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improve DSE when TargetData is not around, based on work by
Hans Wennborg! llvm-svn: 86067
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@ -78,6 +78,21 @@ static RegisterPass<DSE> X("dse", "Dead Store Elimination");
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FunctionPass *llvm::createDeadStoreEliminationPass() { return new DSE(); }
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/// isValueAtLeastAsBigAs - Return true if V1 is greater than or equal to the
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/// stored size of V2. This returns false if we don't know.
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///
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static bool isValueAtLeastAsBigAs(Value *V1, Value *V2, const TargetData *TD) {
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const Type *V1Ty = V1->getType(), *V2Ty = V2->getType();
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// Exactly the same type, must have exactly the same size.
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if (V1Ty == V2Ty) return true;
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// If we don't have target data, we don't know.
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if (TD == 0) return false;
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return TD->getTypeStoreSize(V1Ty) >= TD->getTypeStoreSize(V2Ty);
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}
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bool DSE::runOnBasicBlock(BasicBlock &BB) {
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MemoryDependenceAnalysis& MD = getAnalysis<MemoryDependenceAnalysis>();
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TD = getAnalysisIfAvailable<TargetData>();
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@ -118,9 +133,7 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
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// If this is a store-store dependence, then the previous store is dead so
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// long as this store is at least as big as it.
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if (StoreInst *DepStore = dyn_cast<StoreInst>(InstDep.getInst()))
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if (TD &&
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TD->getTypeStoreSize(DepStore->getOperand(0)->getType()) <=
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TD->getTypeStoreSize(SI->getOperand(0)->getType())) {
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if (isValueAtLeastAsBigAs(SI->getOperand(0), DepStore->getOperand(0),TD)){
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// Delete the store and now-dead instructions that feed it.
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DeleteDeadInstruction(DepStore);
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NumFastStores++;
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@ -68,9 +68,6 @@ namespace {
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static char ID; // Pass identification
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JumpThreading() : FunctionPass(&ID) {}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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}
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bool runOnFunction(Function &F);
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void FindLoopHeaders(Function &F);
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15
test/Transforms/DeadStoreElimination/no-targetdata.ll
Normal file
15
test/Transforms/DeadStoreElimination/no-targetdata.ll
Normal file
@ -0,0 +1,15 @@
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; RUN: opt %s -dse -S | FileCheck %s
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declare void @test1f()
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define void @test1(i32* noalias %p) {
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store i32 1, i32* %p;
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call void @test1f()
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store i32 2, i32 *%p
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ret void
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; CHECK: define void @test1
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; CHECK-NOT: store
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; CHECK-NEXT: call void
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; CHECK-NEXT: store i32 2
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; CHECK-NEXT: ret void
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}
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