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Added MachineFunction parent* to MachineBasicBlock. Customized ilist template
to set the parent when a MachineBasicBlock is added to a MachineFunction. llvm-svn: 13716
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@ -64,10 +64,11 @@ public:
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std::vector<MachineBasicBlock *> Predecessors;
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std::vector<MachineBasicBlock *> Successors;
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int Number;
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MachineFunction *Parent;
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public:
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MachineBasicBlock(const BasicBlock *bb = 0) : Prev(0), Next(0), BB(bb),
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Number(-1) {
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Number(-1), Parent(0) {
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Insts.parent = this;
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}
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~MachineBasicBlock() {}
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@ -79,8 +80,8 @@ public:
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/// getParent - Return the MachineFunction containing this basic block.
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///
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const MachineFunction *getParent() const;
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MachineFunction *getParent();
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const MachineFunction *getParent() const { return Parent; }
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MachineFunction *getParent() { return Parent; }
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typedef ilist<MachineInstr>::iterator iterator;
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typedef ilist<MachineInstr>::const_iterator const_iterator;
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@ -23,6 +23,39 @@
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namespace llvm {
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// ilist_traits
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template <>
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class ilist_traits<MachineBasicBlock> {
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// this is only set by the MachineFunction owning the ilist
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friend class MachineFunction;
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MachineFunction* parent;
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public:
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ilist_traits<MachineBasicBlock>() : parent(0) { }
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static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
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static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
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static const MachineBasicBlock*
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getPrev(const MachineBasicBlock* N) { return N->Prev; }
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static const MachineBasicBlock*
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getNext(const MachineBasicBlock* N) { return N->Next; }
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static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) { N->Prev = prev; }
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static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) { N->Next = next; }
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static MachineBasicBlock* createNode();
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void addNodeToList(MachineBasicBlock* N);
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void removeNodeFromList(MachineBasicBlock* N);
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void transferNodesFromList(
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iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
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ilist_iterator<MachineBasicBlock> first,
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ilist_iterator<MachineBasicBlock> last);
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};
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class Function;
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class TargetMachine;
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class SSARegMap;
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@ -20,29 +20,25 @@
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#include "Support/LeakDetector.h"
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using namespace llvm;
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const MachineFunction *MachineBasicBlock::getParent() const {
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// Get the parent by getting the Function parent of the basic block, and
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// getting the MachineFunction from it.
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return &MachineFunction::get(getBasicBlock()->getParent());
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}
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MachineFunction *MachineBasicBlock::getParent() {
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// Get the parent by getting the Function parent of the basic block, and
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// getting the MachineFunction from it.
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return &MachineFunction::get(getBasicBlock()->getParent());
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}
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// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
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// gets the next available unique MBB number. If it is removed from a
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// MachineFunction, it goes back to being #-1.
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void ilist_traits<MachineBasicBlock>::addNodeToList (MachineBasicBlock* N)
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{
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N->Number = N->getParent ()->getNextMBBNumber ();
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assert(N->Parent == 0 && "machine instruction already in a basic block");
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N->Parent = parent;
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N->Number = parent->getNextMBBNumber();
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LeakDetector::removeGarbageObject(N);
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}
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void ilist_traits<MachineBasicBlock>::removeNodeFromList (MachineBasicBlock* N)
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{
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assert(N->Parent != 0 && "machine instruction not in a basic block");
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N->Parent = 0;
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N->Number = -1;
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LeakDetector::addGarbageObject(N);
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}
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@ -93,8 +89,13 @@ void MachineBasicBlock::dump() const
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void MachineBasicBlock::print(std::ostream &OS) const
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{
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if(!getParent()) {
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OS << "Can't print out MachineBasicBlock because parent MachineFunction is null\n";
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return;
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}
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const BasicBlock *LBB = getBasicBlock();
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OS << "\n" << LBB->getName() << " (" << (const void*)LBB << "):\n";
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if(LBB)
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OS << "\n" << LBB->getName() << " (" << (const void*)LBB << "):\n";
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for (const_iterator I = begin(); I != end(); ++I) {
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OS << "\t";
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I->print(OS, getParent()->getTarget());
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@ -24,6 +24,8 @@
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Function.h"
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#include "llvm/iOther.h"
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#include "Support/LeakDetector.h"
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using namespace llvm;
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static AnnotationID MF_AID(
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@ -84,6 +86,22 @@ FunctionPass *llvm::createMachineCodeDeleter() {
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//===---------------------------------------------------------------------===//
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// MachineFunction implementation
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//===---------------------------------------------------------------------===//
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MachineBasicBlock* ilist_traits<MachineBasicBlock>::createNode()
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{
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MachineBasicBlock* dummy = new MachineBasicBlock();
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LeakDetector::removeGarbageObject(dummy);
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return dummy;
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}
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void ilist_traits<MachineBasicBlock>::transferNodesFromList(
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iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
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ilist_iterator<MachineBasicBlock> first,
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ilist_iterator<MachineBasicBlock> last)
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{
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if (parent != toList.parent)
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for (; first != last; ++first)
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first->Parent = toList.parent;
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}
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MachineFunction::MachineFunction(const Function *F,
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const TargetMachine &TM)
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@ -92,6 +110,7 @@ MachineFunction::MachineFunction(const Function *F,
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MFInfo = new MachineFunctionInfo(*this);
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FrameInfo = new MachineFrameInfo();
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ConstantPool = new MachineConstantPool();
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BasicBlocks.parent = this;
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}
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MachineFunction::~MachineFunction() {
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