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* Move some code from Pass.cpp to PassManagerT.h
* Implement stuff so that code can declare that they only depend on the CFG of a function, not on anything else. This speeds up GCCAS a lot. llvm-svn: 3155
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@ -10,7 +10,6 @@
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#include "PassManagerT.h" // PassManagerT implementation
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#include "llvm/Module.h"
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#include "Support/STLExtras.h"
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#include "Support/CommandLine.h"
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#include "Support/TypeInfo.h"
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#include <typeinfo>
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#include <iostream>
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@ -21,21 +20,11 @@
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// AnalysisID Class Implementation
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//
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static std::vector<AnalysisID> CFGOnlyAnalyses;
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#if 0
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// Source of unique analysis ID #'s.
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unsigned AnalysisID::NextID = 0;
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static std::vector<const PassInfo*> CFGOnlyAnalyses;
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AnalysisID::AnalysisID(const AnalysisID &AID, bool DependsOnlyOnCFG) {
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ID = AID.ID; // Implement the copy ctor part...
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Constructor = AID.Constructor;
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// If this analysis only depends on the CFG of the function, add it to the CFG
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// only list...
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if (DependsOnlyOnCFG)
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CFGOnlyAnalyses.push_back(AID);
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void RegisterPassBase::setPreservesCFG() {
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CFGOnlyAnalyses.push_back(PIObj);
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}
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#endif
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//===----------------------------------------------------------------------===//
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// AnalysisResolver Class Implementation
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@ -137,33 +126,6 @@ TimingInfo::~TimingInfo() {
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}
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//===----------------------------------------------------------------------===//
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// Pass debugging information. Often it is useful to find out what pass is
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// running when a crash occurs in a utility. When this library is compiled with
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// debugging on, a command line option (--debug-pass) is enabled that causes the
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// pass name to be printed before it executes.
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//
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// Different debug levels that can be enabled...
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enum PassDebugLevel {
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None, Structure, Executions, Details
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};
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static cl::opt<enum PassDebugLevel>
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PassDebugging("debug-pass", cl::Hidden,
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cl::desc("Print PassManager debugging information"),
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cl::values(
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clEnumVal(None , "disable debug output"),
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// TODO: add option to print out pass names "PassOptions"
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clEnumVal(Structure , "print pass structure before run()"),
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clEnumVal(Executions, "print pass name before it is executed"),
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clEnumVal(Details , "print pass details when it is executed"),
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0));
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void PMDebug::PrintPassStructure(Pass *P) {
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if (PassDebugging >= Structure)
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P->dumpPassStructure();
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}
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void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
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Pass *P, Annotable *V) {
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@ -190,22 +152,12 @@ void PMDebug::PrintAnalysisSetInfo(unsigned Depth, const char *Msg,
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Pass *P, const std::vector<AnalysisID> &Set){
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if (PassDebugging >= Details && !Set.empty()) {
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std::cerr << (void*)P << std::string(Depth*2+3, ' ') << Msg << " Analyses:";
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for (unsigned i = 0; i != Set.size(); ++i) {
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// FIXME: This can use the local pass map!
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Pass *P = Set[i]->createPass(); // Good thing this is just debug code...
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std::cerr << " " << P->getPassName();
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delete P;
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}
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for (unsigned i = 0; i != Set.size(); ++i)
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std::cerr << " " << Set[i]->getPassName();
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std::cerr << "\n";
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}
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}
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// dumpPassStructure - Implement the -debug-passes=Structure option
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void Pass::dumpPassStructure(unsigned Offset) {
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std::cerr << std::string(Offset*2, ' ') << getPassName() << "\n";
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}
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//===----------------------------------------------------------------------===//
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// Pass Implementation
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//
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@ -214,6 +166,10 @@ void Pass::addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU) {
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PM->addPass(this, AU);
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}
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// dumpPassStructure - Implement the -debug-passes=Structure option
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void Pass::dumpPassStructure(unsigned Offset) {
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std::cerr << std::string(Offset*2, ' ') << getPassName() << "\n";
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}
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// getPassName - Use C++ RTTI to get a SOMEWHAT intelligable name for the pass.
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//
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@ -16,10 +16,33 @@
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#define LLVM_PASSMANAGER_T_H
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#include "llvm/Pass.h"
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#include <string>
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#include "Support/CommandLine.h"
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#include <algorithm>
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class Annotable;
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//===----------------------------------------------------------------------===//
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// Pass debugging information. Often it is useful to find out what pass is
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// running when a crash occurs in a utility. When this library is compiled with
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// debugging on, a command line option (--debug-pass) is enabled that causes the
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// pass name to be printed before it executes.
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//
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// Different debug levels that can be enabled...
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enum PassDebugLevel {
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None, Structure, Executions, Details
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};
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static cl::opt<enum PassDebugLevel>
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PassDebugging("debug-pass", cl::Hidden,
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cl::desc("Print PassManager debugging information"),
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cl::values(
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clEnumVal(None , "disable debug output"),
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// TODO: add option to print out pass names "PassOptions"
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clEnumVal(Structure , "print pass structure before run()"),
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clEnumVal(Executions, "print pass name before it is executed"),
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clEnumVal(Details , "print pass details when it is executed"),
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0));
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//===----------------------------------------------------------------------===//
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// PMDebug class - a set of debugging functions, that are not to be
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// instantiated by the template.
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@ -28,7 +51,10 @@ struct PMDebug {
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// If compiled in debug mode, these functions can be enabled by setting
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// -debug-pass on the command line of the tool being used.
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//
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static void PrintPassStructure(Pass *P);
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static void PrintPassStructure(Pass *P) {
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if (PassDebugging >= Structure)
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P->dumpPassStructure();
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}
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static void PrintPassInformation(unsigned,const char*,Pass *, Annotable *);
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static void PrintAnalysisSetInfo(unsigned,const char*,Pass *P,
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const std::vector<AnalysisID> &);
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