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[ARM] Handle f16 in GeneratePerfectShuffle
This new f16 shuffle under Neon would hit an assert in GeneratePerfectShuffle as it would try to treat a f16 vector as an i8. Add f16 handling, treating them like an i16. Differential Revision: https://reviews.llvm.org/D95446
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@ -7980,7 +7980,8 @@ static SDValue GeneratePerfectShuffle(unsigned PFEntry, SDValue LHS,
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VT.getVectorElementType() == MVT::f32)
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return DAG.getNode(ARMISD::VREV64, dl, VT, OpLHS);
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// vrev <4 x i16> -> VREV32
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if (VT.getVectorElementType() == MVT::i16)
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if (VT.getVectorElementType() == MVT::i16 ||
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VT.getVectorElementType() == MVT::f16)
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return DAG.getNode(ARMISD::VREV32, dl, VT, OpLHS);
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// vrev <4 x i8> -> VREV16
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assert(VT.getVectorElementType() == MVT::i8);
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@ -167,3 +167,131 @@ entry:
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%x = insertelement <8 x half> %a, half %b, i32 7
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ret <8 x half> %x
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}
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define arm_aapcs_vfpcc <8 x half> @shuffle3step_f16(<32 x half> %src) {
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; CHECKHARD-LABEL: shuffle3step_f16:
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; CHECKHARD: @ %bb.0: @ %entry
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; CHECKHARD-NEXT: vmov r1, s0
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; CHECKHARD-NEXT: vmovx.f16 s12, s1
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; CHECKHARD-NEXT: vmov r0, s12
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; CHECKHARD-NEXT: vext.16 d16, d4, d5, #2
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; CHECKHARD-NEXT: vmovx.f16 s12, s4
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; CHECKHARD-NEXT: vdup.16 q11, d3[1]
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; CHECKHARD-NEXT: vrev32.16 d17, d16
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; CHECKHARD-NEXT: vext.16 d16, d16, d17, #3
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; CHECKHARD-NEXT: vrev32.16 d17, d3
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; CHECKHARD-NEXT: vext.16 d17, d17, d3, #1
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; CHECKHARD-NEXT: vext.16 d16, d16, d17, #2
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; CHECKHARD-NEXT: vext.16 d17, d16, d16, #2
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; CHECKHARD-NEXT: vmov.16 d16[0], r1
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; CHECKHARD-NEXT: vmov.16 d16[1], r0
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; CHECKHARD-NEXT: vmov r0, s3
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; CHECKHARD-NEXT: vmov.16 d16[2], r0
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; CHECKHARD-NEXT: vmov r0, s12
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; CHECKHARD-NEXT: vmovx.f16 s12, s0
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; CHECKHARD-NEXT: vmov r1, s12
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; CHECKHARD-NEXT: vmovx.f16 s12, s3
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; CHECKHARD-NEXT: vmov.16 d16[3], r0
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; CHECKHARD-NEXT: vmov r0, s2
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; CHECKHARD-NEXT: vmov.16 d18[0], r1
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; CHECKHARD-NEXT: vmov r1, s8
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; CHECKHARD-NEXT: vmov.16 d18[1], r0
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; CHECKHARD-NEXT: vmov r0, s12
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; CHECKHARD-NEXT: vmovx.f16 s12, s9
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; CHECKHARD-NEXT: vmov.16 d20[1], r1
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; CHECKHARD-NEXT: vmov.16 d18[2], r0
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; CHECKHARD-NEXT: vmov r0, s5
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; CHECKHARD-NEXT: vmov.16 d18[3], r0
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; CHECKHARD-NEXT: vmov r0, s12
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; CHECKHARD-NEXT: vmov.16 d20[2], r0
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; CHECKHARD-NEXT: vmov r0, s11
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; CHECKHARD-NEXT: vmov.16 d20[3], r0
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; CHECKHARD-NEXT: vmov r0, s10
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; CHECKHARD-NEXT: vext.16 d20, d20, d22, #1
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; CHECKHARD-NEXT: vdup.16 q11, d3[2]
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; CHECKHARD-NEXT: vext.16 d19, d20, d20, #3
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; CHECKHARD-NEXT: vadd.f16 q8, q8, q9
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; CHECKHARD-NEXT: vext.16 d18, d0, d1, #2
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; CHECKHARD-NEXT: vmovx.f16 s0, s8
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; CHECKHARD-NEXT: vmov r1, s0
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; CHECKHARD-NEXT: vmovx.f16 s0, s11
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; CHECKHARD-NEXT: vext.16 d19, d18, d2, #3
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; CHECKHARD-NEXT: vext.16 d18, d2, d18, #1
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; CHECKHARD-NEXT: vext.16 d18, d18, d19, #2
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; CHECKHARD-NEXT: vext.16 d18, d18, d18, #1
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; CHECKHARD-NEXT: vmov.16 d20[1], r1
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; CHECKHARD-NEXT: vmov.16 d20[2], r0
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; CHECKHARD-NEXT: vmov r0, s0
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; CHECKHARD-NEXT: vmov.16 d20[3], r0
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; CHECKHARD-NEXT: vext.16 d20, d20, d22, #1
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; CHECKHARD-NEXT: vext.16 d19, d20, d20, #3
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; CHECKHARD-NEXT: vadd.f16 q0, q8, q9
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; CHECKHARD-NEXT: bx lr
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;
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; CHECKSOFT-LABEL: shuffle3step_f16:
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; CHECKSOFT: @ %bb.0: @ %entry
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; CHECKSOFT-NEXT: vmov r1, s0
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; CHECKSOFT-NEXT: vmovx.f16 s12, s1
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; CHECKSOFT-NEXT: vmov r0, s12
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; CHECKSOFT-NEXT: vext.16 d16, d4, d5, #2
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; CHECKSOFT-NEXT: vmovx.f16 s12, s4
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; CHECKSOFT-NEXT: vdup.16 q11, d3[1]
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; CHECKSOFT-NEXT: vrev32.16 d17, d16
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; CHECKSOFT-NEXT: vext.16 d16, d16, d17, #3
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; CHECKSOFT-NEXT: vrev32.16 d17, d3
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; CHECKSOFT-NEXT: vext.16 d17, d17, d3, #1
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; CHECKSOFT-NEXT: vext.16 d16, d16, d17, #2
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; CHECKSOFT-NEXT: vext.16 d17, d16, d16, #2
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; CHECKSOFT-NEXT: vmov.16 d16[0], r1
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; CHECKSOFT-NEXT: vmov.16 d16[1], r0
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; CHECKSOFT-NEXT: vmov r0, s3
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; CHECKSOFT-NEXT: vmov.16 d16[2], r0
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; CHECKSOFT-NEXT: vmov r0, s12
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; CHECKSOFT-NEXT: vmovx.f16 s12, s0
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; CHECKSOFT-NEXT: vmov r1, s12
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; CHECKSOFT-NEXT: vmovx.f16 s12, s3
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; CHECKSOFT-NEXT: vmov.16 d16[3], r0
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; CHECKSOFT-NEXT: vmov r0, s2
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; CHECKSOFT-NEXT: vmov.16 d18[0], r1
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; CHECKSOFT-NEXT: vmov r1, s8
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; CHECKSOFT-NEXT: vmov.16 d18[1], r0
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; CHECKSOFT-NEXT: vmov r0, s12
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; CHECKSOFT-NEXT: vmovx.f16 s12, s9
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; CHECKSOFT-NEXT: vmov.16 d20[1], r1
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; CHECKSOFT-NEXT: vmov.16 d18[2], r0
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; CHECKSOFT-NEXT: vmov r0, s5
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; CHECKSOFT-NEXT: vmov.16 d18[3], r0
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; CHECKSOFT-NEXT: vmov r0, s12
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; CHECKSOFT-NEXT: vmov.16 d20[2], r0
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; CHECKSOFT-NEXT: vmov r0, s11
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; CHECKSOFT-NEXT: vmov.16 d20[3], r0
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; CHECKSOFT-NEXT: vmov r0, s10
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; CHECKSOFT-NEXT: vext.16 d20, d20, d22, #1
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; CHECKSOFT-NEXT: vdup.16 q11, d3[2]
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; CHECKSOFT-NEXT: vext.16 d19, d20, d20, #3
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; CHECKSOFT-NEXT: vadd.f16 q8, q8, q9
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; CHECKSOFT-NEXT: vext.16 d18, d0, d1, #2
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; CHECKSOFT-NEXT: vmovx.f16 s0, s8
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; CHECKSOFT-NEXT: vmov r1, s0
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; CHECKSOFT-NEXT: vmovx.f16 s0, s11
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; CHECKSOFT-NEXT: vext.16 d19, d18, d2, #3
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; CHECKSOFT-NEXT: vext.16 d18, d2, d18, #1
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; CHECKSOFT-NEXT: vext.16 d18, d18, d19, #2
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; CHECKSOFT-NEXT: vext.16 d18, d18, d18, #1
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; CHECKSOFT-NEXT: vmov.16 d20[1], r1
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; CHECKSOFT-NEXT: vmov.16 d20[2], r0
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; CHECKSOFT-NEXT: vmov r0, s0
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; CHECKSOFT-NEXT: vmov.16 d20[3], r0
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; CHECKSOFT-NEXT: vext.16 d20, d20, d22, #1
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; CHECKSOFT-NEXT: vext.16 d19, d20, d20, #3
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; CHECKSOFT-NEXT: vadd.f16 q0, q8, q9
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; CHECKSOFT-NEXT: bx lr
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entry:
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%s1 = shufflevector <32 x half> %src, <32 x half> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
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%s2 = shufflevector <32 x half> %src, <32 x half> undef, <8 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22>
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%s3 = shufflevector <32 x half> %src, <32 x half> undef, <8 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23>
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%a = fadd <8 x half> %s1, %s2
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%r = fadd <8 x half> %a, %s3
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ret <8 x half> %r
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}
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