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Check for both styles of clobbers, those produced by dragonegg and
those produced by clang for the inline asm bswap conversion. Modified from a patch by Chris Smowton. llvm-svn: 194016
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@ -19182,6 +19182,22 @@ namespace {
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const VariadicFunction1<bool, StringRef, StringRef, matchAsmImpl> matchAsm={};
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}
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static bool clobbersFlagRegisters(const SmallVector<StringRef, 4> &AsmPieces) {
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if (AsmPieces.size() == 3 || AsmPieces.size() == 4) {
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if (std::count(AsmPieces.begin(), AsmPieces.end(), "~{cc}") &&
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std::count(AsmPieces.begin(), AsmPieces.end(), "~{flags}") &&
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std::count(AsmPieces.begin(), AsmPieces.end(), "~{fpsr}")) {
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if (AsmPieces.size() == 3)
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return true;
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else if (std::count(AsmPieces.begin(), AsmPieces.end(), "~{dirflag}"))
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return true;
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}
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}
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return false;
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}
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bool X86TargetLowering::ExpandInlineAsm(CallInst *CI) const {
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InlineAsm *IA = cast<InlineAsm>(CI->getCalledValue());
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@ -19223,12 +19239,8 @@ bool X86TargetLowering::ExpandInlineAsm(CallInst *CI) const {
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const std::string &ConstraintsStr = IA->getConstraintString();
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SplitString(StringRef(ConstraintsStr).substr(5), AsmPieces, ",");
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array_pod_sort(AsmPieces.begin(), AsmPieces.end());
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if (AsmPieces.size() == 4 &&
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AsmPieces[0] == "~{cc}" &&
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AsmPieces[1] == "~{dirflag}" &&
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AsmPieces[2] == "~{flags}" &&
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AsmPieces[3] == "~{fpsr}")
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return IntrinsicLowering::LowerToByteSwap(CI);
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if (clobbersFlagRegisters(AsmPieces))
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return IntrinsicLowering::LowerToByteSwap(CI);
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}
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break;
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case 3:
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@ -19241,11 +19253,7 @@ bool X86TargetLowering::ExpandInlineAsm(CallInst *CI) const {
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const std::string &ConstraintsStr = IA->getConstraintString();
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SplitString(StringRef(ConstraintsStr).substr(5), AsmPieces, ",");
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array_pod_sort(AsmPieces.begin(), AsmPieces.end());
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if (AsmPieces.size() == 4 &&
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AsmPieces[0] == "~{cc}" &&
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AsmPieces[1] == "~{dirflag}" &&
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AsmPieces[2] == "~{flags}" &&
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AsmPieces[3] == "~{fpsr}")
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if (clobbersFlagRegisters(AsmPieces))
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return IntrinsicLowering::LowerToByteSwap(CI);
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}
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@ -2,18 +2,31 @@
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; PR3701
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define i64 @t(i64* %arg) nounwind {
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br i1 true, label %1, label %5
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br i1 true, label %1, label %5
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; <label>:1 ; preds = %0
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%2 = icmp eq i64* null, %arg ; <i1> [#uses=1]
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%3 = tail call i64* asm sideeffect "movl %fs:0,$0", "=r,~{dirflag},~{fpsr},~{flags}"() nounwind ; <%struct.thread*> [#uses=0]
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; <label>:1 ; preds = %0
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%2 = icmp eq i64* null, %arg ; <i1> [#uses=1]
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%3 = tail call i64* asm sideeffect "movl %fs:0,$0", "=r,~{dirflag},~{fpsr},~{flags}"() nounwind ; <%struct.thread*> [#uses=0]
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; CHECK: test
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; CHECK-NEXT: j
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br i1 %2, label %4, label %5
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br i1 %2, label %4, label %5
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; <label>:4 ; preds = %1
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ret i64 1
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; <label>:4 ; preds = %1
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ret i64 1
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; <label>:5 ; preds = %1
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ret i64 0
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; <label>:5 ; preds = %1
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ret i64 0
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}
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; Make sure that we translate this to the bswap intrinsic which lowers down without the
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; inline assembly.
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; CHECK-NOT: #APP
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define i32 @s(i32 %argc, i8** nocapture %argv) unnamed_addr nounwind {
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entry:
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%0 = trunc i32 %argc to i16
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%asmtmp = tail call i16 asm "rorw $$8, ${0:w}", "=r,0,~{fpsr},~{flags},~{cc}"(i16 %0) nounwind, !srcloc !0
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%1 = zext i16 %asmtmp to i32
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ret i32 %1
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}
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!0 = metadata !{i64 935930}
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