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Don't adjust for alignment padding in OffsetIsInRange.
This adjustment is already included in the block offsets computed by BasicBlockInfo, and adjusting again here can cause the pass to loop. When CreateNewWater splits a basic block, OffsetIsInRange would reject the new CPE on the next pass because of the too conservative alignment adjustment. This caused the block to be split again, and so on. llvm-svn: 146751
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@ -934,23 +934,8 @@ bool ARMConstantIslands::OffsetIsInRange(unsigned UserOffset,
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// purposes of the displacement computation; compensate for that here.
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// Effectively, the valid range of displacements is 2 bytes smaller for such
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// references.
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unsigned TotalAdj = 0;
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if (isThumb && UserOffset%4 !=0) {
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if (isThumb && UserOffset%4 !=0)
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UserOffset -= 2;
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TotalAdj = 2;
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}
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// CPEs will be rounded up to a multiple of 4.
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if (isThumb && TrialOffset%4 != 0) {
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TrialOffset += 2;
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TotalAdj += 2;
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}
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// In Thumb2 mode, later branch adjustments can shift instructions up and
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// cause alignment change. In the worst case scenario this can cause the
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// user's effective address to be subtracted by 2 and the CPE's address to
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// be plus 2.
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if (isThumb2 && TotalAdj != 4)
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MaxDisp -= (4 - TotalAdj);
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if (UserOffset <= TrialOffset) {
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// User before the Trial.
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