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Add reload and remat backscheduling. This is disabled by default. Use

-schedule-spills=true to enable.

llvm-svn: 77327
This commit is contained in:
David Greene 2009-07-28 16:49:24 +00:00
parent dde77ff48b
commit b224a9f38c

View File

@ -12,6 +12,7 @@
#include "llvm/Support/Compiler.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
@ -47,10 +48,14 @@ RewriterOpt("rewriter",
clEnumValEnd),
cl::init(local));
cl::opt<bool>
ScheduleSpills("schedule-spills",
cl::desc("Schedule spill code"),
cl::init(false));
VirtRegRewriter::~VirtRegRewriter() {}
/// This class is intended for use with the new spilling framework only. It
/// rewrites vreg def/uses to use the assigned preg, but does not insert any
/// spill code.
@ -61,6 +66,10 @@ struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter {
DOUT << "********** REWRITE MACHINE CODE **********\n";
DEBUG(errs() << "********** Function: "
<< MF.getFunction()->getName() << '\n');
DOUT << "**** Machine Instrs"
<< "(NOTE! Does not include spills and reloads!) ****\n";
DEBUG(MF.dump());
MachineRegisterInfo *mri = &MF.getRegInfo();
bool changed = false;
@ -82,6 +91,10 @@ struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter {
}
}
}
DOUT << "**** Post Machine Instrs ****\n";
DEBUG(MF.dump());
return changed;
}
@ -214,6 +227,76 @@ public:
// ************************************************************************ //
// Given a location where a reload of a spilled register or a remat of
// a constant is to be inserted, attempt to find a safe location to
// insert the load at an earlier point in the basic-block, to hide
// latency of the load and to avoid address-generation interlock
// issues.
static MachineBasicBlock::iterator
ComputeReloadLoc(MachineBasicBlock::iterator const InsertLoc,
MachineBasicBlock::iterator const Begin,
unsigned PhysReg,
const TargetRegisterInfo *TRI,
bool DoReMat,
int SSorRMId,
const TargetInstrInfo *TII,
const MachineFunction &MF)
{
if (!ScheduleSpills)
return InsertLoc;
// Spill backscheduling is of primary interest to addresses, so
// don't do anything if the register isn't in the register class
// used for pointers.
const TargetLowering *TL = MF.getTarget().getTargetLowering();
if (!TL->isTypeLegal(TL->getPointerTy()))
// Believe it or not, this is true on PIC16.
return InsertLoc;
const TargetRegisterClass *ptrRegClass =
TL->getRegClassFor(TL->getPointerTy());
if (!ptrRegClass->contains(PhysReg))
return InsertLoc;
// Scan upwards through the preceding instructions. If an instruction doesn't
// reference the stack slot or the register we're loading, we can
// backschedule the reload up past it.
MachineBasicBlock::iterator NewInsertLoc = InsertLoc;
while (NewInsertLoc != Begin) {
MachineBasicBlock::iterator Prev = prior(NewInsertLoc);
for (unsigned i = 0; i < Prev->getNumOperands(); ++i) {
MachineOperand &Op = Prev->getOperand(i);
if (!DoReMat && Op.isFI() && Op.getIndex() == SSorRMId)
goto stop;
}
if (Prev->findRegisterUseOperandIdx(PhysReg) != -1 ||
Prev->findRegisterDefOperand(PhysReg))
goto stop;
for (const unsigned *Alias = TRI->getAliasSet(PhysReg); *Alias; ++Alias)
if (Prev->findRegisterUseOperandIdx(*Alias) != -1 ||
Prev->findRegisterDefOperand(*Alias))
goto stop;
NewInsertLoc = Prev;
}
stop:;
// If we made it to the beginning of the block, turn around and move back
// down just past any existing reloads. They're likely to be reloads/remats
// for instructions earlier than what our current reload/remat is for, so
// they should be scheduled earlier.
if (NewInsertLoc == Begin) {
int FrameIdx;
while (InsertLoc != NewInsertLoc &&
(TII->isLoadFromStackSlot(NewInsertLoc, FrameIdx) ||
TII->isTriviallyReMaterializable(NewInsertLoc)))
++NewInsertLoc;
}
return NewInsertLoc;
}
// ReusedOp - For each reused operand, we keep track of a bit of information,
// in case we need to rollback upon processing a new operand. See comments
// below.
@ -717,14 +800,23 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
unsigned NewPhysReg = GetRegForReload(RC, NewOp.AssignedPhysReg,
MF, MI, Spills, MaybeDeadStores,
Rejected, RegKills, KillOps, VRM);
MachineBasicBlock::iterator MII = MI;
if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
ReMaterialize(*MBB, MII, NewPhysReg, NewOp.VirtReg, TII, TRI,VRM);
} else {
TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg,
bool DoReMat = NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT;
int SSorRMId = DoReMat
? VRM.getReMatId(NewOp.VirtReg) : NewOp.StackSlotOrReMat;
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MI, MBB->begin(), PhysReg, TRI,
DoReMat, SSorRMId, TII, MF);
if (DoReMat) {
ReMaterialize(*MBB, InsertLoc, NewPhysReg, NewOp.VirtReg, TII,
TRI, VRM);
} else {
TII->loadRegFromStackSlot(*MBB, InsertLoc, NewPhysReg,
NewOp.StackSlotOrReMat, AliasRC);
MachineInstr *LoadMI = prior(MII);
MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
// Any stores to this stack slot are not dead anymore.
MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
@ -739,9 +831,8 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
MI->getOperand(NewOp.Operand).setSubReg(0);
Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg);
--MII;
UpdateKills(*MII, TRI, RegKills, KillOps);
DOUT << '\t' << *MII;
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DOUT << '\t' << *prior(InsertLoc);
DOUT << "Reuse undone!\n";
--NumReused;
@ -1003,6 +1094,10 @@ private:
if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM))
return false;
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, false, SS, TII, MF);
// Load from SS to the spare physical register.
TII->loadRegFromStackSlot(MBB, MII, PhysReg, SS, RC);
// This invalidates Phys.
@ -1469,8 +1564,15 @@ private:
TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
MachineInstr *StoreMI = prior(MII);
VRM.addSpillSlotUse(SS, StoreMI);
TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
MachineInstr *LoadMI = next(MII);
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(next(MII), MBB.begin(), PhysReg, TRI, false,
SS, TII, MF);
TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SS, RC);
MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SS, LoadMI);
++NumPSpills;
}
@ -1527,7 +1629,13 @@ private:
// If the reloaded / remat value is available in another register,
// copy it to the desired register.
TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC);
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
SSorRMId, TII, MF);
TII->copyRegToReg(MBB, InsertLoc, Phys, InReg, RC, RC);
// This invalidates Phys.
Spills.ClobberPhysReg(Phys);
@ -1535,7 +1643,7 @@ private:
Spills.addAvailable(SSorRMId, Phys);
// Mark is killed.
MachineInstr *CopyMI = prior(MII);
MachineInstr *CopyMI = prior(InsertLoc);
MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
KillOpnd->setIsKill();
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
@ -1545,12 +1653,17 @@ private:
continue;
}
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
SSorRMId, TII, MF);
if (VRM.isReMaterialized(VirtReg)) {
ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
ReMaterialize(MBB, InsertLoc, Phys, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC);
MachineInstr *LoadMI = prior(MII);
TII->loadRegFromStackSlot(MBB, InsertLoc, Phys, SSorRMId, RC);
MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
}
@ -1560,7 +1673,7 @@ private:
// Remember it's available.
Spills.addAvailable(SSorRMId, Phys);
UpdateKills(*prior(MII), TRI, RegKills, KillOps);
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DOUT << '\t' << *prior(MII);
}
}
@ -1798,9 +1911,15 @@ private:
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
RegInfo->setPhysRegUsed(DesignatedReg);
ReusedOperands.markClobbered(DesignatedReg);
TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
MachineInstr *CopyMI = prior(MII);
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(&MI, MBB.begin(), PhysReg, TRI, DoReMat,
SSorRMId, TII, MF);
TII->copyRegToReg(MBB, InsertLoc, DesignatedReg, PhysReg, RC, RC);
MachineInstr *CopyMI = prior(InsertLoc);
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
// This invalidates DesignatedReg.
@ -1833,12 +1952,17 @@ private:
if (AvoidReload)
++NumAvoided;
else {
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, DoReMat,
SSorRMId, TII, MF);
if (DoReMat) {
ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
ReMaterialize(MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
MachineInstr *LoadMI = prior(MII);
TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SSorRMId, RC);
MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
}
@ -1857,8 +1981,8 @@ private:
KilledMIRegs.insert(VirtReg);
}
UpdateKills(*prior(MII), TRI, RegKills, KillOps);
DOUT << '\t' << *prior(MII);
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DOUT << '\t' << *prior(InsertLoc);
}
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);