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Only do stuff for the REAL number of physical registers we have, not 1024.
This speeds up live variables a lot, from .60/.39s -> .47/.26s in LLC, for the first/second pass respectively. llvm-svn: 11216
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@ -158,17 +158,18 @@ void LiveVariables::HandlePhysRegDef(unsigned Reg, MachineInstr *MI) {
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}
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bool LiveVariables::runOnMachineFunction(MachineFunction &MF) {
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const TargetInstrInfo &TII = MF.getTarget().getInstrInfo();
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RegInfo = MF.getTarget().getRegisterInfo();
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assert(RegInfo && "Target doesn't have register information?");
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// First time though, initialize AllocatablePhysicalRegisters for the target
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if (AllocatablePhysicalRegisters.empty()) {
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const MRegisterInfo &MRI = *MF.getTarget().getRegisterInfo();
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assert(&MRI && "Target doesn't have register information?");
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// Make space, initializing to false...
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AllocatablePhysicalRegisters.resize(MRegisterInfo::FirstVirtualRegister);
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AllocatablePhysicalRegisters.resize(RegInfo->getNumRegs());
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// Loop over all of the register classes...
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for (MRegisterInfo::regclass_iterator RCI = MRI.regclass_begin(),
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E = MRI.regclass_end(); RCI != E; ++RCI)
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for (MRegisterInfo::regclass_iterator RCI = RegInfo->regclass_begin(),
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E = RegInfo->regclass_end(); RCI != E; ++RCI)
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// Loop over all of the allocatable registers in the function...
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for (TargetRegisterClass::iterator I = (*RCI)->allocation_order_begin(MF),
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E = (*RCI)->allocation_order_end(MF); I != E; ++I)
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@ -191,9 +192,6 @@ bool LiveVariables::runOnMachineFunction(MachineFunction &MF) {
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PhysRegInfo = PhysRegInfoA;
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PhysRegUsed = PhysRegUsedA;
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const TargetInstrInfo &TII = MF.getTarget().getInstrInfo();
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RegInfo = MF.getTarget().getRegisterInfo();
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/// Get some space for a respectable number of registers...
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VirtRegInfo.resize(64);
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@ -294,7 +292,7 @@ bool LiveVariables::runOnMachineFunction(MachineFunction &MF) {
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// Loop over PhysRegInfo, killing any registers that are available at the
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// end of the basic block. This also resets the PhysRegInfo map.
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for (unsigned i = 0, e = MRegisterInfo::FirstVirtualRegister; i != e; ++i)
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for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i)
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if (PhysRegInfo[i])
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HandlePhysRegDef(i, 0);
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}
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