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Change LoopUnrollPass cost from int to unsigned to make it consistent. (NFC)

llvm-svn: 288463
This commit is contained in:
Dehao Chen 2016-12-02 03:17:07 +00:00
parent 1329d17185
commit a865e91dc4

View File

@ -234,11 +234,11 @@ struct UnrolledInstStateKeyInfo {
namespace {
struct EstimatedUnrollCost {
/// \brief The estimated cost after unrolling.
int UnrolledCost;
unsigned UnrolledCost;
/// \brief The estimated dynamic cost of executing the instructions in the
/// rolled form.
int RolledDynamicCost;
unsigned RolledDynamicCost;
};
}
@ -258,7 +258,7 @@ struct EstimatedUnrollCost {
static Optional<EstimatedUnrollCost>
analyzeLoopUnrollCost(const Loop *L, unsigned TripCount, DominatorTree &DT,
ScalarEvolution &SE, const TargetTransformInfo &TTI,
int MaxUnrolledLoopSize) {
unsigned MaxUnrolledLoopSize) {
// We want to be able to scale offsets by the trip count and add more offsets
// to them without checking for overflows, and we already don't want to
// analyze *massive* trip counts, so we force the max to be reasonably small.
@ -282,14 +282,14 @@ analyzeLoopUnrollCost(const Loop *L, unsigned TripCount, DominatorTree &DT,
// The estimated cost of the unrolled form of the loop. We try to estimate
// this by simplifying as much as we can while computing the estimate.
int UnrolledCost = 0;
unsigned UnrolledCost = 0;
// We also track the estimated dynamic (that is, actually executed) cost in
// the rolled form. This helps identify cases when the savings from unrolling
// aren't just exposing dead control flows, but actual reduced dynamic
// instructions due to the simplifications which we expect to occur after
// unrolling.
int RolledDynamicCost = 0;
unsigned RolledDynamicCost = 0;
// We track the simplification of each instruction in each iteration. We use
// this to recursively merge costs into the unrolled cost on-demand so that