64_2u35(<4 x i64> %a, <4 x i64> %b) {
; AVX1-LABEL: @shuffle_v4i64_2u35
; AVX1: # BB#0:
; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm1
; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
; AVX1-NEXT: vpermilpd {{.*}} # xmm2 = xmm0[1,0]
; AVX1-NEXT: vinsertf128 $1, %xmm2, %ymm0, %ymm0
; AVX1-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0,1,2],ymm1[3]
; AVX1-NEXT: retq
;
; AVX2-LABEL: @shuffle_v4i64_2u35
; AVX2: # BB#0:
; AVX2-NEXT: vpermq {{.*}} # ymm1 = ymm1[0,1,2,1]
; AVX2-NEXT: vpermq {{.*}} # ymm0 = ymm0[2,1,3,3]
; AVX2-NEXT: vpblendd {{.*}} # ymm0 = ymm0[0,1,2,3,4,5],ymm1[6,7]
; AVX2-NEXT: retq
%shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 2, i32 undef, i32 3, i32 5>
ret <4 x i64> %shuffle
}
define <4 x i64> @shuffle_v4i64_1251(<4 x i64> %a, <4 x i64> %b) {
; AVX1-LABEL: @shuffle_v4i64_1251
; AVX1: # BB#0:
; AVX1-NEXT: vperm2f128 {{.*}} # ymm2 = ymm0[2,3,0,1]
; AVX1-NEXT: vshufpd {{.*}} # ymm0 = ymm0[1],ymm2[0],ymm0[2],ymm2[3]
; AVX1-NEXT: vpermilpd {{.*}} # xmm1 = xmm1[1,0]
; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm1
; AVX1-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0,1],ymm1[2],ymm0[3]
; AVX1-NEXT: retq
;
; AVX2-LABEL: @shuffle_v4i64_1251
; AVX2: # BB#0:
; AVX2-NEXT: vpermq {{.*}} # ymm1 = ymm1[0,1,1,3]
; AVX2-NEXT: vpermq {{.*}} # ymm0 = ymm0[1,2,2,1]
; AVX2-NEXT: vpblendd {{.*}} # ymm0 = ymm0[0,1,2,3],ymm1[4,5],ymm0[6,7]
; AVX2-NEXT: retq
%shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 1, i32 2, i32 5, i32 1>
ret <4 x i64> %shuffle
}
define <4 x i64> @stress_test1(<4 x i64> %a, <4 x i64> %b) {
; AVX1-LABEL: @stress_test1
; AVX1: # BB#0:

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@ -646,6 +646,29 @@ define <8 x float> @shuffle_v8f32_uuu3uu66(<8 x float> %a, <8 x float> %b) {
ret <8 x float> %shuffle
}
define <8 x float> @shuffle_v8f32_c348cda0(<8 x float> %a, <8 x float> %b) {
; AVX1-LABEL: @shuffle_v8f32_c348cda0
; AVX1: # BB#0:
; AVX1-NEXT: vperm2f128 {{.*}} # ymm2 = ymm0[2,3,0,1]
; AVX1-NEXT: vshufps {{.*}} # ymm0 = ymm0[0,3],ymm2[0,0],ymm0[4,7],ymm2[4,4]
; AVX1-NEXT: vperm2f128 {{.*}} # ymm2 = ymm1[2,3,0,1]
; AVX1-NEXT: vpermilps {{.*}} # ymm1 = ymm1[0,1,2,0,4,5,6,4]
; AVX1-NEXT: vblendps {{.*}} # ymm1 = ymm2[0],ymm1[1,2,3,4,5],ymm2[6],ymm1[7]
; AVX1-NEXT: vblendps {{.*}} # ymm0 = ymm1[0],ymm0[1,2],ymm1[3,4,5,6],ymm0[7]
; AVX1-NEXT: retq
;
; AVX2-LABEL: @shuffle_v8f32_c348cda0
; AVX2: # BB#0:
; AVX2-NEXT: vmovaps {{.*}} # ymm2 = <u,3,4,u,u,u,u,0>
; AVX2-NEXT: vpermps %ymm0, %ymm2, %ymm0
; AVX2-NEXT: vmovaps {{.*}} # ymm2 = <4,u,u,0,4,5,2,u>
; AVX2-NEXT: vpermps %ymm1, %ymm2, %ymm1
; AVX2-NEXT: vblendps {{.*}} # ymm0 = ymm1[0],ymm0[1,2],ymm1[3,4,5,6],ymm0[7]
; AVX2-NEXT: retq
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 12, i32 3, i32 4, i32 8, i32 12, i32 13, i32 10, i32 0>
ret <8 x float> %shuffle
}
define <8 x i32> @shuffle_v8i32_00000000(<8 x i32> %a, <8 x i32> %b) {
; AVX1-LABEL: @shuffle_v8i32_00000000
; AVX1: # BB#0:
@ -1514,3 +1537,26 @@ define <8 x i32> @shuffle_v8i32_uuu3uu66(<8 x i32> %a, <8 x i32> %b) {
%shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 3, i32 undef, i32 undef, i32 6, i32 6>
ret <8 x i32> %shuffle
}
define <8 x i32> @shuffle_v8i32_6caa87e5(<8 x i32> %a, <8 x i32> %b) {
; AVX1-LABEL: @shuffle_v8i32_6caa87e5
; AVX1: # BB#0:
; AVX1-NEXT: vperm2f128 {{.*}} # ymm2 = ymm1[2,3,0,1]
; AVX1-NEXT: vshufps {{.*}} # ymm1 = ymm2[0,0],ymm1[2,2],ymm2[4,4],ymm1[6,6]
; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
; AVX1-NEXT: vpermilps {{.*}} # xmm2 = xmm0[2,1,2,3]
; AVX1-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,3,2,1]
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm2, %ymm0
; AVX1-NEXT: vblendps {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3,4],ymm0[5],ymm1[6],ymm0[7]
; AVX1-NEXT: retq
;
; AVX2-LABEL: @shuffle_v8i32_6caa87e5
; AVX2: # BB#0:
; AVX2-NEXT: vmovdqa {{.*}} # ymm2 = <u,4,2,2,0,u,6,u>
; AVX2-NEXT: vpermd %ymm1, %ymm2, %ymm1
; AVX2-NEXT: vpermq {{.*}} # ymm0 = ymm0[3,1,3,2]
; AVX2-NEXT: vpblendd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3,4],ymm0[5],ymm1[6],ymm0[7]
; AVX2-NEXT: retq
%shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 6, i32 12, i32 10, i32 10, i32 8, i32 7, i32 14, i32 5>
ret <8 x i32> %shuffle
}