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compute dominator tree children in a deterministic order that does not depend
on the address of BasicBlock objects in memory. This eliminates stuff like this: Inorder Dominator Tree: [1] %entry [2] %loopentry - [3] %loopexit [3] %no_exit - [4] %endif [4] %then + [4] %endif + [3] %loopexit [3] %return llvm-svn: 14253
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@ -373,19 +373,20 @@ void DominatorTree::calculate(const ImmediateDominators &ID) {
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BasicBlock *Root = Roots[0];
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Nodes[Root] = RootNode = new Node(Root, 0); // Add a node for the root...
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Function *F = Root->getParent();
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// Loop over all of the reachable blocks in the function...
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for (ImmediateDominators::const_iterator I = ID.begin(), E = ID.end();
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I != E; ++I) {
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Node *&BBNode = Nodes[I->first];
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if (!BBNode) { // Haven't calculated this node yet?
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// Get or calculate the node for the immediate dominator
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Node *IDomNode = getNodeForBlock(I->second);
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
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if (BasicBlock *ImmDom = ID.get(I)) { // Reachable block.
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Node *&BBNode = Nodes[I];
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if (!BBNode) { // Haven't calculated this node yet?
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// Get or calculate the node for the immediate dominator
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Node *IDomNode = getNodeForBlock(ImmDom);
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// Add a new tree node for this BasicBlock, and link it as a child of
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// IDomNode
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BBNode = IDomNode->addChild(new Node(I->first, IDomNode));
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// Add a new tree node for this BasicBlock, and link it as a child of
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// IDomNode
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BBNode = IDomNode->addChild(new Node(I, IDomNode));
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}
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}
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}
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}
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static std::ostream &operator<<(std::ostream &o,
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