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MC: When running with -mc-relax-all, we can eagerly relax instructions and avoid creating unnecessary MCInstFragments.
llvm-svn: 104736
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@ -845,10 +845,7 @@ bool MCAssembler::LayoutOnce(MCAsmLayout &Layout) {
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for (unsigned i = 0, e = Fixups.size(); i != e; ++i)
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IF->getFixups().push_back(Fixups[i]);
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// Update the layout, and remember that we relaxed. If we are relaxing
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// everything, we can skip this step since nothing will depend on updating
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// the values.
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if (!getRelaxAll())
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// Update the layout, and remember that we relaxed.
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Layout.UpdateForSlide(IF, SlideAmount);
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WasRelaxed = true;
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}
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@ -463,23 +463,25 @@ void MCMachOStreamer::EmitInstruction(const MCInst &Inst) {
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CurSectionData->setHasInstructions(true);
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// See if we might need to relax this instruction, if so it needs its own
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// fragment.
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//
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// FIXME-PERF: Support target hook to do a fast path that avoids the encoder,
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// when we can immediately tell that we will get something which might need
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// relaxation (and compute its size).
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//
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// FIXME-PERF: We should also be smart about immediately relaxing instructions
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// which we can already show will never possibly fit (we can also do a very
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// good job of this before we do the first relaxation pass, because we have
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// total knowledge about undefined symbols at that point). Even now, though,
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// we can do a decent job, especially on Darwin where scattering means that we
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// are going to often know that we can never fully resolve a fixup.
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if (Assembler.getBackend().MayNeedRelaxation(Inst))
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EmitInstToFragment(Inst);
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else
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// If this instruction doesn't need relaxation, just emit it as data.
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if (!Assembler.getBackend().MayNeedRelaxation(Inst)) {
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EmitInstToData(Inst);
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return;
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}
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// Otherwise, if we are relaxing everything, relax the instruction as much as
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// possible and emit it as data.
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if (Assembler.getRelaxAll()) {
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MCInst Relaxed;
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Assembler.getBackend().RelaxInstruction(Inst, Relaxed);
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while (Assembler.getBackend().MayNeedRelaxation(Relaxed))
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Assembler.getBackend().RelaxInstruction(Relaxed, Relaxed);
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EmitInstToData(Relaxed);
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return;
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}
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// Otherwise emit to a separate fragment.
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EmitInstToFragment(Inst);
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}
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void MCMachOStreamer::Finish() {
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