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[llvm-mca] Fix wrong call to setCustomStrategy().

Thanks to @waltl for reporting this issue.

I have also added an assert to check for invalid null strategy objects, and I
have reworded a couple of code comments in Scheduler.h

llvm-svn: 340545
This commit is contained in:
Andrea Di Biagio 2018-08-23 17:09:08 +00:00
parent 74df0a843a
commit a9095b3f03
2 changed files with 9 additions and 9 deletions

View File

@ -115,6 +115,7 @@ void ResourceManager::setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S,
uint64_t ResourceID) {
unsigned Index = getResourceStateIndex(ResourceID);
assert(Index < Resources.size() && "Invalid processor resource index!");
assert(S && "Unexpected null strategy in input!");
Strategies[Index].reset(S.get());
}

View File

@ -83,10 +83,9 @@ class DefaultResourceStrategy final : public ResourceStrategy {
/// ResourceB -- 0b010
/// ResourceC -- 0b100
///
/// Field NextInSequenceMask is used by class ResourceManager to select the
/// "next available resource" from the set.
/// It defaults to the value of field `ResourceUnitMasks`. In this example, it
/// defaults to mask '0b111'.
/// Field NextInSequenceMask is used to select the next unit from the set of
/// resource units. It defaults to the value of field `ResourceUnitMasks` (in
/// this example, it defaults to mask '0b111').
///
/// The round-robin selector would firstly select 'ResourceC', then
/// 'ResourceB', and eventually 'ResourceA'. When a resource R is used, the
@ -99,19 +98,19 @@ class DefaultResourceStrategy final : public ResourceStrategy {
uint64_t NextInSequenceMask;
/// This field is used to track resource units that are used (i.e. selected)
/// by other groups other than this one.
/// by other groups other than the one associated with this strategy object.
///
/// In LLVM processor resource groups are allowed to partially (or fully)
/// overlap. That means, a same unit may be visible to multiple groups.
/// This field keeps track of uses that have been initiated from outside of
/// This field keeps track of uses that have originated from outside of
/// this group. The idea is to bias the selection strategy, so that resources
/// that haven't been used by other groups get prioritized.
///
/// The end goal is to (try to) keep the resource distribution as much uniform
/// as possible. By construction, this mask only tracks one-level of resource
/// usage. Therefore, this strategy is expected to be less accurate when same
/// units are used multiple times from outside of this group during a single
/// selection round.
/// units are used multiple times by other groups within a single round of
/// select.
///
/// Note: an LRU selector would have a better accuracy at the cost of being
/// slightly more expensive (mostly in terms of runtime cost). Methods
@ -315,7 +314,7 @@ public:
unsigned ResourceID) {
assert(ResourceID < ProcResID2Mask.size() &&
"Invalid resource index in input!");
return setCustomStrategy(std::move(S), ProcResID2Mask[ResourceID]);
return setCustomStrategyImpl(std::move(S), ProcResID2Mask[ResourceID]);
}
// Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if