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Add FunctionPassManager_New.
llvm-svn: 31515
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@ -108,6 +108,41 @@ private:
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std::vector<Pass *> PassVector;
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};
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/// FunctionPassManager_New manages FunctionPasses and BasicBlockPassManagers.
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/// It batches all function passes and basic block pass managers together and
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/// sequence them to process one function at a time before processing next
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/// function.
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class FunctionPassManager_New:public Pass {
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public:
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FunctionPassManager_New(ModuleProvider *P) { /* TODO */ }
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FunctionPassManager_New() {
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activeBBPassManager = NULL;
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}
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~FunctionPassManager_New() { /* TODO */ };
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/// add - Add a pass to the queue of passes to run. This passes
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/// ownership of the Pass to the PassManager. When the
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/// PassManager_X is destroyed, the pass will be destroyed as well, so
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/// there is no need to delete the pass. (TODO delete passes.)
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/// This implies that all passes MUST be allocated with 'new'.
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void add(Pass *P) { /* TODO*/ }
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/// Add pass into the pass manager queue.
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bool addPass(Pass *P);
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/// Execute all of the passes scheduled for execution. Keep
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/// track of whether any of the passes modifies the function, and if
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/// so, return true.
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bool runOnModule(Module &M);
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private:
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// Collection of pass that are not yet scheduled
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std::vector<Pass *> PassVector;
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// Active Pass Managers
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BasicBlockPassManager_New *activeBBPassManager;
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};
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} // End llvm namespace
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#endif
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@ -54,3 +54,59 @@ BasicBlockPassManager_New::runOnFunction(Function &F) {
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return Changed;
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}
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// FunctionPassManager_New implementation
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///////////////////////////////////////////////////////////////////////////////
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// FunctionPassManager
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/// Add pass P into the pass manager queue. If P is a BasicBlockPass then
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/// either use it into active basic block pass manager or create new basic
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/// block pass manager to handle pass P.
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bool
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FunctionPassManager_New::addPass (Pass *P) {
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// If P is a BasicBlockPass then use BasicBlockPassManager_New.
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if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
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if (!activeBBPassManager
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|| !activeBBPassManager->addPass(BP)) {
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activeBBPassManager = new BasicBlockPassManager_New();
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PassVector.push_back(activeBBPassManager);
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assert (!activeBBPassManager->addPass(BP) &&
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"Unable to add Pass");
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}
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return true;
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}
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FunctionPass *FP = dynamic_cast<FunctionPass *>(P);
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if (!FP)
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return false;
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// TODO: Check if it suitable to manage P using this FunctionPassManager
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// or we need another instance of BasicBlockPassManager
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PassVector.push_back(FP);
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activeBBPassManager = NULL;
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return true;
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}
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/// Execute all of the passes scheduled for execution by invoking
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/// runOnFunction method. Keep track of whether any of the passes modifies
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/// the function, and if so, return true.
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bool
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FunctionPassManager_New::runOnModule(Module &M) {
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bool Changed = false;
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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for (std::vector<Pass *>::iterator itr = PassVector.begin(),
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e = PassVector.end(); itr != e; ++itr) {
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Pass *P = *itr;
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FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
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Changed |= FP->runOnFunction(*I);
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}
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return Changed;
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}
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