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Regularize header file comments
llvm-svn: 9071
This commit is contained in:
parent
f49e4ef167
commit
b6c8569f05
@ -1,4 +1,4 @@
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//===- Expressions.cpp - Expression Analysis Utilities ----------------------=//
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//===- Expressions.cpp - Expression Analysis Utilities --------------------===//
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//
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// This file defines a package of expression analysis utilties:
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//
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@ -1,4 +1,4 @@
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//===- FindUnsafePointerTypes.cpp - Check pointer usage safety --------------=//
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//===- FindUnsafePointerTypes.cpp - Check pointer usage safety ------------===//
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//
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// This file defines a pass that can be used to determine, interprocedurally,
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// which pointer types are accessed unsafely in a program. If there is an
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@ -1,4 +1,4 @@
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//===- FindUsedTypes.cpp - Find all Types used by a module ------------------=//
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//===- FindUsedTypes.cpp - Find all Types used by a module ----------------===//
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//
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// This pass is used to seek out all of the types in use by the program.
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//
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@ -1,4 +1,4 @@
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//===- Interval.cpp - Interval class code ------------------------*- C++ -*--=//
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//===- Interval.cpp - Interval class code ---------------------------------===//
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//
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// This file contains the definition of the Interval class, which represents a
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// partition of a control flow graph of some kind.
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@ -1,4 +1,4 @@
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//===- IntervalPartition.cpp - Interval Partition module code ----*- C++ -*--=//
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//===- IntervalPartition.cpp - Interval Partition module code -------------===//
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//
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// This file contains the definition of the IntervalPartition class, which
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// calculates and represent the interval partition of a function.
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@ -8,8 +8,6 @@
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#include "llvm/Analysis/IntervalIterator.h"
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#include "Support/STLExtras.h"
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using std::make_pair;
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static RegisterAnalysis<IntervalPartition>
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X("intervals", "Interval Partition Construction", true);
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@ -39,7 +37,7 @@ void IntervalPartition::addIntervalToPartition(Interval *I) {
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// Add mappings for all of the basic blocks in I to the IntervalPartition
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for (Interval::node_iterator It = I->Nodes.begin(), End = I->Nodes.end();
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It != End; ++It)
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IntervalMap.insert(make_pair(*It, I));
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IntervalMap.insert(std::make_pair(*It, I));
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}
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// updatePredecessors - Interval generation only sets the successor fields of
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@ -1,4 +1,4 @@
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//===-- BBLiveVar.h - Live Variable Analysis for a BasicBlock ----*- C++ -*--=//
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//===-- BBLiveVar.h - Live Variable Analysis for a BasicBlock ---*- C++ -*-===//
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//
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// This is a BasicBlock annotation class that is used by live var analysis to
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// hold data flow information for a basic block.
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@ -1,4 +1,4 @@
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//===- LoopInfo.cpp - Natural Loop Calculator -------------------------------=//
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//===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG. Note that the
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@ -1,4 +1,4 @@
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//===-- ParserInternals.h - Definitions internal to the parser ---*- C++ -*--=//
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//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
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//
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// This header file defines the various variables that are shared among the
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// different components of the parser...
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@ -1,8 +1,8 @@
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//===-- llvmAsmParser.y - Parser for llvm assembly files ---------*- C++ -*--=//
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//===-- llvmAsmParser.y - Parser for llvm assembly files --------*- C++ -*-===//
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//
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// This file implements the bison parser for LLVM assembly languages files.
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//
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//===------------------------------------------------------------------------=//
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//===----------------------------------------------------------------------===//
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%{
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#include "ParserInternals.h"
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@ -1,4 +1,4 @@
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//===-- ReaderInternals.h - Definitions internal to the reader ---*- C++ -*--=//
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//===-- ReaderInternals.h - Definitions internal to the reader ------------===//
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//
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// This header file defines various stuff that is used by the bytecode reader.
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//
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@ -1,12 +1,8 @@
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//===-- WriteConst.cpp - Functions for writing constants ---------*- C++ -*--=//
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//===-- ConstantWriter.cpp - Functions for writing constants --------------===//
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//
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// This file implements the routines for encoding constants to a bytecode
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// stream.
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//
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// Note that the performance of this library is not terribly important, because
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// it shouldn't be used by JIT type applications... so it is not a huge focus
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// at least. :)
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//
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//===----------------------------------------------------------------------===//
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#include "WriterInternals.h"
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//===-- WriteInst.cpp - Functions for writing instructions -------*- C++ -*--=//
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//===-- InstructionWriter.cpp - Functions for writing instructions --------===//
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//
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// This file implements the routines for encoding instruction opcodes to a
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// bytecode stream.
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//
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// Note that the performance of this library is not terribly important, because
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// it shouldn't be used by JIT type applications... so it is not a huge focus
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// at least. :)
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//
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//===----------------------------------------------------------------------===//
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#include "WriterInternals.h"
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//===-- Writer.cpp - Library for writing VM bytecode files -------*- C++ -*--=//
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//===-- Writer.cpp - Library for writing VM bytecode files ----------------===//
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//
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// This library implements the functionality defined in llvm/Bytecode/Writer.h
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//
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@ -1,4 +1,4 @@
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//===-- WriterInternals.h - Data structures shared by the Writer -*- C++ -*--=//
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//===- WriterInternals.h - Data structures shared by the Writer -*- C++ -*-===//
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//
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// This header defines the interface used between components of the bytecode
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// writer.
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@ -1,13 +1,11 @@
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//===-- SchedGraph.h - Scheduling Graph --------------------------*- C++ -*--=//
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//===-- SchedGraph.h - Scheduling Graph -------------------------*- C++ -*-===//
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//
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// Purpose:
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// Scheduling graph based on SSA graph plus extra dependence edges
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// capturing dependences due to machine resources (machine registers,
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// CC registers, and any others).
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// This is a scheduling graph based on SSA graph plus extra dependence edges
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// capturing dependences due to machine resources (machine registers, CC
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// registers, and any others).
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//
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// Strategy:
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// This graph tries to leverage the SSA graph as much as possible,
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// but captures the extra dependences through a common interface.
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// This graph tries to leverage the SSA graph as much as possible, but captures
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// the extra dependences through a common interface.
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//
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//===----------------------------------------------------------------------===//
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//===-- ModuloScheduling.cpp - Software Pipeling Approach - SMS --*- C++ -*--=//
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//===-- ModuloScheduling.cpp - Software Pipeling Approach - SMS -----------===//
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//
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// The is a software pipelining pass based on the Swing Modulo Scheduling
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// algorithm (SMS).
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//===-- Annotation.cpp - Implement the Annotation Classes --------*- C++ -*--=//
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//===-- Annotation.cpp - Implement the Annotation Classes -----------------===//
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//
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// This file implements the AnnotationManager class.
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//
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@ -1,6 +1,6 @@
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//===-- SparcRegClassInfo.h - Register class def'ns for Sparc ----*- C++ -*--=//
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//===-- SparcRegClassInfo.h - Register class def'ns for Sparc ---*- C++ -*-===//
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//
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// This file defines the register classes used by the Sparc target description.
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// This file defines the register classes used by the Sparc target description.
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//
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//===----------------------------------------------------------------------===//
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@ -13,7 +13,6 @@
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// Integer Register Class
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//-----------------------------------------------------------------------------
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struct SparcIntRegClass : public TargetRegClassInfo {
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SparcIntRegClass(unsigned ID)
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: TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) { }
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//===- MutateStructTypes.cpp - Change struct defns --------------------------=//
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//===- MutateStructTypes.cpp - Change struct defns ------------------------===//
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//
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// This pass is used to change structure accesses and type definitions in some
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// way. It can be used to arbitrarily permute structure fields, safely, without
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//===- SimpleStructMutation.cpp - Swap structure elements around -*- C++ -*--=//
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//===- SimpleStructMutation.cpp - Swap structure elements around ----------===//
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//
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// This pass does a simple transformation that swaps all of the elements of the
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// struct types in the program around.
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//===-- EmitFunctions.cpp - interface to insert instrumentation --*- C++ -*--=//
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//===-- EmitFunctions.cpp - interface to insert instrumentation -----------===//
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//
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// This inserts a global constant table with function pointers all along
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//
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//===-- CombineBranch.cpp ------------------------------------ ---*- C++ -*--=//
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//===-- CombineBranch.cpp -------------------------------------------------===//
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//
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// Pass to instrument loops
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//
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// At every backedge, insert a counter for that backedge and a call function
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/Dominators.h"
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//===-- ------------------------llvm/graph.h ---------------------*- C++ -*--=//
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//===-- Graph.h -------------------------------------------------*- C++ -*-===//
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//
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//Header file for Graph: This Graph is used by
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//PathProfiles class, and is used
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//for detecting proper points in cfg for code insertion
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// Header file for Graph: This Graph is used by PathProfiles class, and is used
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// for detecting proper points in cfg for code insertion
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//
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//===----------------------------------------------------------------------===//
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//===-- GrapAuxiliary.cpp- Auxiliary functions on graph ----------*- C++ -*--=//
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//===- GraphAuxiliary.cpp - Auxiliary functions on graph ------------------===//
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//
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//auxiliary function associated with graph: they
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//all operate on graph, and help in inserting
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//instrumentation for trace generation
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// auxiliary function associated with graph: they all operate on graph, and help
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// in inserting instrumentation for trace generation
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//
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//===----------------------------------------------------------------------===//
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//===-- InstLoops.cpp ---------------------------------------- ---*- C++ -*--=//
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//===-- InstLoops.cpp -----------------------------------------------------===//
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//
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// Pass to instrument loops
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//
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// At every backedge, insert a counter for that backedge and a call function
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/Dominators.h"
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@ -27,7 +29,7 @@ enum Color{
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BLACK
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};
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namespace{
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namespace {
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typedef std::map<BasicBlock *, BasicBlock *> BBMap;
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struct InstLoops : public FunctionPass {
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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//===-- ProfilePaths.cpp - interface to insert instrumentation ---*- C++ -*--=//
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//===-- ProfilePaths.cpp - interface to insert instrumentation --*- C++ -*-===//
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//
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// This inserts instrumentation for counting
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// execution of paths though a given function
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// Its implemented as a "Function" Pass, and called using opt
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// This inserts instrumentation for counting execution of paths though a given
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// function Its implemented as a "Function" Pass, and called using opt
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//
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// This pass is implemented by using algorithms similar to
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// 1."Efficient Path Profiling": Ball, T. and Larus, J. R.,
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// Proceedings of Micro-29, Dec 1996, Paris, France.
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// Proceedings of Micro-29, Dec 1996, Paris, France.
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// 2."Efficiently Counting Program events with support for on-line
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// "queries": Ball T., ACM Transactions on Programming Languages
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// and systems, Sep 1994.
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// and systems, Sep 1994.
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//
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// The algorithms work on a Graph constructed over the nodes
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// made from Basic Blocks: The transformations then take place on
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// the constructed graph (implementation in Graph.cpp and GraphAuxiliary.cpp)
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// and finally, appropriate instrumentation is placed over suitable edges.
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// (code inserted through EdgeCode.cpp).
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// The algorithms work on a Graph constructed over the nodes made from Basic
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// Blocks: The transformations then take place on the constructed graph
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// (implementation in Graph.cpp and GraphAuxiliary.cpp) and finally, appropriate
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// instrumentation is placed over suitable edges. (code inserted through
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// EdgeCode.cpp).
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//
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// The algorithm inserts code such that every acyclic path in the CFG
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// of a function is identified through a unique number. the code insertion
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// is optimal in the sense that its inserted over a minimal set of edges. Also,
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// the algorithm makes sure than initialization, path increment and counter
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// update can be collapsed into minimum number of edges.
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// The algorithm inserts code such that every acyclic path in the CFG of a
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// function is identified through a unique number. the code insertion is optimal
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// in the sense that its inserted over a minimal set of edges. Also, the
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// algorithm makes sure than initialization, path increment and counter update
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// can be collapsed into minimum number of edges.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/UnifyFunctionExitNodes.h"
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//===----Instrumentation/ProfilePaths/RetracePath.cppTrigger.cpp--*- C++ -*--=//
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//===- RetracePath.cpp ----------------------------------------------------===//
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//
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// Retraces a path of BasicBlock, given a path number and a graph!
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//
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//===- TraceValues.cpp - Value Tracing for debugging -------------*- C++ -*--=//
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//===- TraceValues.cpp - Value Tracing for debugging ----------------------===//
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//
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// Support for inserting LLVM code to print values at basic block and function
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// exits.
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//===- LevelRaise.cpp - Code to change LLVM to higher level -----------------=//
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//===- LevelRaise.cpp - Code to change LLVM to higher level ---------------===//
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//
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// This file implements the 'raising' part of the LevelChange API. This is
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// useful because, in general, it makes the LLVM code terser and easier to
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//===-- TransformInternals.cpp - Implement shared functions for transforms --=//
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//===- TransformInternals.cpp - Implement shared functions for transforms -===//
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//
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// This file defines shared functions used by the different components of the
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// Transforms library.
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//===-- TransformInternals.h - Shared functions for Transforms ---*- C++ -*--=//
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//===-- TransformInternals.h - Shared functions for Transforms --*- C++ -*-===//
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//
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// This header file declares shared functions used by the different components
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// of the Transforms library.
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//===-- Function.cpp - Implement the Global object classes -------*- C++ -*--=//
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//===-- Function.cpp - Implement the Global object classes ----------------===//
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//
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// This file implements the Function & GlobalVariable classes for the VMCore
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// library.
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//===-- Instruction.cpp - Implement the Instruction class --------*- C++ -*--=//
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//===-- Instruction.cpp - Implement the Instruction class -----------------===//
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//
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// This file implements the Instruction class for the VMCore library.
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//
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//===-- Module.cpp - Implement the Module class ------------------*- C++ -*--=//
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//===-- Module.cpp - Implement the Module class ---------------------------===//
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//
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// This file implements the Module class for the VMCore library.
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//
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//===- PassManagerT.h - Container for Passes ---------------------*- C++ -*--=//
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//===- PassManagerT.h - Container for Passes ------------------------------===//
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//
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// This file defines the PassManagerT class. This class is used to hold,
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// maintain, and optimize execution of Pass's. The PassManager class ensures
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//===-- SlotCalculator.cpp - Calculate what slots values land in ------------=//
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//===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
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//
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// This file implements a useful analysis step to figure out what numbered
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// slots values in a program will land in (keeping track of per plane
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//===-- SymbolTable.cpp - Implement the SymbolTable class -------------------=//
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//===-- SymbolTable.cpp - Implement the SymbolTable class -----------------===//
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//
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// This file implements the SymbolTable class for the VMCore library.
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//
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//===-- iBranch.cpp - Implement the Branch instruction -----------*- C++ -*--=//
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//===-- iBranch.cpp - Implement the Branch instruction --------------------===//
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//
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// This file implements the 'br' instruction, which can represent either a
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// conditional or unconditional branch.
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//===-- iCall.cpp - Implement the call & invoke instructions -----*- C++ -*--=//
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//===-- iCall.cpp - Implement the call & invoke instructions --------------===//
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//
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// This file implements the call and invoke instructions.
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//
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//===-- iSwitch.cpp - Implement the Switch instruction -----------*- C++ -*--=//
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//===-- iSwitch.cpp - Implement the Switch instruction --------------------===//
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//
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// This file implements the Switch instruction...
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//
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//
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// This file implements the bison parser for Table Generator files...
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//
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//===------------------------------------------------------------------------=//
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//===----------------------------------------------------------------------===//
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%{
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#include "Record.h"
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