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[llvm-objdump] Demangle C++ Symbols in branch and call targets
Currently C++ symbols are demangled in the symbol table as well as in the disassembly and relocations. This patch adds demangling of C++ symbols in targets of calls and branches making it easier to decipher control flow in disassembly. This also matches up with GNUobjdump's behavior Reviewed By: MaskRay Differential Revision: https://reviews.llvm.org/D77957
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@ -11,7 +11,7 @@
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## Check the case when relocations are inlined into disassembly.
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# RUN: llvm-objdump -d -r --demangle %t | FileCheck %s --check-prefix=INLINE
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# INLINE: <foo()>:
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# INLINE-NEXT: 0: {{.*}} callq 0x5 <_Z3foov+0x5>
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# INLINE-NEXT: 0: {{.*}} callq 0x5 <foo()+0x5>
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# INLINE-NEXT: 0000000000000001: R_X86_64_PLT32 foo()-0x4
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.text
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@ -1556,7 +1556,10 @@ static void disassembleObject(const Target *TheTarget, const ObjectFile *Obj,
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if (TargetSym != TargetSectionSymbols->begin()) {
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--TargetSym;
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uint64_t TargetAddress = TargetSym->Addr;
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StringRef TargetName = TargetSym->Name;
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std::string TargetName = TargetSym->Name.str();
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if (Demangle)
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TargetName = demangle(TargetName);
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outs() << " <" << TargetName;
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uint64_t Disp = Target - TargetAddress;
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if (Disp)
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