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Make use of "external" depth-first iterators to avoid revisiting nodes
multiple times. This reduces the time to construct post-dominance sets a LOT. For example, optimizing perlbmk goes from taking 12.9894s to 1.4074s. llvm-svn: 9091
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@ -51,12 +51,12 @@ bool PostDominatorSet::runOnFunction(Function &F) {
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do {
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do {
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Changed = false;
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Changed = false;
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std::set<const BasicBlock*> Visited;
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std::set<BasicBlock*> Visited;
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DomSetType WorkingSet;
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DomSetType WorkingSet;
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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for (idf_iterator<BasicBlock*> It = idf_begin(Roots[i]),
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for (idf_ext_iterator<BasicBlock*> It = idf_ext_begin(Roots[i], Visited),
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E = idf_end(Roots[i]); It != E; ++It) {
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E = idf_ext_end(Roots[i], Visited); It != E; ++It) {
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BasicBlock *BB = *It;
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BasicBlock *BB = *It;
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succ_iterator SI = succ_begin(BB), SE = succ_end(BB);
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succ_iterator SI = succ_begin(BB), SE = succ_end(BB);
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if (SI != SE) { // Is there SOME successor?
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if (SI != SE) { // Is there SOME successor?
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