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blockfreq: Remove BlockMass*BlockMass

Since `BlockMass` is an implementation detail and there are no current
users of this, delete `BlockMass::operator*=(BlockMass)`.  I might need
this when I try to strip out `UnsignedFloat`, but I can pull it back in
at that point.

llvm-svn: 207546
This commit is contained in:
Duncan P. N. Exon Smith 2014-04-29 16:20:01 +00:00
parent 6272612edf
commit cec1cab62a

View File

@ -758,60 +758,6 @@ public:
return *this;
}
/// \brief Scale by another mass.
///
/// The current implementation is a little imprecise, but it's relatively
/// fast, never overflows, and maintains the property that 1.0*1.0==1.0
/// (where isFull represents the number 1.0). It's an approximation of
/// 128-bit multiply that gets right-shifted by 64-bits.
///
/// For a given digit size, multiplying two-digit numbers looks like:
///
/// U1 . L1
/// * U2 . L2
/// ============
/// 0 . . L1*L2
/// + 0 . U1*L2 . 0 // (shift left once by a digit-size)
/// + 0 . U2*L1 . 0 // (shift left once by a digit-size)
/// + U1*L2 . 0 . 0 // (shift left twice by a digit-size)
///
/// BlockMass has 64-bit numbers. Split each into two 32-bit digits, stored
/// 64-bit. Add 1 to the lower digits, to model isFull as 1.0; this won't
/// overflow, since we have 64-bit storage for each digit.
///
/// To do this accurately, (a) multiply into two 64-bit digits, incrementing
/// the upper digit on overflows of the lower digit (carry), (b) subtract 1
/// from the lower digit, decrementing the upper digit on underflow (carry),
/// and (c) truncate the lower digit. For the 1.0*1.0 case, the upper digit
/// will be 0 at the end of step (a), and then will underflow back to isFull
/// (1.0) in step (b).
///
/// Instead, the implementation does something a little faster with a small
/// loss of accuracy: ignore the lower 64-bit digit entirely. The loss of
/// accuracy is small, since the sum of the unmodelled carries is 0 or 1
/// (i.e., step (a) will overflow at most once, and step (b) will underflow
/// only if step (a) overflows).
///
/// This is the formula we're calculating:
///
/// U1.L1 * U2.L2 == U1 * U2 + (U1 * (L2+1))>>32 + (U2 * (L1+1))>>32
///
/// As a demonstration of 1.0*1.0, consider two 4-bit numbers that are both
/// full (1111).
///
/// U1.L1 * U2.L2 == U1 * U2 + (U1 * (L2+1))>>2 + (U2 * (L1+1))>>2
/// 11.11 * 11.11 == 11 * 11 + (11 * (11+1))/4 + (11 * (11+1))/4
/// == 1001 + (11 * 100)/4 + (11 * 100)/4
/// == 1001 + 1100/4 + 1100/4
/// == 1001 + 0011 + 0011
/// == 1111
BlockMass &operator*=(const BlockMass &X) {
uint64_t U1 = Mass >> 32, L1 = Mass & UINT32_MAX, U2 = X.Mass >> 32,
L2 = X.Mass & UINT32_MAX;
Mass = U1 * U2 + (U1 * (L2 + 1) >> 32) + ((L1 + 1) * U2 >> 32);
return *this;
}
/// \brief Multiply by a branch probability.
///
/// Multiply by P. Guarantees full precision.
@ -861,9 +807,6 @@ inline BlockMass operator+(const BlockMass &L, const BlockMass &R) {
inline BlockMass operator-(const BlockMass &L, const BlockMass &R) {
return BlockMass(L) -= R;
}
inline BlockMass operator*(const BlockMass &L, const BlockMass &R) {
return BlockMass(L) *= R;
}
inline BlockMass operator*(const BlockMass &L, const BranchProbability &R) {
return BlockMass(L) *= R;
}