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Avoid getting into an infinite loop when -disable-x86-shuffle-opti is specified.
llvm-svn: 30974
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@ -3413,7 +3413,7 @@ X86TargetLowering::LowerBUILD_VECTOR(SDOperand Op, SelectionDAG &DAG) {
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// FIXME: we can do the same for v4f32 case when we know both parts of
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// the lower half come from scalar_to_vector (loadf32). We should do
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// that in post legalizer dag combiner with target specific hooks.
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if (MVT::isInteger(EVT) && (NonZeros & (0x3 << 2)) == 0)
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if (!NoShuffleOpti && MVT::isInteger(EVT) && (NonZeros & (0x3 << 2)) == 0)
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return V[0];
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MVT::ValueType MaskVT = MVT::getIntVectorWithNumElements(NumElems);
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MVT::ValueType EVT = MVT::getVectorBaseType(MaskVT);
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@ -3466,6 +3466,8 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDOperand Op, SelectionDAG &DAG) {
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unsigned NumElems = PermMask.getNumOperands();
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bool V1IsUndef = V1.getOpcode() == ISD::UNDEF;
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bool V2IsUndef = V2.getOpcode() == ISD::UNDEF;
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bool V1IsSplat = false;
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bool V2IsSplat = false;
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if (isUndefShuffle(Op.Val))
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return DAG.getNode(ISD::UNDEF, VT);
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@ -3492,8 +3494,8 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDOperand Op, SelectionDAG &DAG) {
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ShouldXformToMOVLP(V1.Val, V2.Val, PermMask.Val))
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return CommuteVectorShuffle(Op, DAG);
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bool V1IsSplat = isSplatVector(V1.Val);
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bool V2IsSplat = isSplatVector(V2.Val);
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V1IsSplat = isSplatVector(V1.Val);
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V2IsSplat = isSplatVector(V2.Val);
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if ((V1IsSplat || V1IsUndef) && !(V2IsSplat || V2IsUndef)) {
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Op = CommuteVectorShuffle(Op, DAG);
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V1 = Op.getOperand(0);
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@ -3519,12 +3521,14 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDOperand Op, SelectionDAG &DAG) {
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}
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return Op;
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}
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}
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if (X86::isUNPCKL_v_undef_Mask(PermMask.Val) ||
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X86::isUNPCKLMask(PermMask.Val) ||
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X86::isUNPCKHMask(PermMask.Val))
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return Op;
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if (X86::isUNPCKL_v_undef_Mask(PermMask.Val) ||
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X86::isUNPCKLMask(PermMask.Val) ||
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X86::isUNPCKHMask(PermMask.Val))
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return Op;
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if (!NoShuffleOpti) {
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if (V2IsSplat) {
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// Normalize mask so all entries that point to V2 points to its first
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// element then try to match unpck{h|l} again. If match, return a
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@ -3543,7 +3547,7 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDOperand Op, SelectionDAG &DAG) {
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}
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// Normalize the node to match x86 shuffle ops if needed
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if (V2.getOpcode() != ISD::UNDEF)
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if (!NoShuffleOpti && V2.getOpcode() != ISD::UNDEF)
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if (isCommutedSHUFP(PermMask.Val)) {
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Op = CommuteVectorShuffle(Op, DAG);
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V1 = Op.getOperand(0);
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