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DebugInfo: Move debug info flags to the new hierarchy

Move definition of the debug info flags to the new hierarchy, but leave
them duplicated in `DIDescriptor` for now to reduce code churn.  My
current plan is to remove `DIDescriptor` entirely, so the duplication
should go away naturally.

llvm-svn: 233656
This commit is contained in:
Duncan P. N. Exon Smith 2015-03-31 01:19:51 +00:00
parent fbd792fce7
commit b9ab9bdff1
2 changed files with 14 additions and 5 deletions

View File

@ -127,14 +127,13 @@ class DIDescriptor {
template <typename T> friend class DIRef;
public:
/// \brief Accessibility flags.
/// \brief Duplicated debug info flags.
///
/// The three accessibility flags are mutually exclusive and rolled together
/// in the first two bits.
/// \see DebugNode::DIFlags.
enum {
#define HANDLE_DI_FLAG(ID, NAME) Flag##NAME = ID,
#define HANDLE_DI_FLAG(ID, NAME) Flag##NAME = DebugNode::Flag##NAME,
#include "llvm/IR/DebugInfoFlags.def"
FlagAccessibility = FlagPrivate | FlagProtected | FlagPublic
FlagAccessibility = DebugNode::FlagAccessibility
};
static unsigned getFlag(StringRef Flag);

View File

@ -78,6 +78,16 @@ protected:
public:
unsigned getTag() const { return SubclassData16; }
/// \brief Debug info flags.
///
/// The three accessibility flags are mutually exclusive and rolled together
/// in the first two bits.
enum DIFlags {
#define HANDLE_DI_FLAG(ID, NAME) Flag##NAME = ID,
#include "llvm/IR/DebugInfoFlags.def"
FlagAccessibility = FlagPrivate | FlagProtected | FlagPublic
};
static bool classof(const Metadata *MD) {
switch (MD->getMetadataID()) {
default: