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Pull iterators out of CFG.h and genericize them with GraphTraits
llvm-svn: 666
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97440eba29
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147
include/llvm/Support/DepthFirstIterator.h
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147
include/llvm/Support/DepthFirstIterator.h
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//===- llvm/Support/DepthFirstIterator.h - Depth First iterators -*- C++ -*--=//
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//
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// This file builds on the Support/GraphTraits.h file to build generic depth
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// first graph iterator.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_DEPTH_FIRST_ITERATOR_H
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#define LLVM_SUPPORT_DEPTH_FIRST_ITERATOR_H
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#include "llvm/Support/GraphTraits.h"
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#include <iterator>
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#include <stack>
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#include <set>
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// Generic Depth First Iterator
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template<class GraphT, class GT = GraphTraits<GraphT> >
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class df_iterator : public std::forward_iterator<typename GT::NodeType,
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ptrdiff_t> {
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typedef typename GT::NodeType NodeType;
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typedef typename GT::ChildIteratorType ChildItTy;
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set<NodeType *> Visited; // All of the blocks visited so far...
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// VisitStack - Used to maintain the ordering. Top = current block
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// First element is node pointer, second is the 'next child' to visit
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stack<pair<NodeType *, ChildItTy> > VisitStack;
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const bool Reverse; // Iterate over children before self?
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private:
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void reverseEnterNode() {
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pair<NodeType *, ChildItTy> &Top = VisitStack.top();
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NodeType *Node = Top.first;
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ChildItTy &It = Top.second;
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for (; It != GT::child_end(Node); ++It) {
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NodeType *Child = *It;
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if (!Visited.count(Child)) {
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Visited.insert(Child);
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VisitStack.push(make_pair(Child, GT::child_begin(Child)));
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reverseEnterNode();
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return;
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}
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}
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}
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inline df_iterator(NodeType *Node, bool reverse) : Reverse(reverse) {
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Visited.insert(Node);
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VisitStack.push(make_pair(Node, GT::child_begin(Node)));
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if (Reverse) reverseEnterNode();
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}
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inline df_iterator() { /* End is when stack is empty */ }
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public:
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typedef df_iterator<GraphT, GT> _Self;
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// Provide static begin and end methods as our public "constructors"
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static inline _Self begin(GraphT G, bool Reverse = false) {
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return _Self(GT::getEntryNode(G), Reverse);
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}
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static inline _Self end(GraphT G) { return _Self(); }
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inline bool operator==(const _Self& x) const {
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return VisitStack == x.VisitStack;
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}
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inline bool operator!=(const _Self& x) const { return !operator==(x); }
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inline pointer operator*() const {
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return VisitStack.top().first;
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}
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// This is a nonstandard operator-> that dereferences the pointer an extra
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// time... so that you can actually call methods ON the Node, because
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// the contained type is a pointer. This allows BBIt->getTerminator() f.e.
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//
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inline NodeType *operator->() const { return operator*(); }
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inline _Self& operator++() { // Preincrement
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if (Reverse) { // Reverse Depth First Iterator
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if (VisitStack.top().second == GT::child_end(VisitStack.top().first))
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VisitStack.pop();
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if (!VisitStack.empty())
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reverseEnterNode();
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} else { // Normal Depth First Iterator
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do {
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pair<NodeType *, ChildItTy> &Top = VisitStack.top();
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NodeType *Node = Top.first;
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ChildItTy &It = Top.second;
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while (It != GT::child_end(Node)) {
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NodeType *Next = *It++;
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if (!Visited.count(Next)) { // Has our next sibling been visited?
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// No, do it now.
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Visited.insert(Next);
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VisitStack.push(make_pair(Next, GT::child_begin(Next)));
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return *this;
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}
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}
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// Oops, ran out of successors... go up a level on the stack.
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VisitStack.pop();
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} while (!VisitStack.empty());
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}
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return *this;
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}
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inline _Self operator++(int) { // Postincrement
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_Self tmp = *this; ++*this; return tmp;
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}
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// nodeVisited - return true if this iterator has already visited the
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// specified node. This is public, and will probably be used to iterate over
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// nodes that a depth first iteration did not find: ie unreachable nodes.
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//
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inline bool nodeVisited(NodeType *Node) const {
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return Visited.count(Node) != 0;
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}
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};
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// Provide global constructors that automatically figure out correct types...
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//
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template <class T>
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df_iterator<T> df_begin(T G, bool Reverse = false) {
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return df_iterator<T>::begin(G, Reverse);
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}
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template <class T>
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df_iterator<T> df_end(T G) {
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return df_iterator<T>::end(G);
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}
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// Provide global definitions of inverse depth first iterators...
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template <class T>
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struct idf_iterator : public df_iterator<Inverse<T> > {
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idf_iterator(const df_iterator<Inverse<T> > &V) :df_iterator<Inverse<T> >(V){}
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};
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template <class T>
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idf_iterator<T> idf_begin(T G, bool Reverse = false) {
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return idf_iterator<T>::begin(G, Reverse);
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}
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template <class T>
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idf_iterator<T> idf_end(T G){
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return idf_iterator<T>::end(G);
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}
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#endif
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59
include/llvm/Support/GraphTraits.h
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include/llvm/Support/GraphTraits.h
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//===-- llvm/Support/GraphTraits.h - Graph traits template -------*- C++ -*--=//
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//
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// This file defines the little GraphTraits<X> template class that should be
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// specialized by classes that want to be iteratable by generic graph iterators.
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//
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// This file also defines the marker class Inverse that is used to iterate over
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// graphs in a graph defined, inverse ordering...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_GRAPH_TRAITS_H
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#define LLVM_SUPPORT_GRAPH_TRAITS_H
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// GraphTraits - This class should be specialized by different graph types...
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// which is why the default version is empty.
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//
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template<class GraphType>
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struct GraphTraits {
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// Elements to provide:
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// typedef NodeType - Type of Node in the graph
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// typedef ChildIteratorType - Type used to iterate over children in graph
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// static NodeType *getEntryNode(GraphType *)
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// Return the entry node of the graph
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// static ChildIteratorType child_begin(NodeType *)
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// static ChildIteratorType child_end (NodeType *)
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// Return iterators that point to the beginning and ending of the child
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// node list for the specified node.
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//
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// If anyone tries to use this class without having an appropriate
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// specialization make an error. If you get this error, it's because you
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// need to include the appropriate specialization of GraphTraits<> for your
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// graph, or you need to define it for a new graph type.
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//
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typedef typename GraphType::UnknownGraphTypeError NodeType;
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};
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// Inverse - This class is used as a little marker class to tell the graph
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// iterator to iterate over the graph in a graph defined "Inverse" ordering.
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// Not all graphs define an inverse ordering, and if they do, it depends on
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// the graph exactly what that is. Here's an example of usage with the
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// df_iterator:
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//
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// df_iterator<Inverse<Method> > I = idf_begin(M), E = idf_end(M);
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// for (; I != E; ++I) { ... }
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//
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template <class GraphType>
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struct Inverse {
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GraphType &Graph;
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inline Inverse(GraphType &G) : Graph(G) {}
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};
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#endif
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145
include/llvm/Support/PostOrderIterator.h
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include/llvm/Support/PostOrderIterator.h
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//===-- llvm/Support/PostOrderIterator.h - Generic PO iterator ---*- C++ -*--=//
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//
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// This file builds on the Support/GraphTraits.h file to build a generic graph
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// post order iterator. This should work over any graph type that has a
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// GraphTraits specialization.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_POSTORDER_ITERATOR_H
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#define LLVM_SUPPORT_POSTORDER_ITERATOR_H
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#include "llvm/Support/GraphTraits.h"
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#include <iterator>
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#include <stack>
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#include <set>
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template<class GraphT, class GT = GraphTraits<GraphT> >
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class po_iterator : public std::forward_iterator<typename GT::NodeType,
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ptrdiff_t> {
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typedef typename GT::NodeType NodeType;
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typedef typename GT::ChildIteratorType ChildItTy;
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set<NodeType *> Visited; // All of the blocks visited so far...
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// VisitStack - Used to maintain the ordering. Top = current block
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// First element is basic block pointer, second is the 'next child' to visit
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stack<pair<NodeType *, ChildItTy> > VisitStack;
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void traverseChild() {
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while (VisitStack.top().second != GT::child_end(VisitStack.top().first)) {
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NodeType *BB = *VisitStack.top().second++;
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if (!Visited.count(BB)) { // If the block is not visited...
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Visited.insert(BB);
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VisitStack.push(make_pair(BB, GT::child_begin(BB)));
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}
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}
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}
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inline po_iterator(NodeType *BB) {
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Visited.insert(BB);
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VisitStack.push(make_pair(BB, GT::child_begin(BB)));
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traverseChild();
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}
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inline po_iterator() { /* End is when stack is empty */ }
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public:
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typedef po_iterator<GraphT, GT> _Self;
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// Provide static "constructors"...
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static inline _Self begin(GraphT G) { return _Self(GT::getEntryNode(G)); }
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static inline _Self end (GraphT G) { return _Self(); }
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inline bool operator==(const _Self& x) const {
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return VisitStack == x.VisitStack;
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}
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inline bool operator!=(const _Self& x) const { return !operator==(x); }
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inline pointer operator*() const {
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return VisitStack.top().first;
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}
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// This is a nonstandard operator-> that dereferences the pointer an extra
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// time... so that you can actually call methods ON the BasicBlock, because
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// the contained type is a pointer. This allows BBIt->getTerminator() f.e.
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//
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inline NodeType *operator->() const { return operator*(); }
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inline _Self& operator++() { // Preincrement
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VisitStack.pop();
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if (!VisitStack.empty())
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traverseChild();
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return *this;
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}
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inline _Self operator++(int) { // Postincrement
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_Self tmp = *this; ++*this; return tmp;
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}
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};
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// Provide global constructors that automatically figure out correct types...
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//
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template <class T>
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po_iterator<T> po_begin(T G) { return po_iterator<T>::begin(G); }
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template <class T>
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po_iterator<T> po_end (T G) { return po_iterator<T>::end(G); }
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// Provide global definitions of inverse post order iterators...
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template <class T>
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struct ipo_iterator : public po_iterator<Inverse<T> > {
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ipo_iterator(const po_iterator<Inverse<T> > &V) :po_iterator<Inverse<T> >(V){}
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};
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template <class T>
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ipo_iterator<T> ipo_begin(T G, bool Reverse = false) {
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return ipo_iterator<T>::begin(G, Reverse);
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}
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template <class T>
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ipo_iterator<T> ipo_end(T G){
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return ipo_iterator<T>::end(G);
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}
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//===--------------------------------------------------------------------===//
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// Reverse Post Order CFG iterator code
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//===--------------------------------------------------------------------===//
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//
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// This is used to visit basic blocks in a method in reverse post order. This
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// class is awkward to use because I don't know a good incremental algorithm to
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// computer RPO from a graph. Because of this, the construction of the
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// ReversePostOrderTraversal object is expensive (it must walk the entire graph
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// with a postorder iterator to build the data structures). The moral of this
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// story is: Don't create more ReversePostOrderTraversal classes than neccesary.
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//
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// This class should be used like this:
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// {
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// cfg::ReversePostOrderTraversal RPOT(MethodPtr); // Expensive to create
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// for (cfg::rpo_iterator I = RPOT.begin(); I != RPOT.end(); ++I) {
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// ...
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// }
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// for (cfg::rpo_iterator I = RPOT.begin(); I != RPOT.end(); ++I) {
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// ...
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// }
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// }
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//
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typedef reverse_iterator<vector<BasicBlock*>::iterator> rpo_iterator;
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// TODO: FIXME: ReversePostOrderTraversal is not generic!
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class ReversePostOrderTraversal {
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vector<BasicBlock*> Blocks; // Block list in normal PO order
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inline void Initialize(BasicBlock *BB) {
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copy(po_begin(BB), po_end(BB), back_inserter(Blocks));
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}
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public:
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inline ReversePostOrderTraversal(Method *M) {
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Initialize(M->front());
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}
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inline ReversePostOrderTraversal(BasicBlock *BB) {
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Initialize(BB);
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}
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// Because we want a reverse post order, use reverse iterators from the vector
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inline rpo_iterator begin() { return Blocks.rbegin(); }
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inline rpo_iterator end() { return Blocks.rend(); }
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};
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#endif
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