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Turn off debug output

llvm-svn: 2247
This commit is contained in:
Chris Lattner 2002-04-14 06:14:41 +00:00
parent 65dd63d712
commit 983272ba58

View File

@ -10,7 +10,6 @@
#include "llvm/Transforms/CloneFunction.h"
#include "llvm/Analysis/DataStructure.h"
#include "llvm/Analysis/DataStructureGraph.h"
#include "llvm/Pass.h"
#include "llvm/Module.h"
#include "llvm/Function.h"
#include "llvm/BasicBlock.h"
@ -30,7 +29,12 @@
// DEBUG_CREATE_POOLS - Enable this to turn on debug output for the pool
// creation phase in the top level function of a transformed data structure.
//
#define DEBUG_CREATE_POOLS 1
//#define DEBUG_CREATE_POOLS 1
// DEBUG_TRANSFORM_PROGRESS - Enable this to get lots of debug output on what
// the transformation is doing.
//
//#define DEBUG_TRANSFORM_PROGRESS 1
#include "Support/CommandLine.h"
enum PtrSize {
@ -38,7 +42,7 @@ enum PtrSize {
};
static cl::Enum<enum PtrSize> ReqPointerSize("ptrsize", 0,
"Set pointer size for pool allocation",
"Set pointer size for -poolalloc pass",
clEnumValN(Ptr32bits, "32", "Use 32 bit indices for pointers"),
clEnumValN(Ptr16bits, "16", "Use 16 bit indices for pointers"),
clEnumValN(Ptr8bits , "8", "Use 8 bit indices for pointers"), 0);
@ -326,7 +330,9 @@ bool PoolAllocate::processFunction(Function *F) {
map<DSNode*, PoolInfo> PoolDescs;
CreatePools(F, Allocs, PoolDescs);
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "Transformed Entry Function: \n" << F;
#endif
// Now we need to figure out what called functions we need to transform, and
// how. To do this, we look at all of the scalars, seeing which functions are
@ -659,7 +665,9 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
map<Value*, PointerValSet> &ValMap = IPFGraph.getValueMap();
vector<ScalarInfo> Scalars;
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "Building scalar map:\n";
#endif
for (map<Value*, PointerValSet>::iterator I = ValMap.begin(),
E = ValMap.end(); I != E; ++I) {
@ -673,20 +681,22 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
map<DSNode*, PoolInfo>::iterator AI = PoolDescs.find(PVS[i].Node);
if (AI != PoolDescs.end()) { // Add it to the list of scalars
Scalars.push_back(ScalarInfo(I->first, AI->second));
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "\nScalar Mapping from:" << I->first
<< "Scalar Mapping to: "; PVS.print(cerr);
#endif
}
}
}
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "\nIn '" << F->getName()
<< "': Found the following values that point to poolable nodes:\n";
for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
cerr << Scalars[i].Val;
cerr << "\n";
#endif
// CallMap - Contain an entry for every call instruction that needs to be
// transformed. Each entry in the map contains information about what we need
@ -726,6 +736,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
}
}
#ifdef DEBUG_TRANSFORM_PROGRESS
// Print out call map...
for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin();
I != CallMap.end(); ++I) {
@ -736,6 +747,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
cerr << I->second.ArgInfo[i].ArgNo << ", ";
cerr << "\n\n";
}
#endif
// Loop through all of the call nodes, recursively creating the new functions
// that we want to call... This uses a map to prevent infinite recursion and
@ -806,11 +818,14 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// Visit all instructions... creating the new instructions that we need and
// unlinking the old instructions from the function...
//
#ifdef DEBUG_TRANSFORM_PROGRESS
for (unsigned i = 0, e = InstToFix.size(); i != e; ++i) {
cerr << "Fixing: " << InstToFix[i];
NIC.visit(InstToFix[i]);
}
//NIC.visit(InstToFix.begin(), InstToFix.end());
#else
NIC.visit(InstToFix.begin(), InstToFix.end());
#endif
// Make all instructions we will delete "let go" of their operands... so that
// we can safely delete Arguments whose types have changed...
@ -844,8 +859,9 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
//
NIC.updateReferences();
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "TRANSFORMED FUNCTION:\n" << F;
#endif
// Delete all of the "instructions to fix"
for_each(InstToFix.begin(), InstToFix.end(), deleter<Instruction>);
@ -931,11 +947,13 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
map<DSNode*, PoolInfo> &CallerPoolDesc) {
if (getTransformedFunction(TFI)) return; // Function xformation already done?
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "********** Entering transformFunction for "
<< TFI.Func->getName() << ":\n";
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i)
cerr << " ArgInfo[" << i << "] = " << TFI.ArgInfo[i].ArgNo << "\n";
cerr << "\n";
#endif
const FunctionType *OldFuncType = TFI.Func->getFunctionType();
@ -973,7 +991,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
CurModule->getFunctionList().push_back(NewFunc);
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "Created function prototype: " << NewFunc << "\n";
#endif
// Add the newly formed function to the TransformedFunctions table so that
// infinite recursion does not occur!
@ -1026,6 +1046,7 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
NodeMapping);
// Print out the node mapping...
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "\nNode mapping for call of " << NewFunc->getName() << "\n";
for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
I != NodeMapping.end(); ++I) {
@ -1033,6 +1054,7 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
cerr << "To: "; I->second.print(cerr);
cerr << "\n";
}
#endif
// Fill in the PoolDescriptor information for the transformed function so that
// it can determine which value holds the pool descriptor for each data
@ -1040,7 +1062,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
//
map<DSNode*, PoolInfo> PoolDescs;
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "\nCalculating the pool descriptor map:\n";
#endif
// Calculate as much of the pool descriptor map as possible. Since we have
// the node mapping between the caller and callee functions, and we have the
@ -1066,7 +1090,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
// call... The call instruction should not have the pool operands added
// yet.
unsigned ArgNo = TFI.Call->getNumOperands()-1+a;
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "Should be argument #: " << ArgNo << "[i = " << a << "]\n";
#endif
assert(ArgNo < NewFunc->getArgumentList().size() &&
"Call already has pool arguments added??");
@ -1103,7 +1129,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
//
transformFunctionBody(NewFunc, DSGraph, PoolDescs);
#ifdef DEBUG_TRANSFORM_PROGRESS
cerr << "Function after transformation:\n" << NewFunc;
#endif
}
static unsigned countPointerTypes(const Type *Ty) {
@ -1239,8 +1267,7 @@ void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
// our purposes here, we assume we are allocating a scalar, or array of
// constant size.
//
unsigned ElSize = TargetData.getTypeSize(AI->getAllocatedType());
ElSize *= cast<ConstantUInt>(AI->getArraySize())->getValue();
unsigned ElSize = TargetData.getTypeSize(PI.NewType);
vector<Value*> Args;
Args.push_back(ConstantUInt::get(Type::UIntTy, ElSize));