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various cleanups and code simplification
llvm-svn: 120454
This commit is contained in:
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3512297c58
commit
ac17f2b483
@ -400,104 +400,88 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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bool MadeChange = false;
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// Pointers alloca'd in this function are dead in the end block
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SmallPtrSet<Value*, 64> deadPointers;
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SmallPtrSet<Value*, 64> DeadPointers;
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// Find all of the alloca'd pointers in the entry block.
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BasicBlock *Entry = BB.getParent()->begin();
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for (BasicBlock::iterator I = Entry->begin(), E = Entry->end(); I != E; ++I)
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if (AllocaInst *AI = dyn_cast<AllocaInst>(I))
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deadPointers.insert(AI);
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DeadPointers.insert(AI);
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// Treat byval arguments the same, stores to them are dead at the end of the
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// function.
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for (Function::arg_iterator AI = BB.getParent()->arg_begin(),
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AE = BB.getParent()->arg_end(); AI != AE; ++AI)
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if (AI->hasByValAttr())
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deadPointers.insert(AI);
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DeadPointers.insert(AI);
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// Scan the basic block backwards
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for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ){
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--BBI;
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// If we find a store whose pointer is dead.
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if (hasMemoryWrite(BBI)) {
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if (isRemovable(BBI)) {
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// If we find a store, check to see if it points into a dead stack value.
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if (hasMemoryWrite(BBI) && isRemovable(BBI)) {
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// See through pointer-to-pointer bitcasts
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Value *pointerOperand = getPointerOperand(BBI)->getUnderlyingObject();
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Value *Pointer = getPointerOperand(BBI)->getUnderlyingObject();
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// Alloca'd pointers or byval arguments (which are functionally like
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// alloca's) are valid candidates for removal.
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if (deadPointers.count(pointerOperand)) {
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if (DeadPointers.count(Pointer)) {
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// DCE instructions only used to calculate that store.
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Instruction *Dead = BBI;
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++BBI;
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DeleteDeadInstruction(Dead, &deadPointers);
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Instruction *Dead = BBI++;
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DeleteDeadInstruction(Dead, &DeadPointers);
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++NumFastStores;
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MadeChange = true;
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continue;
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}
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}
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// Because a memcpy or memmove is also a load, we can't skip it if we
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// didn't remove it.
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if (!isa<MemTransferInst>(BBI))
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// Remove any dead non-memory-mutating instructions.
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if (isInstructionTriviallyDead(BBI)) {
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Instruction *Inst = BBI++;
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DeleteDeadInstruction(Inst, &DeadPointers);
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++NumFastOther;
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MadeChange = true;
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continue;
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}
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Value *killPointer = 0;
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uint64_t killPointerSize = AliasAnalysis::UnknownSize;
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if (AllocaInst *A = dyn_cast<AllocaInst>(BBI)) {
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DeadPointers.erase(A);
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continue;
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}
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Value *KillPointer = 0;
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uint64_t KillPointerSize = AliasAnalysis::UnknownSize;
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// If we encounter a use of the pointer, it is no longer considered dead
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if (LoadInst *L = dyn_cast<LoadInst>(BBI)) {
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// However, if this load is unused and not volatile, we can go ahead and
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// remove it, and not have to worry about it making our pointer undead!
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if (L->use_empty() && !L->isVolatile()) {
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++BBI;
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DeleteDeadInstruction(L, &deadPointers);
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++NumFastOther;
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MadeChange = true;
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continue;
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}
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killPointer = L->getPointerOperand();
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KillPointer = L->getPointerOperand();
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} else if (VAArgInst *V = dyn_cast<VAArgInst>(BBI)) {
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killPointer = V->getOperand(0);
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} else if (isa<MemTransferInst>(BBI) &&
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isa<ConstantInt>(cast<MemTransferInst>(BBI)->getLength())) {
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killPointer = cast<MemTransferInst>(BBI)->getSource();
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killPointerSize = cast<ConstantInt>(
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cast<MemTransferInst>(BBI)->getLength())->getZExtValue();
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} else if (AllocaInst *A = dyn_cast<AllocaInst>(BBI)) {
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deadPointers.erase(A);
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// Dead alloca's can be DCE'd when we reach them
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if (A->use_empty()) {
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++BBI;
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DeleteDeadInstruction(A, &deadPointers);
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++NumFastOther;
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MadeChange = true;
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}
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continue;
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KillPointer = V->getOperand(0);
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} else if (MemTransferInst *MTI = dyn_cast<MemTransferInst>(BBI)) {
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KillPointer = cast<MemTransferInst>(BBI)->getSource();
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if (ConstantInt *Len = dyn_cast<ConstantInt>(MTI->getLength()))
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KillPointerSize = Len->getZExtValue();
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} else if (CallSite CS = cast<Value>(BBI)) {
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// If this call does not access memory, it can't
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// be undeadifying any of our pointers.
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// If this call does not access memory, it can't be loading any of our
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// pointers.
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if (AA->doesNotAccessMemory(CS))
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continue;
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unsigned modRef = 0;
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unsigned other = 0;
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unsigned NumModRef = 0;
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unsigned NumOther = 0;
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// Remove any pointers made undead by the call from the dead set
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std::vector<Value*> dead;
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for (SmallPtrSet<Value*, 64>::iterator I = deadPointers.begin(),
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E = deadPointers.end(); I != E; ++I) {
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for (SmallPtrSet<Value*, 64>::iterator I = DeadPointers.begin(),
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E = DeadPointers.end(); I != E; ++I) {
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// HACK: if we detect that our AA is imprecise, it's not
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// worth it to scan the rest of the deadPointers set. Just
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// assume that the AA will return ModRef for everything, and
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// go ahead and bail.
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if (modRef >= 16 && other == 0) {
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deadPointers.clear();
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if (NumModRef >= 16 && NumOther == 0) {
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DeadPointers.clear();
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return MadeChange;
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}
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@ -506,9 +490,9 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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AA->getModRefInfo(CS, *I, getPointerSize(*I, *AA));
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if (A == AliasAnalysis::ModRef)
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++modRef;
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++NumModRef;
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else
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++other;
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++NumOther;
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if (A == AliasAnalysis::ModRef || A == AliasAnalysis::Ref)
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dead.push_back(*I);
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@ -516,27 +500,19 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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for (std::vector<Value*>::iterator I = dead.begin(), E = dead.end();
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I != E; ++I)
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deadPointers.erase(*I);
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DeadPointers.erase(*I);
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continue;
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} else if (isInstructionTriviallyDead(BBI)) {
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// For any non-memory-affecting non-terminators, DCE them as we reach them
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Instruction *Inst = BBI;
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++BBI;
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DeleteDeadInstruction(Inst, &deadPointers);
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++NumFastOther;
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MadeChange = true;
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} else {
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// Not a loading instruction.
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continue;
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}
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if (!killPointer)
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continue;
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killPointer = killPointer->getUnderlyingObject();
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KillPointer = KillPointer->getUnderlyingObject();
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// Deal with undead pointers
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MadeChange |= RemoveUndeadPointers(killPointer, killPointerSize, BBI,
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deadPointers);
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MadeChange |= RemoveUndeadPointers(KillPointer, KillPointerSize, BBI,
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DeadPointers);
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}
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return MadeChange;
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@ -546,11 +522,11 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
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/// undead when scanning for dead stores to alloca's.
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bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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BasicBlock::iterator &BBI,
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SmallPtrSet<Value*, 64> &deadPointers) {
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SmallPtrSet<Value*, 64> &DeadPointers) {
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// If the kill pointer can be easily reduced to an alloca,
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// don't bother doing extraneous AA queries.
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if (deadPointers.count(killPointer)) {
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deadPointers.erase(killPointer);
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if (DeadPointers.count(killPointer)) {
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DeadPointers.erase(killPointer);
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return false;
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}
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@ -562,8 +538,8 @@ bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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SmallVector<Value*, 16> undead;
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for (SmallPtrSet<Value*, 64>::iterator I = deadPointers.begin(),
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E = deadPointers.end(); I != E; ++I) {
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for (SmallPtrSet<Value*, 64>::iterator I = DeadPointers.begin(),
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E = DeadPointers.end(); I != E; ++I) {
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// See if this pointer could alias it
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AliasAnalysis::AliasResult A = AA->alias(*I, getPointerSize(*I, *AA),
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killPointer, killPointerSize);
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@ -574,7 +550,7 @@ bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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// Remove it!
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++BBI;
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DeleteDeadInstruction(S, &deadPointers);
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DeleteDeadInstruction(S, &DeadPointers);
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++NumFastStores;
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MadeChange = true;
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@ -587,7 +563,7 @@ bool DSE::RemoveUndeadPointers(Value *killPointer, uint64_t killPointerSize,
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for (SmallVector<Value*, 16>::iterator I = undead.begin(), E = undead.end();
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I != E; ++I)
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deadPointers.erase(*I);
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DeadPointers.erase(*I);
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return MadeChange;
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}
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