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Random Number Generator Refactoring (removing from Module)
This patch removes the RNG from Module. Passes should instead create a new RNG for their use as needed. Patch by Stephen Crane @rinon. Differential revision: http://reviews.llvm.org/D4377 llvm-svn: 224444
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@ -219,8 +219,6 @@ private:
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std::string TargetTriple; ///< Platform target triple Module compiled on
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///< Format: (arch)(sub)-(vendor)-(sys0-(abi)
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void *NamedMDSymTab; ///< NamedMDNode names.
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// Allow lazy initialization in const method.
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mutable RandomNumberGenerator *RNG; ///< The random number generator for this module.
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// We need to keep the string because the C API expects us to own the string
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// representation.
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@ -269,10 +267,16 @@ public:
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/// @returns a string containing the module-scope inline assembly blocks.
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const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; }
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/// Get the RandomNumberGenerator for this module. The RNG can be
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/// seeded via -rng-seed=<uint64> and is salted with the ModuleID.
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/// The returned RNG should not be shared across threads.
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RandomNumberGenerator &getRNG() const;
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/// Get a RandomNumberGenerator salted for use with this module. The
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/// RNG can be seeded via -rng-seed=<uint64> and is salted with the
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/// ModuleID and the provided pass salt. The returned RNG should not
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/// be shared across threads or passes.
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///
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/// A unique RNG per pass ensures a reproducible random stream even
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/// when other randomness consuming passes are added or removed. In
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/// addition, the random stream will be reproducible across LLVM
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/// versions when the pass does not change.
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RandomNumberGenerator *createRNG(const Pass* P) const;
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/// @}
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/// @name Module Level Mutators
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@ -7,9 +7,9 @@
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines an abstraction for random number generation (RNG).
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// Note that the current implementation is not cryptographically secure
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// as it uses the C++11 <random> facilities.
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// This file defines an abstraction for deterministic random number
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// generation (RNG). Note that the current implementation is not
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// cryptographically secure as it uses the C++11 <random> facilities.
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//
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//===----------------------------------------------------------------------===//
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@ -24,26 +24,27 @@
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namespace llvm {
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/// A random number generator.
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/// Instances of this class should not be shared across threads.
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///
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/// Instances of this class should not be shared across threads. The
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/// seed should be set by passing the -rng-seed=<uint64> option. Use
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/// Module::createRNG to create a new RNG instance for use with that
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/// module.
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class RandomNumberGenerator {
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public:
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/// Seeds and salts the underlying RNG engine. The salt of type StringRef
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/// is passed into the constructor. The seed can be set on the command
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/// line via -rng-seed=<uint64>.
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/// The reason for the salt is to ensure different random streams even if
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/// the same seed is used for multiple invocations of the compiler.
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/// A good salt value should add additional entropy and be constant across
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/// different machines (i.e., no paths) to allow for reproducible builds.
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/// An instance of this class can be retrieved from the current Module.
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/// \see Module::getRNG
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RandomNumberGenerator(StringRef Salt);
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/// Returns a random number in the range [0, Max).
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uint64_t next(uint64_t Max);
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uint_fast64_t operator()();
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private:
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/// Seeds and salts the underlying RNG engine.
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///
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/// This constructor should not be used directly. Instead use
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/// Module::createRNG to create a new RNG salted with the Module ID.
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RandomNumberGenerator(StringRef Salt);
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// 64-bit Mersenne Twister by Matsumoto and Nishimura, 2000
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// http://en.cppreference.com/w/cpp/numeric/random/mersenne_twister_engine
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// This RNG is deterministically portable across C++11
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// implementations.
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std::mt19937_64 Generator;
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// Noncopyable.
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@ -51,6 +52,8 @@ private:
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LLVM_DELETED_FUNCTION;
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RandomNumberGenerator &
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operator=(const RandomNumberGenerator &other) LLVM_DELETED_FUNCTION;
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friend class Module;
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};
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}
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@ -47,7 +47,7 @@ template class llvm::SymbolTableListTraits<GlobalAlias, Module>;
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//
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Module::Module(StringRef MID, LLVMContext &C)
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: Context(C), Materializer(), ModuleID(MID), RNG(nullptr), DL("") {
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: Context(C), Materializer(), ModuleID(MID), DL("") {
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ValSymTab = new ValueSymbolTable();
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NamedMDSymTab = new StringMap<NamedMDNode *>();
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Context.addModule(this);
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@ -62,9 +62,27 @@ Module::~Module() {
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NamedMDList.clear();
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delete ValSymTab;
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delete static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab);
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delete RNG;
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}
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RandomNumberGenerator *Module::createRNG(const Pass* P) const {
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SmallString<32> Salt(P->getPassName());
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// This RNG is guaranteed to produce the same random stream only
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// when the Module ID and thus the input filename is the same. This
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// might be problematic if the input filename extension changes
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// (e.g. from .c to .bc or .ll).
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//
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// We could store this salt in NamedMetadata, but this would make
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// the parameter non-const. This would unfortunately make this
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// interface unusable by any Machine passes, since they only have a
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// const reference to their IR Module. Alternatively we can always
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// store salt metadata from the Module constructor.
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Salt += sys::path::filename(getModuleIdentifier());
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return new RandomNumberGenerator(Salt);
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}
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/// getNamedValue - Return the first global value in the module with
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/// the specified name, of arbitrary type. This method returns null
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/// if a global with the specified name is not found.
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@ -374,16 +392,6 @@ const DataLayout *Module::getDataLayout() const {
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return &DL;
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}
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// We want reproducible builds, but ModuleID may be a full path so we just use
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// the filename to salt the RNG (although it is not guaranteed to be unique).
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RandomNumberGenerator &Module::getRNG() const {
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if (RNG == nullptr) {
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StringRef Salt = sys::path::filename(ModuleID);
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RNG = new RandomNumberGenerator(Salt);
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}
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return *RNG;
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}
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//===----------------------------------------------------------------------===//
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// Methods to control the materialization of GlobalValues in the Module.
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//
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@ -7,16 +7,16 @@
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements random number generation (RNG).
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// This file implements deterministic random number generation (RNG).
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// The current implementation is NOT cryptographically secure as it uses
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// the C++11 <random> facilities.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "rng"
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#include "llvm/Support/RandomNumberGenerator.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/RandomNumberGenerator.h"
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using namespace llvm;
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@ -31,31 +31,25 @@ Seed("rng-seed", cl::value_desc("seed"),
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RandomNumberGenerator::RandomNumberGenerator(StringRef Salt) {
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DEBUG(
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if (Seed == 0)
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errs() << "Warning! Using unseeded random number generator.\n"
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dbgs() << "Warning! Using unseeded random number generator.\n"
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);
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// Combine seed and salt using std::seed_seq.
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// Entropy: Seed-low, Seed-high, Salt...
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// Combine seed and salts using std::seed_seq.
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// Data: Seed-low, Seed-high, Salt
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// Note: std::seed_seq can only store 32-bit values, even though we
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// are using a 64-bit RNG. This isn't a problem since the Mersenne
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// twister constructor copies these correctly into its initial state.
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std::vector<uint32_t> Data;
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Data.reserve(2 + Salt.size()/4 + 1);
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Data.reserve(2 + Salt.size());
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Data.push_back(Seed);
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Data.push_back(Seed >> 32);
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uint32_t Pack = 0;
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for (size_t I = 0; I < Salt.size(); ++I) {
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Pack <<= 8;
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Pack += Salt[I];
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if (I%4 == 3)
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Data.push_back(Pack);
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}
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Data.push_back(Pack);
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std::copy(Salt.begin(), Salt.end(), Data.end());
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std::seed_seq SeedSeq(Data.begin(), Data.end());
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Generator.seed(SeedSeq);
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}
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uint64_t RandomNumberGenerator::next(uint64_t Max) {
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std::uniform_int_distribution<uint64_t> distribution(0, Max - 1);
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return distribution(Generator);
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uint_fast64_t RandomNumberGenerator::operator()() {
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return Generator();
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}
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