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[SROA] Switch to using a more direct debug logging technique in one part
of my new load and store splitting, and fix a bug where it logged a totally irrelevant slice rather than the actual slice in question. The logging here previously worked because we used to place new slices onto the back of the core sequence, but that caused other problems. I updated the actual code to store new slices in their own vector but didn't update the logging. There isn't a good way to reuse the logging any more, and frankly it wasn't needed. We can directly log this bit more easily. llvm-svn: 225063
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@ -3702,8 +3702,9 @@ bool SROA::presplitLoadsAndStores(AllocaInst &AI, AllocaSlices &AS) {
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Slice(BaseOffset + PartOffset, BaseOffset + PartOffset + PartSize,
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&PLoad->getOperandUse(PLoad->getPointerOperandIndex()),
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/*IsSplittable*/ true));
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DEBUG(AS.printSlice(dbgs(), std::prev(AS.end()), " "));
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DEBUG(dbgs() << ": " << *PLoad << "\n");
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DEBUG(dbgs() << " new slice [" << NewSlices.back().beginOffset()
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<< ", " << NewSlices.back().endOffset() << "): " << *PLoad
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<< "\n");
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// Setup the next partition.
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PartOffset = Offsets.Splits[Idx];
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@ -3837,8 +3838,9 @@ bool SROA::presplitLoadsAndStores(AllocaInst &AI, AllocaSlices &AS) {
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Slice(BaseOffset + PartOffset, BaseOffset + PartOffset + PartSize,
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&PStore->getOperandUse(PStore->getPointerOperandIndex()),
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/*IsSplittable*/ true));
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DEBUG(AS.printSlice(dbgs(), std::prev(AS.end()), " "));
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DEBUG(dbgs() << ": " << *PStore << "\n");
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DEBUG(dbgs() << " new slice [" << NewSlices.back().beginOffset()
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<< ", " << NewSlices.back().endOffset() << "): " << *PStore
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<< "\n");
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if (!SplitLoads) {
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DEBUG(dbgs() << " of split load: " << *PLoad << "\n");
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}
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