mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-22 18:54:02 +01:00
Add reload and remat backscheduling. This is disabled by default. Use
-schedule-spills=true to enable. llvm-svn: 77327
This commit is contained in:
parent
dde77ff48b
commit
b224a9f38c
@ -12,6 +12,7 @@
|
||||
#include "llvm/Support/Compiler.h"
|
||||
#include "llvm/Support/ErrorHandling.h"
|
||||
#include "llvm/Support/raw_ostream.h"
|
||||
#include "llvm/Target/TargetLowering.h"
|
||||
#include "llvm/ADT/DepthFirstIterator.h"
|
||||
#include "llvm/ADT/Statistic.h"
|
||||
#include "llvm/ADT/STLExtras.h"
|
||||
@ -47,10 +48,14 @@ RewriterOpt("rewriter",
|
||||
clEnumValEnd),
|
||||
cl::init(local));
|
||||
|
||||
cl::opt<bool>
|
||||
ScheduleSpills("schedule-spills",
|
||||
cl::desc("Schedule spill code"),
|
||||
cl::init(false));
|
||||
|
||||
VirtRegRewriter::~VirtRegRewriter() {}
|
||||
|
||||
|
||||
|
||||
/// This class is intended for use with the new spilling framework only. It
|
||||
/// rewrites vreg def/uses to use the assigned preg, but does not insert any
|
||||
/// spill code.
|
||||
@ -61,6 +66,10 @@ struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter {
|
||||
DOUT << "********** REWRITE MACHINE CODE **********\n";
|
||||
DEBUG(errs() << "********** Function: "
|
||||
<< MF.getFunction()->getName() << '\n');
|
||||
DOUT << "**** Machine Instrs"
|
||||
<< "(NOTE! Does not include spills and reloads!) ****\n";
|
||||
DEBUG(MF.dump());
|
||||
|
||||
MachineRegisterInfo *mri = &MF.getRegInfo();
|
||||
|
||||
bool changed = false;
|
||||
@ -82,6 +91,10 @@ struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DOUT << "**** Post Machine Instrs ****\n";
|
||||
DEBUG(MF.dump());
|
||||
|
||||
return changed;
|
||||
}
|
||||
@ -214,6 +227,76 @@ public:
|
||||
|
||||
// ************************************************************************ //
|
||||
|
||||
// Given a location where a reload of a spilled register or a remat of
|
||||
// a constant is to be inserted, attempt to find a safe location to
|
||||
// insert the load at an earlier point in the basic-block, to hide
|
||||
// latency of the load and to avoid address-generation interlock
|
||||
// issues.
|
||||
static MachineBasicBlock::iterator
|
||||
ComputeReloadLoc(MachineBasicBlock::iterator const InsertLoc,
|
||||
MachineBasicBlock::iterator const Begin,
|
||||
unsigned PhysReg,
|
||||
const TargetRegisterInfo *TRI,
|
||||
bool DoReMat,
|
||||
int SSorRMId,
|
||||
const TargetInstrInfo *TII,
|
||||
const MachineFunction &MF)
|
||||
{
|
||||
if (!ScheduleSpills)
|
||||
return InsertLoc;
|
||||
|
||||
// Spill backscheduling is of primary interest to addresses, so
|
||||
// don't do anything if the register isn't in the register class
|
||||
// used for pointers.
|
||||
|
||||
const TargetLowering *TL = MF.getTarget().getTargetLowering();
|
||||
|
||||
if (!TL->isTypeLegal(TL->getPointerTy()))
|
||||
// Believe it or not, this is true on PIC16.
|
||||
return InsertLoc;
|
||||
|
||||
const TargetRegisterClass *ptrRegClass =
|
||||
TL->getRegClassFor(TL->getPointerTy());
|
||||
if (!ptrRegClass->contains(PhysReg))
|
||||
return InsertLoc;
|
||||
|
||||
// Scan upwards through the preceding instructions. If an instruction doesn't
|
||||
// reference the stack slot or the register we're loading, we can
|
||||
// backschedule the reload up past it.
|
||||
MachineBasicBlock::iterator NewInsertLoc = InsertLoc;
|
||||
while (NewInsertLoc != Begin) {
|
||||
MachineBasicBlock::iterator Prev = prior(NewInsertLoc);
|
||||
for (unsigned i = 0; i < Prev->getNumOperands(); ++i) {
|
||||
MachineOperand &Op = Prev->getOperand(i);
|
||||
if (!DoReMat && Op.isFI() && Op.getIndex() == SSorRMId)
|
||||
goto stop;
|
||||
}
|
||||
if (Prev->findRegisterUseOperandIdx(PhysReg) != -1 ||
|
||||
Prev->findRegisterDefOperand(PhysReg))
|
||||
goto stop;
|
||||
for (const unsigned *Alias = TRI->getAliasSet(PhysReg); *Alias; ++Alias)
|
||||
if (Prev->findRegisterUseOperandIdx(*Alias) != -1 ||
|
||||
Prev->findRegisterDefOperand(*Alias))
|
||||
goto stop;
|
||||
NewInsertLoc = Prev;
|
||||
}
|
||||
stop:;
|
||||
|
||||
// If we made it to the beginning of the block, turn around and move back
|
||||
// down just past any existing reloads. They're likely to be reloads/remats
|
||||
// for instructions earlier than what our current reload/remat is for, so
|
||||
// they should be scheduled earlier.
|
||||
if (NewInsertLoc == Begin) {
|
||||
int FrameIdx;
|
||||
while (InsertLoc != NewInsertLoc &&
|
||||
(TII->isLoadFromStackSlot(NewInsertLoc, FrameIdx) ||
|
||||
TII->isTriviallyReMaterializable(NewInsertLoc)))
|
||||
++NewInsertLoc;
|
||||
}
|
||||
|
||||
return NewInsertLoc;
|
||||
}
|
||||
|
||||
// ReusedOp - For each reused operand, we keep track of a bit of information,
|
||||
// in case we need to rollback upon processing a new operand. See comments
|
||||
// below.
|
||||
@ -717,14 +800,23 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
|
||||
unsigned NewPhysReg = GetRegForReload(RC, NewOp.AssignedPhysReg,
|
||||
MF, MI, Spills, MaybeDeadStores,
|
||||
Rejected, RegKills, KillOps, VRM);
|
||||
|
||||
MachineBasicBlock::iterator MII = MI;
|
||||
if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
|
||||
ReMaterialize(*MBB, MII, NewPhysReg, NewOp.VirtReg, TII, TRI,VRM);
|
||||
} else {
|
||||
TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg,
|
||||
|
||||
bool DoReMat = NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT;
|
||||
int SSorRMId = DoReMat
|
||||
? VRM.getReMatId(NewOp.VirtReg) : NewOp.StackSlotOrReMat;
|
||||
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(MI, MBB->begin(), PhysReg, TRI,
|
||||
DoReMat, SSorRMId, TII, MF);
|
||||
|
||||
if (DoReMat) {
|
||||
ReMaterialize(*MBB, InsertLoc, NewPhysReg, NewOp.VirtReg, TII,
|
||||
TRI, VRM);
|
||||
} else {
|
||||
TII->loadRegFromStackSlot(*MBB, InsertLoc, NewPhysReg,
|
||||
NewOp.StackSlotOrReMat, AliasRC);
|
||||
MachineInstr *LoadMI = prior(MII);
|
||||
MachineInstr *LoadMI = prior(InsertLoc);
|
||||
VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
|
||||
// Any stores to this stack slot are not dead anymore.
|
||||
MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
|
||||
@ -739,9 +831,8 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
|
||||
MI->getOperand(NewOp.Operand).setSubReg(0);
|
||||
|
||||
Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg);
|
||||
--MII;
|
||||
UpdateKills(*MII, TRI, RegKills, KillOps);
|
||||
DOUT << '\t' << *MII;
|
||||
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
|
||||
DOUT << '\t' << *prior(InsertLoc);
|
||||
|
||||
DOUT << "Reuse undone!\n";
|
||||
--NumReused;
|
||||
@ -1003,6 +1094,10 @@ private:
|
||||
if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM))
|
||||
return false;
|
||||
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, false, SS, TII, MF);
|
||||
|
||||
// Load from SS to the spare physical register.
|
||||
TII->loadRegFromStackSlot(MBB, MII, PhysReg, SS, RC);
|
||||
// This invalidates Phys.
|
||||
@ -1469,8 +1564,15 @@ private:
|
||||
TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
|
||||
MachineInstr *StoreMI = prior(MII);
|
||||
VRM.addSpillSlotUse(SS, StoreMI);
|
||||
TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
|
||||
MachineInstr *LoadMI = next(MII);
|
||||
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(next(MII), MBB.begin(), PhysReg, TRI, false,
|
||||
SS, TII, MF);
|
||||
|
||||
TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SS, RC);
|
||||
|
||||
MachineInstr *LoadMI = prior(InsertLoc);
|
||||
VRM.addSpillSlotUse(SS, LoadMI);
|
||||
++NumPSpills;
|
||||
}
|
||||
@ -1527,7 +1629,13 @@ private:
|
||||
|
||||
// If the reloaded / remat value is available in another register,
|
||||
// copy it to the desired register.
|
||||
TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC);
|
||||
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
|
||||
SSorRMId, TII, MF);
|
||||
|
||||
TII->copyRegToReg(MBB, InsertLoc, Phys, InReg, RC, RC);
|
||||
|
||||
// This invalidates Phys.
|
||||
Spills.ClobberPhysReg(Phys);
|
||||
@ -1535,7 +1643,7 @@ private:
|
||||
Spills.addAvailable(SSorRMId, Phys);
|
||||
|
||||
// Mark is killed.
|
||||
MachineInstr *CopyMI = prior(MII);
|
||||
MachineInstr *CopyMI = prior(InsertLoc);
|
||||
MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
|
||||
KillOpnd->setIsKill();
|
||||
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
|
||||
@ -1545,12 +1653,17 @@ private:
|
||||
continue;
|
||||
}
|
||||
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
|
||||
SSorRMId, TII, MF);
|
||||
|
||||
if (VRM.isReMaterialized(VirtReg)) {
|
||||
ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
|
||||
ReMaterialize(MBB, InsertLoc, Phys, VirtReg, TII, TRI, VRM);
|
||||
} else {
|
||||
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
|
||||
TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC);
|
||||
MachineInstr *LoadMI = prior(MII);
|
||||
TII->loadRegFromStackSlot(MBB, InsertLoc, Phys, SSorRMId, RC);
|
||||
MachineInstr *LoadMI = prior(InsertLoc);
|
||||
VRM.addSpillSlotUse(SSorRMId, LoadMI);
|
||||
++NumLoads;
|
||||
}
|
||||
@ -1560,7 +1673,7 @@ private:
|
||||
// Remember it's available.
|
||||
Spills.addAvailable(SSorRMId, Phys);
|
||||
|
||||
UpdateKills(*prior(MII), TRI, RegKills, KillOps);
|
||||
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
|
||||
DOUT << '\t' << *prior(MII);
|
||||
}
|
||||
}
|
||||
@ -1798,9 +1911,15 @@ private:
|
||||
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
|
||||
RegInfo->setPhysRegUsed(DesignatedReg);
|
||||
ReusedOperands.markClobbered(DesignatedReg);
|
||||
TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
|
||||
|
||||
MachineInstr *CopyMI = prior(MII);
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(&MI, MBB.begin(), PhysReg, TRI, DoReMat,
|
||||
SSorRMId, TII, MF);
|
||||
|
||||
TII->copyRegToReg(MBB, InsertLoc, DesignatedReg, PhysReg, RC, RC);
|
||||
|
||||
MachineInstr *CopyMI = prior(InsertLoc);
|
||||
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
|
||||
|
||||
// This invalidates DesignatedReg.
|
||||
@ -1833,12 +1952,17 @@ private:
|
||||
if (AvoidReload)
|
||||
++NumAvoided;
|
||||
else {
|
||||
// Back-schedule reloads and remats.
|
||||
MachineBasicBlock::iterator InsertLoc =
|
||||
ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, DoReMat,
|
||||
SSorRMId, TII, MF);
|
||||
|
||||
if (DoReMat) {
|
||||
ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
|
||||
ReMaterialize(MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, VRM);
|
||||
} else {
|
||||
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
|
||||
TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
|
||||
MachineInstr *LoadMI = prior(MII);
|
||||
TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SSorRMId, RC);
|
||||
MachineInstr *LoadMI = prior(InsertLoc);
|
||||
VRM.addSpillSlotUse(SSorRMId, LoadMI);
|
||||
++NumLoads;
|
||||
}
|
||||
@ -1857,8 +1981,8 @@ private:
|
||||
KilledMIRegs.insert(VirtReg);
|
||||
}
|
||||
|
||||
UpdateKills(*prior(MII), TRI, RegKills, KillOps);
|
||||
DOUT << '\t' << *prior(MII);
|
||||
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
|
||||
DOUT << '\t' << *prior(InsertLoc);
|
||||
}
|
||||
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
|
||||
MI.getOperand(i).setReg(RReg);
|
||||
|
Loading…
Reference in New Issue
Block a user