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llvm-svn: 27827
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@ -996,3 +996,61 @@ be able eliminate one of the movaps:
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movaps %xmm3, %xmm2
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movaps %xmm4, %xmm3
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jne LBB_main_4 # cond_true44
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//===---------------------------------------------------------------------===//
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Use the 0's in the top part of movss from memory (and from other instructions
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that generate them) to build vectors more efficiently. Consider:
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vector float test(float a) {
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return (vector float){ 0.0, a, 0.0, 0.0};
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}
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We currently generate this as:
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_test:
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sub %ESP, 28
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movss %XMM0, DWORD PTR [%ESP + 32]
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movss DWORD PTR [%ESP + 4], %XMM0
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mov DWORD PTR [%ESP + 12], 0
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mov DWORD PTR [%ESP + 8], 0
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mov DWORD PTR [%ESP], 0
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movaps %XMM0, XMMWORD PTR [%ESP]
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add %ESP, 28
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ret
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Something like this should be sufficient:
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_test:
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movss %XMM0, DWORD PTR [%ESP + 4]
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shufps %XMM0, %XMM0, 81
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ret
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... which takes advantage of the zero elements provided by movss.
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Even xoring a register and shufps'ing IT would be better than the
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above code.
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Likewise, for this:
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vector float test(float a, float b) {
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return (vector float){ b, a, 0.0, 0.0};
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}
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_test:
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pxor %XMM0, %XMM0
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movss %XMM1, %XMM0
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movss %XMM2, DWORD PTR [%ESP + 4]
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unpcklps %XMM2, %XMM1
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movss %XMM0, DWORD PTR [%ESP + 8]
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unpcklps %XMM0, %XMM1
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unpcklps %XMM0, %XMM2
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ret
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... where we do use pxor, it would be better to use the zero'd
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elements that movss provides to turn this into 2 shufps's instead
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of 3 unpcklps's.
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Another example: {0.0, 0.0, a, b }
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//===---------------------------------------------------------------------===//
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