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Instead of keeping two Value*->id# mappings, keep one Value->Value mapping and
one Value set. This is faster because we only need to use the set when there isn't already an entry in the map. No functionality change! llvm-svn: 126076
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@ -156,7 +156,7 @@ class FunctionComparator {
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public:
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FunctionComparator(const TargetData *TD, const Function *F1,
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const Function *F2)
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: F1(F1), F2(F2), TD(TD), IDMap1Count(0), IDMap2Count(0) {}
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: F1(F1), F2(F2), TD(TD) {}
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/// Test whether the two functions have equivalent behaviour.
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bool compare();
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@ -191,9 +191,8 @@ private:
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const TargetData *TD;
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typedef DenseMap<const Value *, unsigned long> IDMap;
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IDMap Map1, Map2;
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unsigned long IDMap1Count, IDMap2Count;
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DenseMap<const Value *, const Value *> id_map;
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DenseSet<const Value *> seen_values;
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};
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}
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@ -397,15 +396,18 @@ bool FunctionComparator::enumerate(const Value *V1, const Value *V2) {
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if (isa<InlineAsm>(V1) || isa<InlineAsm>(V2))
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return V1 == V2;
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unsigned long &ID1 = Map1[V1];
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if (!ID1)
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ID1 = ++IDMap1Count;
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// Check that V1 maps to V2. If we find a value that V1 maps to then we simply
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// check whether it's equal to V2. When there is no mapping then we need to
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// ensure that V2 isn't already equivalent to something else. For this
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// purpose, we track the V2 values in a set.
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unsigned long &ID2 = Map2[V2];
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if (!ID2)
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ID2 = ++IDMap2Count;
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return ID1 == ID2;
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const Value *&map_elem = id_map[V1];
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if (map_elem)
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return map_elem == V2;
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if (!seen_values.insert(V2).second)
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return false;
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map_elem = V2;
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return true;
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}
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// Test whether two basic blocks have equivalent behaviour.
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