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[MachineFunction] Introduce a reset method.

This method allows to reset the state of a MachineFunction as if it was
just created. This will be used during the bring-up of GlobalISel to
provide a way to fallback on SelectionDAG. That way, we can start doing
correctness testing even if we are not able to select all functions via
the global instruction selector.

llvm-svn: 279876
This commit is contained in:
Quentin Colombet 2016-08-26 22:32:53 +00:00
parent 927551b112
commit 947cfac2b5
2 changed files with 31 additions and 5 deletions

View File

@ -238,11 +238,28 @@ class MachineFunction {
MachineFunction(const MachineFunction &) = delete;
void operator=(const MachineFunction&) = delete;
/// Clear all the members of this MachineFunction, but the ones used
/// to initialize again the MachineFunction.
/// More specifically, this deallocates all the dynamically allocated
/// objects and get rid of all the XXXInfo data structure, but keep
/// unchanged the references to Fn, Target, MMI, and FunctionNumber.
void clear();
/// Allocate and initialize the different members.
/// In particular, the XXXInfo data structure.
/// \pre Fn, Target, MMI, and FunctionNumber are properly set.
void init();
public:
MachineFunction(const Function *Fn, const TargetMachine &TM,
unsigned FunctionNum, MachineModuleInfo &MMI);
~MachineFunction();
/// Reset the instance as if it was just created.
void reset() {
clear();
init();
}
MachineModuleInfo &getMMI() const { return MMI; }
MCContext &getContext() const { return Ctx; }

View File

@ -100,6 +100,11 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
unsigned FunctionNum, MachineModuleInfo &mmi)
: Fn(F), Target(TM), STI(TM.getSubtargetImpl(*F)), Ctx(mmi.getContext()),
MMI(mmi) {
FunctionNumber = FunctionNum;
init();
}
void MachineFunction::init() {
// Assume the function starts in SSA form with correct liveness.
Properties.set(MachineFunctionProperties::Property::IsSSA);
Properties.set(MachineFunctionProperties::Property::TracksLiveness);
@ -112,11 +117,11 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
// We can realign the stack if the target supports it and the user hasn't
// explicitly asked us not to.
bool CanRealignSP = STI->getFrameLowering()->isStackRealignable() &&
!F->hasFnAttribute("no-realign-stack");
!Fn->hasFnAttribute("no-realign-stack");
FrameInfo = new (Allocator) MachineFrameInfo(
getFnStackAlignment(STI, Fn), /*StackRealignable=*/CanRealignSP,
/*ForceRealign=*/CanRealignSP &&
F->hasFnAttribute(Attribute::StackAlignment));
Fn->hasFnAttribute(Attribute::StackAlignment));
if (Fn->hasFnAttribute(Attribute::StackAlignment))
FrameInfo->ensureMaxAlignment(Fn->getFnStackAlignment());
@ -133,15 +138,14 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
if (AlignAllFunctions)
Alignment = AlignAllFunctions;
FunctionNumber = FunctionNum;
JumpTableInfo = nullptr;
if (isFuncletEHPersonality(classifyEHPersonality(
F->hasPersonalityFn() ? F->getPersonalityFn() : nullptr))) {
Fn->hasPersonalityFn() ? Fn->getPersonalityFn() : nullptr))) {
WinEHInfo = new (Allocator) WinEHFuncInfo();
}
assert(TM.isCompatibleDataLayout(getDataLayout()) &&
assert(Target.isCompatibleDataLayout(getDataLayout()) &&
"Can't create a MachineFunction using a Module with a "
"Target-incompatible DataLayout attached\n");
@ -149,6 +153,11 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
}
MachineFunction::~MachineFunction() {
clear();
}
void MachineFunction::clear() {
Properties.reset();
// Don't call destructors on MachineInstr and MachineOperand. All of their
// memory comes from the BumpPtrAllocator which is about to be purged.
//