1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2025-01-31 20:51:52 +01:00

[ValueTracking] peek through shuffles in ComputeNumSignBits (PR37549)

The motivating case is from PR37549:
https://bugs.llvm.org/show_bug.cgi?id=37549

The analysis improvement allows us to form a vector 'select' out of 
bitwise logic (the use of ComputeNumSignBits was added at rL345149).

The smaller test shows another InstCombine improvement - we use 
ComputeNumSignBits to add 'nsw' to shift-left. But the negative
test shows an example where we must not add 'nsw' - when the shuffle
mask contains undef elements.

Differential Revision: https://reviews.llvm.org/D53659

llvm-svn: 345429
This commit is contained in:
Sanjay Patel 2018-10-26 21:05:14 +00:00
parent 1388045a03
commit b34960fe47
3 changed files with 43 additions and 9 deletions

View File

@ -2510,6 +2510,27 @@ static unsigned ComputeNumSignBitsImpl(const Value *V, unsigned Depth,
// valid for all elements of the vector (for example if vector is sign
// extended, shifted, etc).
return ComputeNumSignBits(U->getOperand(0), Depth + 1, Q);
case Instruction::ShuffleVector:
// If the shuffle mask contains any undefined elements, that element of the
// result is undefined. Propagating information from a source operand may
// not be correct in that case, so just bail out.
if (cast<ShuffleVectorInst>(U)->getMask()->containsUndefElement())
break;
assert((!isa<UndefValue>(U->getOperand(0)) ||
!isa<UndefValue>(U->getOperand(1)))
&& "Should have simplified shuffle with 2 undef inputs");
// Look through shuffle of 1 source vector.
if (isa<UndefValue>(U->getOperand(0)))
return ComputeNumSignBits(U->getOperand(1), Depth + 1, Q);
if (isa<UndefValue>(U->getOperand(1)))
return ComputeNumSignBits(U->getOperand(0), Depth + 1, Q);
// TODO: We can look through shuffles of 2 sources by computing the minimum
// sign bits for each operand (similar to what we do for binops).
break;
}
// Finally, if we can prove that the top bits of the result are 0's or 1's,

View File

@ -594,13 +594,10 @@ define <4 x i32> @computesignbits_through_shuffles(<4 x float> %x, <4 x float> %
; CHECK-NEXT: [[S3:%.*]] = shufflevector <4 x i32> [[SHUF_OR1]], <4 x i32> undef, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
; CHECK-NEXT: [[S4:%.*]] = shufflevector <4 x i32> [[SHUF_OR1]], <4 x i32> undef, <4 x i32> <i32 2, i32 2, i32 3, i32 3>
; CHECK-NEXT: [[SHUF_OR2:%.*]] = or <4 x i32> [[S3]], [[S4]]
; CHECK-NEXT: [[NOT_OR2:%.*]] = xor <4 x i32> [[SHUF_OR2]], <i32 -1, i32 -1, i32 -1, i32 -1>
; CHECK-NEXT: [[XBC:%.*]] = bitcast <4 x float> [[X]] to <4 x i32>
; CHECK-NEXT: [[ZBC:%.*]] = bitcast <4 x float> [[Z:%.*]] to <4 x i32>
; CHECK-NEXT: [[AND1:%.*]] = and <4 x i32> [[NOT_OR2]], [[XBC]]
; CHECK-NEXT: [[AND2:%.*]] = and <4 x i32> [[SHUF_OR2]], [[ZBC]]
; CHECK-NEXT: [[SEL:%.*]] = or <4 x i32> [[AND1]], [[AND2]]
; CHECK-NEXT: ret <4 x i32> [[SEL]]
; CHECK-NEXT: [[TMP1:%.*]] = trunc <4 x i32> [[SHUF_OR2]] to <4 x i1>
; CHECK-NEXT: [[DOTV:%.*]] = select <4 x i1> [[TMP1]], <4 x float> [[Z:%.*]], <4 x float> [[X]]
; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x float> [[DOTV]] to <4 x i32>
; CHECK-NEXT: ret <4 x i32> [[TMP2]]
;
%cmp = fcmp ole <4 x float> %x, %y
%sext = sext <4 x i1> %cmp to <4 x i32>

View File

@ -99,13 +99,13 @@ define i8 @nopreserve4(i8 %A, i8 %B) {
ret i8 %add
}
; TODO: ComputeNumSignBits()/computeKnownBits() should look through a shufflevector.
; TODO: computeKnownBits() should look through a shufflevector.
define <3 x i32> @shl_nuw_nsw_shuffle_splat_vec(<2 x i8> %x) {
; CHECK-LABEL: @shl_nuw_nsw_shuffle_splat_vec(
; CHECK-NEXT: [[T2:%.*]] = zext <2 x i8> [[X:%.*]] to <2 x i32>
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x i32> [[T2]], <2 x i32> undef, <3 x i32> <i32 1, i32 0, i32 1>
; CHECK-NEXT: [[T3:%.*]] = shl <3 x i32> [[SHUF]], <i32 17, i32 17, i32 17>
; CHECK-NEXT: [[T3:%.*]] = shl nsw <3 x i32> [[SHUF]], <i32 17, i32 17, i32 17>
; CHECK-NEXT: ret <3 x i32> [[T3]]
;
%t2 = zext <2 x i8> %x to <2 x i32>
@ -114,3 +114,19 @@ define <3 x i32> @shl_nuw_nsw_shuffle_splat_vec(<2 x i8> %x) {
ret <3 x i32> %t3
}
; Negative test - if the shuffle mask contains an undef, we bail out to
; avoid propagating information that may not be used consistently by callers.
define <3 x i32> @shl_nuw_nsw_shuffle_undef_elt_splat_vec(<2 x i8> %x) {
; CHECK-LABEL: @shl_nuw_nsw_shuffle_undef_elt_splat_vec(
; CHECK-NEXT: [[T2:%.*]] = zext <2 x i8> [[X:%.*]] to <2 x i32>
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x i32> [[T2]], <2 x i32> undef, <3 x i32> <i32 1, i32 undef, i32 0>
; CHECK-NEXT: [[T3:%.*]] = shl <3 x i32> [[SHUF]], <i32 17, i32 17, i32 17>
; CHECK-NEXT: ret <3 x i32> [[T3]]
;
%t2 = zext <2 x i8> %x to <2 x i32>
%shuf = shufflevector <2 x i32> %t2, <2 x i32> undef, <3 x i32> <i32 1, i32 undef, i32 0>
%t3 = shl <3 x i32> %shuf, <i32 17, i32 17, i32 17>
ret <3 x i32> %t3
}