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Fix (movhps load) lowering / pattern to match more cases. rdar://10050549

llvm-svn: 138848
This commit is contained in:
Evan Cheng 2011-08-31 02:05:24 +00:00
parent 928959bc52
commit bbabe9ff60
3 changed files with 26 additions and 3 deletions

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@ -6236,8 +6236,11 @@ SDValue getMOVLowToHigh(SDValue &Op, DebugLoc &dl, SelectionDAG &DAG,
if (HasSSE2 && VT == MVT::v2f64) if (HasSSE2 && VT == MVT::v2f64)
return getTargetShuffleNode(X86ISD::MOVLHPD, dl, VT, V1, V2, DAG); return getTargetShuffleNode(X86ISD::MOVLHPD, dl, VT, V1, V2, DAG);
// v4f32 or v4i32 // v4f32 or v4i32: canonizalized to v4f32 (which is legal for SSE1)
return getTargetShuffleNode(X86ISD::MOVLHPS, dl, VT, V1, V2, DAG); return DAG.getNode(ISD::BITCAST, dl, VT,
getTargetShuffleNode(X86ISD::MOVLHPS, dl, MVT::v4f32,
DAG.getNode(ISD::BITCAST, dl, MVT::v4f32, V1),
DAG.getNode(ISD::BITCAST, dl, MVT::v4f32, V2), DAG));
} }
static static

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@ -691,11 +691,12 @@ let Predicates = [HasSSE1] in {
// MOVHPS patterns // MOVHPS patterns
def : Pat<(movlhps VR128:$src1, (bc_v4i32 (v2i64 (X86vzload addr:$src2)))), def : Pat<(movlhps VR128:$src1, (bc_v4i32 (v2i64 (X86vzload addr:$src2)))),
(MOVHPSrm (v4i32 VR128:$src1), addr:$src2)>; (MOVHPSrm (v4i32 VR128:$src1), addr:$src2)>;
def : Pat<(X86Movlhps VR128:$src1, def : Pat<(X86Movlhps VR128:$src1,
(bc_v4f32 (v2f64 (scalar_to_vector (loadf64 addr:$src2))))), (bc_v4f32 (v2f64 (scalar_to_vector (loadf64 addr:$src2))))),
(MOVHPSrm VR128:$src1, addr:$src2)>; (MOVHPSrm VR128:$src1, addr:$src2)>;
def : Pat<(X86Movlhps VR128:$src1, def : Pat<(X86Movlhps VR128:$src1,
(bc_v4i32 (v2i64 (X86vzload addr:$src2)))), (bc_v4f32 (v2i64 (X86vzload addr:$src2)))),
(MOVHPSrm VR128:$src1, addr:$src2)>; (MOVHPSrm VR128:$src1, addr:$src2)>;
// MOVLHPS patterns // MOVLHPS patterns

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@ -24,3 +24,22 @@ define <2 x i64> @hdi(<2 x i64> %p) nounwind optsize ssp {
ret <2 x i64> %shuffle ret <2 x i64> %shuffle
} }
; rdar://10050549
%struct.Float2 = type { float, float }
define <4 x float> @loadhpi(%struct.Float2* %vPtr, <4 x float> %vecin1) nounwind readonly ssp {
entry:
; CHECK: loadhpi
; CHECK-NOT: movq
; CHECK: movhps (
%tmp1 = bitcast %struct.Float2* %vPtr to <1 x i64>*
%addptr7 = getelementptr inbounds <1 x i64>* %tmp1, i64 0
%tmp2 = bitcast <1 x i64>* %addptr7 to float*
%tmp3 = load float* %tmp2, align 4
%vec = insertelement <4 x float> undef, float %tmp3, i32 0
%addptr.i12 = getelementptr inbounds float* %tmp2, i64 1
%tmp4 = load float* %addptr.i12, align 4
%vecin2 = insertelement <4 x float> %vec, float %tmp4, i32 1
%shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x float> %shuffle
}