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Bitcode: Fix reading and writing of ConstantDataVectors of halfs
In r254991 I allowed ConstantDataVectors to contain elements of HalfTy, but I missed updating the bitcode reader and writer to handle this, so now we crash if we try to emit bitcode on programs that have constant vectors of half. This fixes the issue and adds test coverage for reading and writing constant sequences in bitcode. llvm-svn: 256982
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@ -2654,8 +2654,6 @@ std::error_code BitcodeReader::parseConstants() {
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return error("Invalid record");
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Type *EltTy = cast<SequentialType>(CurTy)->getElementType();
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unsigned Size = Record.size();
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if (EltTy->isIntegerTy(8)) {
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SmallVector<uint8_t, 16> Elts(Record.begin(), Record.end());
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if (isa<VectorType>(CurTy))
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@ -2680,21 +2678,24 @@ std::error_code BitcodeReader::parseConstants() {
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V = ConstantDataVector::get(Context, Elts);
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else
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V = ConstantDataArray::get(Context, Elts);
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} else if (EltTy->isHalfTy()) {
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SmallVector<uint16_t, 16> Elts(Record.begin(), Record.end());
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if (isa<VectorType>(CurTy))
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V = ConstantDataVector::getFP(Context, Elts);
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else
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V = ConstantDataArray::getFP(Context, Elts);
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} else if (EltTy->isFloatTy()) {
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SmallVector<float, 16> Elts(Size);
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std::transform(Record.begin(), Record.end(), Elts.begin(), BitsToFloat);
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SmallVector<uint32_t, 16> Elts(Record.begin(), Record.end());
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if (isa<VectorType>(CurTy))
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V = ConstantDataVector::get(Context, Elts);
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V = ConstantDataVector::getFP(Context, Elts);
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else
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V = ConstantDataArray::get(Context, Elts);
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V = ConstantDataArray::getFP(Context, Elts);
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} else if (EltTy->isDoubleTy()) {
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SmallVector<double, 16> Elts(Size);
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std::transform(Record.begin(), Record.end(), Elts.begin(),
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BitsToDouble);
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SmallVector<uint64_t, 16> Elts(Record.begin(), Record.end());
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if (isa<VectorType>(CurTy))
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V = ConstantDataVector::get(Context, Elts);
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V = ConstantDataVector::getFP(Context, Elts);
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else
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V = ConstantDataArray::get(Context, Elts);
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V = ConstantDataArray::getFP(Context, Elts);
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} else {
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return error("Invalid type for value");
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}
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@ -1630,19 +1630,10 @@ static void WriteConstants(unsigned FirstVal, unsigned LastVal,
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if (isa<IntegerType>(EltTy)) {
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for (unsigned i = 0, e = CDS->getNumElements(); i != e; ++i)
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Record.push_back(CDS->getElementAsInteger(i));
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} else if (EltTy->isFloatTy()) {
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for (unsigned i = 0, e = CDS->getNumElements(); i != e; ++i) {
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union { float F; uint32_t I; };
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F = CDS->getElementAsFloat(i);
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Record.push_back(I);
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}
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} else {
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assert(EltTy->isDoubleTy() && "Unknown ConstantData element type");
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for (unsigned i = 0, e = CDS->getNumElements(); i != e; ++i) {
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union { double F; uint64_t I; };
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F = CDS->getElementAsDouble(i);
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Record.push_back(I);
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}
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for (unsigned i = 0, e = CDS->getNumElements(); i != e; ++i)
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Record.push_back(
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CDS->getElementAsAPFloat(i).bitcastToAPInt().getLimitedValue());
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}
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} else if (isa<ConstantArray>(C) || isa<ConstantStruct>(C) ||
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isa<ConstantVector>(C)) {
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32
test/Bitcode/constant-sequence.ll
Normal file
32
test/Bitcode/constant-sequence.ll
Normal file
@ -0,0 +1,32 @@
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; Round trip constant sequences through bitcode
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; RUN: llvm-as < %s | llvm-dis | FileCheck %s
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; CHECK: @array.i8 = constant [3 x i8] c"\00\01\00"
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@array.i8 = constant [3 x i8] [i8 -0, i8 1, i8 0]
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; CHECK: @array.i16 = constant [3 x i16] [i16 0, i16 1, i16 0]
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@array.i16 = constant [3 x i16] [i16 -0, i16 1, i16 0]
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; CHECK: @array.i32 = constant [3 x i32] [i32 0, i32 1, i32 0]
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@array.i32 = constant [3 x i32] [i32 -0, i32 1, i32 0]
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; CHECK: @array.i64 = constant [3 x i64] [i64 0, i64 1, i64 0]
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@array.i64 = constant [3 x i64] [i64 -0, i64 1, i64 0]
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; CHECK: @array.f16 = constant [3 x half] [half 0xH8000, half 0xH3C00, half 0xH0000]
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@array.f16 = constant [3 x half] [half -0.0, half 1.0, half 0.0]
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; CHECK: @array.f32 = constant [3 x float] [float -0.000000e+00, float 1.000000e+00, float 0.000000e+00]
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@array.f32 = constant [3 x float] [float -0.0, float 1.0, float 0.0]
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; CHECK: @array.f64 = constant [3 x double] [double -0.000000e+00, double 1.000000e+00, double 0.000000e+00]
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@array.f64 = constant [3 x double] [double -0.0, double 1.0, double 0.0]
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; CHECK: @vector.i8 = constant <3 x i8> <i8 0, i8 1, i8 0>
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@vector.i8 = constant <3 x i8> <i8 -0, i8 1, i8 0>
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; CHECK: @vector.i16 = constant <3 x i16> <i16 0, i16 1, i16 0>
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@vector.i16 = constant <3 x i16> <i16 -0, i16 1, i16 0>
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; CHECK: @vector.i32 = constant <3 x i32> <i32 0, i32 1, i32 0>
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@vector.i32 = constant <3 x i32> <i32 -0, i32 1, i32 0>
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; CHECK: @vector.i64 = constant <3 x i64> <i64 0, i64 1, i64 0>
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@vector.i64 = constant <3 x i64> <i64 -0, i64 1, i64 0>
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; CHECK: @vector.f16 = constant <3 x half> <half 0xH8000, half 0xH3C00, half 0xH0000>
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@vector.f16 = constant <3 x half> <half -0.0, half 1.0, half 0.0>
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; CHECK: @vector.f32 = constant <3 x float> <float -0.000000e+00, float 1.000000e+00, float 0.000000e+00>
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@vector.f32 = constant <3 x float> <float -0.0, float 1.0, float 0.0>
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; CHECK: @vector.f64 = constant <3 x double> <double -0.000000e+00, double 1.000000e+00, double 0.000000e+00>
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@vector.f64 = constant <3 x double> <double -0.0, double 1.0, double 0.0>
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