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Add ModulePassManager_New.
llvm-svn: 31517
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@ -143,6 +143,29 @@ private:
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BasicBlockPassManager_New *activeBBPassManager;
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};
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/// FunctionPassManager_New manages FunctionPasses.
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/// It batches all Module passes passes and function pass managers together and
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/// sequence them to process one module.
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class ModulePassManager_New: public Pass {
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public:
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ModulePassManager_New() { activeFunctionPassManager = NULL; }
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/// Add a pass into a passmanager queue.
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bool addPass(Pass *p);
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool runOnModule(Module &M);
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private:
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// Collection of pass that are not yet scheduled
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std::vector<Pass *> PassVector;
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// Active Pass Manager
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FunctionPassManager_New *activeFunctionPassManager;
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};
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} // End llvm namespace
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#endif
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@ -85,7 +85,7 @@ FunctionPassManager_New::addPass (Pass *P) {
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return false;
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// TODO: Check if it suitable to manage P using this FunctionPassManager
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// or we need another instance of BasicBlockPassManager
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// or we need another instance of FunctionPassManager
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PassVector.push_back(FP);
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activeBBPassManager = NULL;
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@ -110,3 +110,56 @@ FunctionPassManager_New::runOnModule(Module &M) {
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}
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// ModulePassManager implementation
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/// Add P into pass vector if it is manageble. If P is a FunctionPass
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/// then use FunctionPassManager_New to manage it. Return FALSE if P
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/// is not manageable by this manager.
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bool
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ModulePassManager_New::addPass (Pass *P) {
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// If P is FunctionPass then use function pass maanager.
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if (FunctionPass *FP = dynamic_cast<FunctionPass*>(P)) {
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activeFunctionPassManager = NULL;
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if (!activeFunctionPassManager
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|| !activeFunctionPassManager->addPass(P)) {
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activeFunctionPassManager = new FunctionPassManager_New();
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PassVector.push_back(activeFunctionPassManager);
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assert (!activeFunctionPassManager->addPass(FP) &&
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"Unable to add Pass");
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}
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return true;
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}
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ModulePass *MP = dynamic_cast<ModulePass *>(P);
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if (!MP)
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return false;
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// TODO: Check if it suitable to manage P using this ModulePassManager
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// or we need another instance of ModulePassManager
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PassVector.push_back(MP);
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activeFunctionPassManager = NULL;
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return true;
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}
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/// Execute all of the passes scheduled for execution by invoking
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/// runOnModule method. Keep track of whether any of the passes modifies
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/// the module, and if so, return true.
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bool
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ModulePassManager_New::runOnModule(Module &M) {
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bool Changed = false;
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for (std::vector<Pass *>::iterator itr = PassVector.begin(),
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e = PassVector.end(); itr != e; ++itr) {
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Pass *P = *itr;
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ModulePass *MP = dynamic_cast<ModulePass*>(P);
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Changed |= MP->runOnModule(M);
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}
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return Changed;
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}
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