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Have Module::createRNG return a unique_ptr

Instead of a raw pointer, this makes memory management safer.

llvm-svn: 307762
This commit is contained in:
Serge Guelton 2017-07-12 08:03:44 +00:00
parent 182ebe0df7
commit d1db3aa3f1
3 changed files with 4 additions and 4 deletions

View File

@ -249,7 +249,7 @@ public:
/// when other randomness consuming passes are added or removed. In
/// addition, the random stream will be reproducible across LLVM
/// versions when the pass does not change.
RandomNumberGenerator *createRNG(const Pass* P) const;
std::unique_ptr<RandomNumberGenerator> createRNG(const Pass* P) const;
/// @}
/// @name Module Level Mutators

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@ -88,7 +88,7 @@ Module::~Module() {
delete static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab);
}
RandomNumberGenerator *Module::createRNG(const Pass* P) const {
std::unique_ptr<RandomNumberGenerator> Module::createRNG(const Pass* P) const {
SmallString<32> Salt(P->getPassName());
// This RNG is guaranteed to produce the same random stream only
@ -103,7 +103,7 @@ RandomNumberGenerator *Module::createRNG(const Pass* P) const {
// store salt metadata from the Module constructor.
Salt += sys::path::filename(getModuleIdentifier());
return new RandomNumberGenerator(Salt);
return std::unique_ptr<RandomNumberGenerator>{new RandomNumberGenerator(Salt)};
}
/// getNamedValue - Return the first global value in the module with

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@ -63,7 +63,7 @@ TEST(ModuleTest, randomNumberGenerator) {
std::array<int, NBCheck> RandomStreams[2];
for (auto &RandomStream : RandomStreams) {
std::unique_ptr<RandomNumberGenerator> RNG{M.createRNG(&DP)};
std::unique_ptr<RandomNumberGenerator> RNG = M.createRNG(&DP);
std::generate(RandomStream.begin(), RandomStream.end(),
[&]() { return dist(*RNG); });
}