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Implement linking of ConstExprs
llvm-svn: 2946
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9c49e62315
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@ -97,7 +97,7 @@ static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
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// Check to see if it's a constant that we are interesting in transforming...
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if (const Constant *CPV = dyn_cast<Constant>(In)) {
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if (!isa<DerivedType>(CPV->getType()))
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if (!isa<DerivedType>(CPV->getType()) && !isa<ConstantExpr>(CPV))
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return const_cast<Constant*>(CPV); // Simple constants stay identical...
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Constant *Result = 0;
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@ -122,6 +122,33 @@ static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
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dyn_cast<ConstantPointerRef>(CPV)) {
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Value *V = RemapOperand(CPR->getValue(), LocalMap, GlobalMap);
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Result = ConstantPointerRef::get(cast<GlobalValue>(V));
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} else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CPV)) {
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if (CE->getNumOperands() == 1) {
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// Cast instruction, unary operator
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Value *V = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
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Result = ConstantExpr::get(CE->getOpcode(), cast<Constant>(V),
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CE->getType());
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} else if (CE->getNumOperands() == 2) {
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// Binary operator...
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Value *V1 = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
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Value *V2 = RemapOperand(CE->getOperand(1), LocalMap, GlobalMap);
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Result = ConstantExpr::get(CE->getOpcode(), cast<Constant>(V1),
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cast<Constant>(V2), CE->getType());
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} else {
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// GetElementPtr Expression
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assert(CE->getOpcode() == Instruction::GetElementPtr);
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Value *Ptr = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
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std::vector<Constant*> Indices;
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Indices.reserve(CE->getNumOperands()-1);
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for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
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Indices.push_back(cast<Constant>(RemapOperand(CE->getOperand(i),
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LocalMap, GlobalMap)));
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Result = ConstantExpr::get(CE->getOpcode(), cast<Constant>(Ptr),
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Indices, CE->getType());
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}
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} else {
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assert(0 && "Unknown type of derived type constant value!");
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}
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@ -139,9 +166,7 @@ static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
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PrintMap(*GlobalMap);
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}
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cerr << "Couldn't remap value: " << (void*)In << " ";
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In->dump();
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cerr << "\n";
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cerr << "Couldn't remap value: " << (void*)In << " " << *In << "\n";
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assert(0 && "Couldn't remap value!");
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return 0;
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}
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@ -398,15 +423,19 @@ bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg = 0) {
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//
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map<const Value*, Value*> ValueMap;
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// FIXME:
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// FIXME: This should be a two step process:
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// FIXME: 1. LinkGlobals & LinkFunctionProtos
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// FIXME: 2. LinkGlobalContents
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// FIXME:
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// FIXME: Global variables and functions are the same!
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// FIXME:
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// Insert all of the globals in src into the Dest module... without
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// initializers
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if (LinkGlobals(Dest, Src, ValueMap, ErrorMsg)) return true;
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// Update the initializers in the Dest module now that all globals that may
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// be referenced are in Dest.
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//
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if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
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// Link the functions together between the two modules, without doing function
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// bodies... this just adds external function prototypes to the Dest
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// function... We do this so that when we begin processing function bodies,
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@ -415,6 +444,11 @@ bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg = 0) {
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//
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if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
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// Update the initializers in the Dest module now that all globals that may
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// be referenced are in Dest.
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//
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if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
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// Link in the function bodies that are defined in the source module into the
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// DestModule. This consists basically of copying the function over and
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// fixing up references to values.
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