mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-24 03:33:20 +01:00
[SystemZ] Remove redundant frame MMOs
This fixes foldMemoryOperandImpl() so that it doesn't create duplicated frame MMOs. I hadn't realized when writing r185434 that it was the caller's responsibility to add these. No behavioural change intended. llvm-svn: 185704
This commit is contained in:
parent
8e414e2aef
commit
c75be20764
@ -326,17 +326,6 @@ static bool isSimpleBD12Move(const MachineInstr *MI, unsigned Flag) {
|
||||
MI->getOperand(3).getReg() == 0);
|
||||
}
|
||||
|
||||
// Return a MachineMemOperand for FrameIndex with flags MMOFlags.
|
||||
// Offset is the byte offset from the start of FrameIndex.
|
||||
static MachineMemOperand *getFrameMMO(MachineFunction &MF, int FrameIndex,
|
||||
uint64_t &Offset, unsigned MMOFlags) {
|
||||
const MachineFrameInfo *MFI = MF.getFrameInfo();
|
||||
const Value *V = PseudoSourceValue::getFixedStack(FrameIndex);
|
||||
return MF.getMachineMemOperand(MachinePointerInfo(V, Offset), MMOFlags,
|
||||
MFI->getObjectSize(FrameIndex),
|
||||
MFI->getObjectAlignment(FrameIndex));
|
||||
}
|
||||
|
||||
MachineInstr *
|
||||
SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF,
|
||||
MachineInstr *MI,
|
||||
@ -368,23 +357,17 @@ SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF,
|
||||
if (MMO->getSize() == Size && !MMO->isVolatile()) {
|
||||
// Handle conversion of loads.
|
||||
if (isSimpleBD12Move(MI, SystemZII::SimpleBDXLoad)) {
|
||||
uint64_t Offset = 0;
|
||||
MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
|
||||
MachineMemOperand::MOStore);
|
||||
return BuildMI(MF, MI->getDebugLoc(), get(SystemZ::MVC))
|
||||
.addFrameIndex(FrameIndex).addImm(Offset).addImm(Size)
|
||||
.addFrameIndex(FrameIndex).addImm(0).addImm(Size)
|
||||
.addOperand(MI->getOperand(1)).addImm(MI->getOperand(2).getImm())
|
||||
.addMemOperand(FrameMMO).addMemOperand(MMO);
|
||||
.addMemOperand(MMO);
|
||||
}
|
||||
// Handle conversion of stores.
|
||||
if (isSimpleBD12Move(MI, SystemZII::SimpleBDXStore)) {
|
||||
uint64_t Offset = 0;
|
||||
MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
|
||||
MachineMemOperand::MOLoad);
|
||||
return BuildMI(MF, MI->getDebugLoc(), get(SystemZ::MVC))
|
||||
.addOperand(MI->getOperand(1)).addImm(MI->getOperand(2).getImm())
|
||||
.addImm(Size).addFrameIndex(FrameIndex).addImm(Offset)
|
||||
.addMemOperand(MMO).addMemOperand(FrameMMO);
|
||||
.addImm(Size).addFrameIndex(FrameIndex).addImm(0)
|
||||
.addMemOperand(MMO);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -400,15 +383,12 @@ SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF,
|
||||
assert(AccessBytes != 0 && "Size of access should be known");
|
||||
assert(AccessBytes <= Size && "Access outside the frame index");
|
||||
uint64_t Offset = Size - AccessBytes;
|
||||
MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
|
||||
MachineMemOperand::MOLoad);
|
||||
MachineInstrBuilder MIB = BuildMI(MF, MI->getDebugLoc(), get(MemOpcode));
|
||||
for (unsigned I = 0; I < OpNum; ++I)
|
||||
MIB.addOperand(MI->getOperand(I));
|
||||
MIB.addFrameIndex(FrameIndex).addImm(Offset);
|
||||
if (MemDesc.TSFlags & SystemZII::HasIndex)
|
||||
MIB.addReg(0);
|
||||
MIB.addMemOperand(FrameMMO);
|
||||
return MIB;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user